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Searched refs:array_state (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array.c83 static struct array_state *get_array_entry(const struct array_state_vector
115 struct array_state_vector *arrays = state->array_state; in __glXFreeVertexArrayState()
127 state->array_state = NULL; in __glXFreeVertexArrayState()
161 state->array_state = arrays; in __glXInitVertexArrayState()
209 arrays->arrays = calloc(array_count, sizeof(struct array_state)); in __glXInitVertexArrayState()
385 struct array_state *
493 struct array_state_vector *arrays = state->array_state; in emit_DrawArrays_none()
664 struct array_state_vector *arrays = state->array_state; in emit_DrawArrays_old()
726 struct array_state_vector *arrays = state->array_state; in emit_DrawElements_none()
793 struct array_state_vector *arrays = state->array_state; in emit_DrawElements_old()
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Dindirect_vertex_array_priv.h45 struct array_state struct
196 struct array_state *arrays;
Dindirect_glx.c152 if (state->array_state == NULL) { in indirect_bind_context()
Dglxclient.h204 struct array_state_vector *array_state; member
/external/chromium_org/third_party/mesa/src/src/glx/
Dindirect_vertex_array.c83 static struct array_state *get_array_entry(const struct array_state_vector
115 struct array_state_vector *arrays = state->array_state; in __glXFreeVertexArrayState()
127 state->array_state = NULL; in __glXFreeVertexArrayState()
161 state->array_state = arrays; in __glXInitVertexArrayState()
209 arrays->arrays = calloc(array_count, sizeof(struct array_state)); in __glXInitVertexArrayState()
385 struct array_state *
493 struct array_state_vector *arrays = state->array_state; in emit_DrawArrays_none()
664 struct array_state_vector *arrays = state->array_state; in emit_DrawArrays_old()
726 struct array_state_vector *arrays = state->array_state; in emit_DrawElements_none()
793 struct array_state_vector *arrays = state->array_state; in emit_DrawElements_old()
[all …]
Dindirect_vertex_array_priv.h45 struct array_state struct
196 struct array_state *arrays;
Dindirect_glx.c152 if (state->array_state == NULL) { in indirect_bind_context()
Dglxclient.h204 struct array_state_vector *array_state; member