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Searched refs:grab_state (Results 1 – 3 of 3) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
DSDL_QuartzWM.m242 if (grab_state != QZ_INVISIBLE_GRAB) { /* can't leave it disassociated? */
255 if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
507 if ( grab_state == QZ_UNGRABBED ) {
510 grab_state = QZ_VISIBLE_GRAB;
512 grab_state = QZ_INVISIBLE_GRAB;
515 else if ( grab_state == QZ_VISIBLE_GRAB ) {
517 grab_state = QZ_UNGRABBED;
519 grab_state = QZ_INVISIBLE_GRAB;
522 assert( grab_state == QZ_INVISIBLE_GRAB );
525 grab_state = QZ_UNGRABBED;
[all …]
DSDL_QuartzVideo.h116 Uint8 grab_state; /* used to manage grab behavior */ member
158 #define grab_state (this->hidden->grab_state) macro
DSDL_QuartzEvents.m916 if ( grab_state == QZ_INVISIBLE_GRAB ) {
951 if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
975 if (grab_state == QZ_INVISIBLE_GRAB)
1000 if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/