Searched refs:AvailableMappings (Results 1 – 3 of 3) sorted by relevance
108 } AvailableMappings[] = { variable122 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { in GetGamepadStandardMappingFunction()123 MappingData& item = AvailableMappings[i]; in GetGamepadStandardMappingFunction()
178 } AvailableMappings[] = { variable200 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { in GetGamepadStandardMappingFunction()201 MappingData& item = AvailableMappings[i]; in GetGamepadStandardMappingFunction()
232 } AvailableMappings[] = {255 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {256 MappingData& item = AvailableMappings[i];