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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012  Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25     @file   SDL_QuartzVideo.h
26     @author Darrell Walisser, Max Horn, et al.
27 
28     @abstract SDL video driver for Mac OS X.
29 
30     @discussion
31 
32     TODO
33         - Hardware Cursor support with NSCursor instead of Carbon
34         - Keyboard repeat/mouse speed adjust (if needed)
35         - Multiple monitor support (currently only main display)
36         - Accelerated blitting support
37         - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
38         - Find out what events should be sent/ignored if window is minimized
39         - Find a way to deal with external resolution/depth switch while app is running
40         - Check accuracy of QZ_SetGamma()
41     Problems:
42         - OGL not working in full screen with software renderer
43         - SetColors sets palette correctly but clears framebuffer
44         - Crash in CG after several mode switches (I think this has been fixed)
45         - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
46         - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
47         - Warping cursor delays mouse events for a fraction of a second,
48           there is a hack around this that helps a bit
49 */
50 
51 /* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */
52 #include "SDL_opengl.h"
53 
54 #include <Cocoa/Cocoa.h>
55 #include <Carbon/Carbon.h>
56 #include <OpenGL/OpenGL.h>	/* For CGL functions and types */
57 #include <IOKit/IOKitLib.h>	/* For powersave handling */
58 #include <pthread.h>
59 
60 #include "SDL_thread.h"
61 #include "SDL_video.h"
62 #include "SDL_error.h"
63 #include "SDL_timer.h"
64 #include "SDL_loadso.h"
65 #include "SDL_syswm.h"
66 #include "../SDL_sysvideo.h"
67 #include "../SDL_pixels_c.h"
68 #include "../../events/SDL_events_c.h"
69 
70 
71 #ifdef __powerpc__
72 /*
73     This is a workaround to directly access NSOpenGLContext's CGL context
74     We need this to check for errors NSOpenGLContext doesn't support
75     Please note this is only used on PowerPC (Intel Macs are guaranteed to
76     have a better API for this, since it showed up in Mac OS X 10.3).
77 */
78 @interface NSOpenGLContext (CGLContextAccess)
79 - (CGLContextObj) cglContext;
80 @end
81 #endif
82 
83 /* use this to get the CGLContext; it handles Cocoa interface changes. */
84 CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx);
85 
86 
87 /* Main driver structure to store required state information */
88 typedef struct SDL_PrivateVideoData {
89     BOOL               use_new_mode_apis;  /* 1 == >= 10.6 APIs available */
90     BOOL               allow_screensaver;  /* 0 == disable screensaver */
91     CGDirectDisplayID  display;            /* 0 == main display (only support single display) */
92     const void         *mode;              /* current mode of the display */
93     const void         *save_mode;         /* original mode of the display */
94 #if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
95     CGDirectPaletteRef palette;            /* palette of an 8-bit display */
96 #endif
97     NSOpenGLContext    *gl_context;        /* OpenGL rendering context */
98     NSGraphicsContext  *nsgfx_context;     /* Cocoa graphics context */
99     Uint32             width, height, bpp; /* frequently used data about the display */
100     Uint32             flags;              /* flags for current mode, for teardown purposes */
101     Uint32             video_set;          /* boolean; indicates if video was set correctly */
102     Uint32             warp_flag;          /* boolean; notify to event loop that a warp just occured */
103     Uint32             warp_ticks;         /* timestamp when the warp occured */
104     NSWindow           *window;            /* Cocoa window to implement the SDL window */
105     NSView             *view;              /* the window's view; draw 2D and OpenGL into this view */
106     CGContextRef       cg_context;         /* CoreGraphics rendering context */
107     SDL_Surface        *resize_icon;       /* icon for the resize badge, we have to draw it by hand */
108     SDL_GrabMode       current_grab_mode;  /* default value is SDL_GRAB_OFF */
109     SDL_Rect           **client_mode_list; /* resolution list to pass back to client */
110     SDLKey             keymap[256];        /* Mac OS X to SDL key mapping */
111     Uint32             current_mods;       /* current keyboard modifiers, to track modifier state */
112     NSText             *field_edit;        /* a field editor for keyboard composition processing */
113     Uint32             last_virtual_button;/* last virtual mouse button pressed */
114     io_connect_t       power_connection;   /* used with IOKit to detect wake from sleep */
115     Uint8              expect_mouse_up;    /* used to determine when to send mouse up events */
116     Uint8              grab_state;         /* used to manage grab behavior */
117     NSPoint            cursor_loc;         /* saved cursor coords, for activate/deactivate when grabbed */
118     BOOL               cursor_should_be_visible;     /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
119     BOOL               cursor_visible;     /* tells if cursor is *actually* visible or not */
120     Uint8*             sw_buffers[2];      /* pointers to the two software buffers for double-buffer emulation */
121     SDL_Thread         *thread;            /* thread for async updates to the screen */
