Searched refs:NV40_3D_CLASS (Results 1 – 25 of 32) sorted by relevance
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55 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param()95 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param()145 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf()166 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param()169 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param()175 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6); in nv30_screen_get_shader_param()179 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param()208 return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10; in nv30_screen_get_shader_param()210 return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32; in nv30_screen_get_shader_param()216 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_shader_param()[all …]
146 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create()157 nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()158 nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
104 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()147 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
81 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()136 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target()199 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create()270 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
116 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
85 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create()98 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()
70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()354 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
267 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
129 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_validate_fb()503 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_state_validate()
181 #define NV40_3D_CLASS 0x00004097 macro