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1 /*
2  * (C) Copyright IBM Corporation 2004, 2005
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sub license,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19  * IBM,
20  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  */
25 
26 #ifndef _INDIRECT_VA_PRIVATE_
27 #define _INDIRECT_VA_PRIVATE_
28 
29 /**
30  * \file indirect_va_private.h
31  *
32  * \author Ian Romanick <idr@us.ibm.com>
33  */
34 
35 #include <inttypes.h>
36 
37 #include "glxclient.h"
38 #include "indirect.h"
39 #include <GL/glxproto.h>
40 
41 
42 /**
43  * State descriptor for a single array of vertex data.
44  */
45 struct array_state
46 {
47     /**
48      * Pointer to the application supplied data.
49      */
50    const void *data;
51 
52     /**
53      * Enum representing the type of the application supplied data.
54      */
55    GLenum data_type;
56 
57     /**
58      * Stride value supplied by the application.  This value is not used
59      * internally.  It is only kept so that it can be queried by the
60      * application using glGet*v.
61      */
62    GLsizei user_stride;
63 
64     /**
65      * Calculated size, in bytes, of a single element in the array.  This
66      * is calculated based on \c count and the size of the data type
67      * represented by \c data_type.
68      */
69    GLsizei element_size;
70 
71     /**
72      * Actual byte-stride from one element to the next.  This value will
73      * be equal to either \c user_stride or \c element_stride.
74      */
75    GLsizei true_stride;
76 
77     /**
78      * Number of data values in each element.
79      */
80    GLint count;
81 
82     /**
83      * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
84      * This is used for mapping integral types to floating point types.
85      */
86    GLboolean normalized;
87 
88     /**
89      * Pre-calculated GLX protocol command header.
90      */
91    uint32_t header[2];
92 
93     /**
94      * Size of the header data.  For simple data, like glColorPointerfv,
95      * this is 4.  For complex data that requires either a count (e.g.,
96      * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
97      * selector enum (e.g., glMultiTexCoord2fv) this is 8.
98      */
99    unsigned header_size;
100 
101     /**
102      * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set
103      * to \c GL_FALSE.
104      */
105    GLboolean enabled;
106 
107     /**
108      * For multi-arrayed data (e.g., texture coordinates, generic vertex
109      * program attributes, etc.), this specifies which array this is.
110      */
111    unsigned index;
112 
113     /**
114      * Per-array-type key.  For most arrays, this will be the GL enum for
115      * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
116      * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
117      * etc.).
118      */
119    GLenum key;
120 
121     /**
122      * If this array can be used with the "classic" \c glDrawArrays protocol,
123      * this is set to \c GL_TRUE.  Otherwise, it is set to \c GL_FALSE.
124      */
125    GLboolean old_DrawArrays_possible;
126 };
127 
128 
129 /**
130  * Array state that is pushed / poped by \c glPushClientAttrib and
131  * \c glPopClientAttrib.
132  */
133 struct array_stack_state
134 {
135     /**
136      * Pointer to the application supplied data.
137      */
138    const void *data;
139 
140     /**
141      * Enum representing the type of the application supplied data.
142      */
143    GLenum data_type;
144 
145     /**
146      * Stride value supplied by the application.  This value is not used
147      * internally.  It is only kept so that it can be queried by the
148      * application using glGet*v.
149      */
150    GLsizei user_stride;
151 
152     /**
153      * Number of data values in each element.
154      */
155    GLint count;
156 
157     /**
158      * Per-array-type key.  For most arrays, this will be the GL enum for
159      * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
160      * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
161      * etc.).
162      */
163    GLenum key;
164 
165     /**
166      * For multi-arrayed data (e.g., texture coordinates, generic vertex
167      * program attributes, etc.), this specifies which array this is.
168      */
169    unsigned index;
170 
171     /**
172      * Set to \c GL_TRUE if this array is enabled.  Otherwise, it is set
173      * to \c GL_FALSE.
174      */
175    GLboolean enabled;
176 };
177 
178 
179 /**
180  * Collection of all the vertex array state.
181  */
182 struct array_state_vector
183 {
184     /**
185      * Number of arrays tracked by \c ::arrays.
