Searched refs:grab_state (Results 1 – 3 of 3) sorted by relevance
242 if (grab_state != QZ_INVISIBLE_GRAB) { /* can't leave it disassociated? */255 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);507 if ( grab_state == QZ_UNGRABBED ) {510 grab_state = QZ_VISIBLE_GRAB;512 grab_state = QZ_INVISIBLE_GRAB;515 else if ( grab_state == QZ_VISIBLE_GRAB ) {517 grab_state = QZ_UNGRABBED;519 grab_state = QZ_INVISIBLE_GRAB;522 assert( grab_state == QZ_INVISIBLE_GRAB );525 grab_state = QZ_UNGRABBED;[all …]
116 Uint8 grab_state; /* used to manage grab behavior */ member158 #define grab_state (this->hidden->grab_state) macro
916 if ( grab_state == QZ_INVISIBLE_GRAB ) {951 if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {975 if (grab_state == QZ_INVISIBLE_GRAB)1000 if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/