Searched refs:current_context_ (Results 1 – 3 of 3) sorted by relevance
398 current_context_(NULL) { in VirtualGLApi()444 if (switched_contexts || virtual_context != current_context_) { in MakeCurrent()454 (current_context_ && !switched_contexts) in MakeCurrent()455 ? current_context_->GetGLStateRestorer() in MakeCurrent()459 current_context_ = virtual_context; in MakeCurrent()472 if (current_context_ == virtual_context) in OnReleaseVirtuallyCurrent()473 current_context_ = NULL; in OnReleaseVirtuallyCurrent()
23 current_context_ = LAZY_INSTANCE_INITIALIZER; variable151 return current_context_.Pointer()->Get(); in GetCurrent()159 current_context_.Pointer()->Set(surface ? this : NULL); in SetCurrent()
114 GLContext* current_context_; variable