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Searched refs:NV40_3D_CLASS (Results 1 – 25 of 32) sorted by relevance

12

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
Dnv30_screen.c55 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param()
95 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param()
145 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf()
166 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param()
169 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param()
175 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6); in nv30_screen_get_shader_param()
179 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param()
208 return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10; in nv30_screen_get_shader_param()
210 return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32; in nv30_screen_get_shader_param()
216 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_shader_param()
[all …]
Dnv30_context.c146 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create()
157 nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
158 nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
Dnv30_vertprog.c104 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
147 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
Dnv30_clear.c81 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()
136 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target()
199 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
Dnv30_texture.c152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create()
270 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
Dnv30_fragprog.c116 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
Dnv30_state.c85 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create()
98 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()
Dnv30_fragtex.c70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
Dnv30_draw.c250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()
354 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
Dnv30_query.c267 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_screen.c55 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param()
95 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param()
145 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf()
166 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param()
169 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param()
175 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6); in nv30_screen_get_shader_param()
179 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param()
208 return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10; in nv30_screen_get_shader_param()
210 return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32; in nv30_screen_get_shader_param()
216 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_shader_param()
[all …]
Dnv30_context.c146 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create()
157 nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
158 nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
Dnv30_vertprog.c104 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
147 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
Dnv30_clear.c81 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()
136 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target()
199 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
Dnv30_texture.c152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create()
270 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
Dnv30_fragprog.c116 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
Dnv30_state.c85 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create()
98 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()
Dnv30_fragtex.c70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
Dnv30_draw.c250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()
354 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
Dnv30_query.c267 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
Dnv30_state_validate.c129 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_validate_fb()
503 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_state_validate()
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro
/external/mesa3d/src/gallium/drivers/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro

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