Searched refs:NewEngine (Results 1 – 3 of 3) sorted by relevance
898 ExecutionEngine *NewEngine = EngineBuilder(M) in compileModule() local903 if (!NewEngine) { in compileModule()909 NewEngine->setObjectCache(&OurObjectCache); in compileModule()921 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in compileModule()949 EngineMap[M] = NewEngine; in compileModule()950 NewEngine->finalizeObject(); in compileModule()952 return NewEngine; in compileModule()
809 ExecutionEngine *NewEngine = EngineBuilder(M) in compileModule() local814 if (!NewEngine) { in compileModule()824 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in compileModule()851 EngineMap[M] = NewEngine; in compileModule()852 NewEngine->finalizeObject(); in compileModule()854 return NewEngine; in compileModule()
779 ExecutionEngine *NewEngine = EngineBuilder(OpenModule) in getPointerToFunction() local784 if (!NewEngine) { in getPointerToFunction()794 FPM->add(new DataLayout(*NewEngine->getDataLayout())); in getPointerToFunction()821 Engines.push_back(NewEngine); in getPointerToFunction()822 NewEngine->finalizeObject(); in getPointerToFunction()823 return NewEngine->getPointerToFunction(F); in getPointerToFunction()