186      */
187    size_t num_arrays;
188 
189     /**
190      * Array of vertex array state.  This array contains all of the valid
191      * vertex arrays.  If a vertex array isn't in this array, then it isn't
192      * valid.  For example, if an implementation does not support
193      * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
194      * array.
195      */
196    struct array_state *arrays;
197 
198     /**
199      * Number of currently enabled client-side arrays.  The value of this
200      * field is only valid if \c array_info_cache_valid is true.
201      */
202    size_t enabled_client_array_count;
203 
204     /**
205      * \name ARRAY_INFO cache.
206      *
207      * These fields track the state of the ARRAY_INFO cache.  The
208      * \c array_info_cache_size is the size of the actual data stored in
209      * \c array_info_cache.  \c array_info_cache_buffer_size is the size of
210      * the buffer.  This will always be greater than or equal to
211      * \c array_info_cache_size.
212      *
213      * \note
214      * There are some bytes of extra data before \c array_info_cache that is
215      * used to hold the header for RenderLarge commands.  This is
216      * \b not included in \c array_info_cache_size or
217      * \c array_info_cache_buffer_size.  \c array_info_cache_base stores a
218      * pointer to the true start of the buffer (i.e., what malloc returned).
219      */
220    /*@{ */
221    size_t array_info_cache_size;
222    size_t array_info_cache_buffer_size;
223    void *array_info_cache;
224    void *array_info_cache_base;
225    /*@} */
226 
227 
228     /**
229      * Is the cache of ARRAY_INFO data valid?  The cache can become invalid
230      * when one of several state changes occur.  Among these chages are
231      * modifying the array settings for an enabled array and enabling /
232      * disabling an array.
233      */
234    GLboolean array_info_cache_valid;
235 
236     /**
237      * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol?  Use
238      * of this protocol is disabled with really old servers (i.e., servers
239      * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
240      * variable is set.
241      *
242      * \todo
243      * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
244      * opcodes for \c glDrawArrays.  For servers that advertise one or the
245      * other, there should be a way to select which opcode to use.
246      */
247    GLboolean old_DrawArrays_possible;
248 
249     /**
250      * Is it possible to use the new GL X.X / ARB_vertex_buffer_object
251      * protocol?
252      *
253      * \todo
254      * This protocol has not yet been defined by the ARB, but is currently a
255      * work in progress.  This field is a place-holder.
256      */
257    GLboolean new_DrawArrays_possible;
258 
259     /**
260      * Active texture unit set by \c glClientActiveTexture.
261      *
262      * \sa __glXGetActiveTextureUnit
263      */
264    unsigned active_texture_unit;
265 
266     /**
267      * Number of supported texture units.  Even if ARB_multitexture /
268      * GL 1.3 are not supported, this will be at least 1.  When multitexture
269      * is supported, this will be the value queried by calling
270      * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
271      *
272      * \todo
273      * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
274      * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
275      * NV_fragment_program are supported).
276      */
277    unsigned num_texture_units;
278 
279     /**
280      * Number of generic vertex program attribs.  If GL_ARB_vertex_program
281      * is not supported, this will be zero.  Otherwise it will be the value
282      * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
283      * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
284      */
285    unsigned num_vertex_program_attribs;
286 
287     /**
288      * \n Methods for implementing various GL functions.
289      *
290      * These method pointers are only valid \c array_info_cache_valid is set.
291      * When each function starts, it much check \c array_info_cache_valid.
292      * If it is not set, it must call \c fill_array_info_cache and call
293      * the new method.
294      *
295      * \sa fill_array_info_cache
296      *
297      * \todo
298      * Write code to plug these functions directly into the dispatch table.
299      */
300    /*@{ */
301    void (*DrawArrays) (GLenum, GLint, GLsizei);
302    void (*DrawElements) (GLenum mode, GLsizei count, GLenum type,
303                          const GLvoid * indices);
304    /*@} */
305 
306    struct array_stack_state *stack;
307    unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
308    unsigned stack_index;
309 };
310 
311 #endif /* _INDIRECT_VA_PRIVATE_ */
312