Searched refs:LState (Results 1 – 2 of 2) sorted by relevance
140 if (const LockState *LState = state->get<LockMap>(lockR)) { in AcquireLock() local141 if (LState->isLocked()) { in AcquireLock()154 } else if (LState->isDestroyed()) { in AcquireLock()203 if (const LockState *LState = state->get<LockMap>(lockR)) { in ReleaseLock() local204 if (LState->isUnlocked()) { in ReleaseLock()217 } else if (LState->isDestroyed()) { in ReleaseLock()261 const LockState *LState = State->get<LockMap>(LockR); in DestroyLock() local262 if (!LState || LState->isUnlocked()) { in DestroyLock()270 if (LState->isLocked()) { in DestroyLock()296 const struct LockState *LState = State->get<LockMap>(LockR); in InitLock() local[all …]
973 ConsumedState LState = LTest.Var ? ThenStates->getState(LTest.Var) : CS_None, in splitVarStateForIfBinOp() local978 if (LState == CS_Unknown) { in splitVarStateForIfBinOp()981 } else if (LState == invertConsumedUnconsumed(LTest.TestsFor)) { in splitVarStateForIfBinOp()984 } else if (LState == LTest.TestsFor && isKnownState(RState)) { in splitVarStateForIfBinOp()992 if (LState == CS_Unknown) { in splitVarStateForIfBinOp()996 } else if (LState == LTest.TestsFor) { in splitVarStateForIfBinOp()999 } else if (LState == invertConsumedUnconsumed(LTest.TestsFor) && in splitVarStateForIfBinOp()