122     SDL_sem            *sem1, *sem2;       /* synchronization for async screen updates */
123     Uint8              *current_buffer;    /* the buffer being copied to the screen */
124     BOOL               quit_thread;        /* used to quit the async blitting thread */
125     SInt32             system_version;     /* used to dis-/enable workarounds depending on the system version */
126 
127     void *opengl_library;    /* dynamically loaded OpenGL library. */
128 } SDL_PrivateVideoData;
129 
130 #define _THIS    SDL_VideoDevice *this
131 #define display_id (this->hidden->display)
132 #define mode (this->hidden->mode)
133 #define save_mode (this->hidden->save_mode)
134 #define use_new_mode_apis (this->hidden->use_new_mode_apis)
135 #define allow_screensaver (this->hidden->allow_screensaver)
136 #define palette (this->hidden->palette)
137 #define gl_context (this->hidden->gl_context)
138 #define nsgfx_context (this->hidden->nsgfx_context)
139 #define device_width (this->hidden->width)
140 #define device_height (this->hidden->height)
141 #define device_bpp (this->hidden->bpp)
142 #define mode_flags (this->hidden->flags)
143 #define qz_window (this->hidden->window)
144 #define window_view (this->hidden->view)
145 #define cg_context (this->hidden->cg_context)
146 #define video_set (this->hidden->video_set)
147 #define warp_ticks (this->hidden->warp_ticks)
148 #define warp_flag (this->hidden->warp_flag)
149 #define resize_icon (this->hidden->resize_icon)
150 #define current_grab_mode (this->hidden->current_grab_mode)
151 #define client_mode_list (this->hidden->client_mode_list)
152 #define keymap (this->hidden->keymap)
153 #define current_mods (this->hidden->current_mods)
154 #define field_edit (this->hidden->field_edit)
155 #define last_virtual_button (this->hidden->last_virtual_button)
156 #define power_connection (this->hidden->power_connection)
157 #define expect_mouse_up (this->hidden->expect_mouse_up)
158 #define grab_state (this->hidden->grab_state)
159 #define cursor_loc (this->hidden->cursor_loc)
160 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
161 #define cursor_visible (this->hidden->cursor_visible)
162 #define sw_buffers (this->hidden->sw_buffers)
163 #define sw_contexts (this->hidden->sw_contexts)
164 #define thread (this->hidden->thread)
165 #define sem1 (this->hidden->sem1)
166 #define sem2 (this->hidden->sem2)
167 #define current_buffer (this->hidden->current_buffer)
168 #define quit_thread (this->hidden->quit_thread)
169 #define system_version (this->hidden->system_version)
170 #define opengl_library (this->hidden->opengl_library)
171 
172 /* grab states - the input is in one of these states */
173 enum {
174     QZ_UNGRABBED = 0,
175     QZ_VISIBLE_GRAB,
176     QZ_INVISIBLE_GRAB
177 };
178 
179 /* grab actions - these can change the grabbed state */
180 enum {
181     QZ_ENABLE_GRAB = 0,
182     QZ_DISABLE_GRAB,
183     QZ_HIDECURSOR,
184     QZ_SHOWCURSOR
185 };
186 
187 /* Gamma Functions */
188 int    QZ_SetGamma          (_THIS, float red, float green, float blue);
189 int    QZ_GetGamma          (_THIS, float *red, float *green, float *blue);
190 int    QZ_SetGammaRamp      (_THIS, Uint16 *ramp);
191 int    QZ_GetGammaRamp      (_THIS, Uint16 *ramp);
192 
193 /* OpenGL functions */
194 int    QZ_SetupOpenGL       (_THIS, int bpp, Uint32 flags);
195 void   QZ_TearDownOpenGL    (_THIS);
196 void*  QZ_GL_GetProcAddress (_THIS, const char *proc);
197 int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value);
198 int    QZ_GL_MakeCurrent    (_THIS);
199 void   QZ_GL_SwapBuffers    (_THIS);
200 int    QZ_GL_LoadLibrary    (_THIS, const char *location);
201 
202 /* Cursor and Mouse functions */
203 void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);
204 WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
205                                   int w, int h, int hot_x, int hot_y);
206 int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);
207 void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);
208 void         QZ_MoveWMCursor     (_THIS, int x, int y);
209 void         QZ_CheckMouseMode   (_THIS);
210 void         QZ_UpdateMouse      (_THIS);
211 
212 /* Event functions */
213 void         QZ_InitOSKeymap     (_THIS);
214 void         QZ_PumpEvents       (_THIS);
215 
216 /* Window Manager functions */
217 void         QZ_SetCaption       (_THIS, const char *title, const char *icon);
218 void         QZ_SetIcon          (_THIS, SDL_Surface *icon, Uint8 *mask);
219 int          QZ_IconifyWindow    (_THIS);
220 void         QZ_SetWindowPos     (_THIS, int x, int y);
221 void         QZ_GetWindowPos     (_THIS, int *px, int *py);
222 int          QZ_IsWindowVisible  (_THIS, int recenter);
223 int          QZ_GetMonitorDPI    (_THIS, int *xDpi, int *yDpi);
224 int          QZ_GetMonitorRect   (_THIS, SDL_Rect *rect);
225 
226 SDL_GrabMode QZ_GrabInput        (_THIS, SDL_GrabMode grab_mode);
227 /*int          QZ_GetWMInfo        (_THIS, SDL_SysWMinfo *info);*/
228 
229 /* Private functions (used internally) */
230 void         QZ_PrivateWarpCursor (_THIS, int x, int y);
231 void         QZ_ChangeGrabState (_THIS, int action);
232 void         QZ_RegisterForSleepNotifications (_THIS);
233 void         QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
234 void         QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
235 BOOL         QZ_IsMouseInWindow (_THIS);
236 void         QZ_DoActivate (_THIS);
237 void         QZ_DoDeactivate (_THIS);
238