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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
7 
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 
11 namespace gpu {
12 namespace gles2 {
13 class GLES2Decoder;
14 }
15 }
16 namespace gfx {
17 
18 class GLContext;
19 class GLSurface;
20 struct GLVersionInfo;
21 
22 void InitializeStaticGLBindingsGL();
23 void InitializeDynamicGLBindingsGL(GLContext* context);
24 void InitializeDebugGLBindingsGL();
25 void InitializeNullDrawGLBindingsGL();
26 // TODO(danakj): Remove this when all test suites are using null-draw.
27 bool HasInitializedNullDrawGLBindingsGL();
28 bool SetNullDrawGLBindingsEnabledGL(bool enabled);
29 void ClearGLBindingsGL();
30 void SetGLToRealGLApi();
31 void SetGLApi(GLApi* api);
32 void SetGLApiToNoContext();
33 const GLVersionInfo* GetGLVersionInfo();
34 
35 class GLApiBase : public GLApi {
36  public:
37   // Include the auto-generated part of this class. We split this because
38   // it means we can easily edit the non-auto generated parts right here in
39   // this file instead of having to edit some template or the code generator.
40   #include "gl_bindings_api_autogen_gl.h"
41 
42  protected:
43   GLApiBase();
44   virtual ~GLApiBase();
45   void InitializeBase(DriverGL* driver);
46   void SignalFlush();
47 
48   DriverGL* driver_;
49 };
50 
51 // Implemenents the GL API by calling directly into the driver.
52 class RealGLApi : public GLApiBase {
53  public:
54   RealGLApi();
55   virtual ~RealGLApi();
56   void Initialize(DriverGL* driver);
57 
58  private:
59   virtual void glFinishFn() OVERRIDE;
60   virtual void glFlushFn() OVERRIDE;
61 };
62 
63 // Inserts a TRACE for every GL call.
64 class TraceGLApi : public GLApi {
65  public:
TraceGLApi(GLApi * gl_api)66   TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
67   virtual ~TraceGLApi();
68 
69   // Include the auto-generated part of this class. We split this because
70   // it means we can easily edit the non-auto generated parts right here in
71   // this file instead of having to edit some template or the code generator.
72   #include "gl_bindings_api_autogen_gl.h"
73 
74  private:
75   GLApi* gl_api_;
76 };
77 
78 // Catches incorrect usage when GL calls are made without a current context.
79 class NoContextGLApi : public GLApi {
80  public:
81   NoContextGLApi();
82   virtual ~NoContextGLApi();
83 
84   // Include the auto-generated part of this class. We split this because
85   // it means we can easily edit the non-auto generated parts right here in
86   // this file instead of having to edit some template or the code generator.
87   #include "gl_bindings_api_autogen_gl.h"
88 };
89 
90 // Implementents the GL API using co-operative state restoring.
91 // Assumes there is only one real GL context and that multiple virtual contexts
92 // are implemented above it. Restores the needed state from the current context.
93 class VirtualGLApi : public GLApiBase {
94  public:
95   VirtualGLApi();
96   virtual ~VirtualGLApi();
97   void Initialize(DriverGL* driver, GLContext* real_context);
98 
99   // Sets the current virutal context.
100   bool MakeCurrent(GLContext* virtual_context, GLSurface* surface);
101 
102   void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
103 
104 private:
105   // Overridden functions from GLApiBase
106   virtual const GLubyte* glGetStringFn(GLenum name) OVERRIDE;
107   virtual void glFinishFn() OVERRIDE;
108   virtual void glFlushFn() OVERRIDE;
109 
110   // The real context we're running on.
111   GLContext* real_context_;
112 
113   // The current virtual context.
114   GLContext* current_context_;
115 
116   // The supported extensions being advertised for this virtual context.
117   std::string extensions_;
118 };
119 
120 }  // namespace gfx
121 
122 #endif  // UI_GL_GL_GL_API_IMPLEMENTATION_H_
123