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Searched refs:set4fv (Results 1 – 12 of 12) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); in setColor()
215 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); in setCoverage()
263 … fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setMatrixAndRenderTargetHeight()
DGrGLUniformManager.h64 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
DGrGLUniformManager.cpp157 void GrGLUniformManager::set4fv(UniformHandle u, in set4fv() function in GrGLUniformManager
/external/skia/src/gpu/gl/
DGrGLProgram.cpp176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); in setColor()
215 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); in setCoverage()
263 … fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setMatrixAndRenderTargetHeight()
DGrGLUniformManager.h64 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
DGrGLUniformManager.cpp157 void GrGLUniformManager::set4fv(UniformHandle u, in set4fv() function in GrGLUniformManager
/external/skia/src/gpu/effects/
DGrTextureDomain.cpp134 uman.set4fv(fDomainUni, 1, values); in setData()
/external/chromium_org/third_party/skia/src/gpu/effects/
DGrTextureDomain.cpp134 uman.set4fv(fDomainUni, 1, values); in setData()
/external/skia/src/effects/
DSkColorFilters.cpp265 uman.set4fv(fFilterColorUni, 1, c); in setData()
DSkColorMatrixFilter.cpp447 uniManager.set4fv(fVectorHandle, 1, vec); in setData()
/external/chromium_org/third_party/skia/src/effects/
DSkColorFilters.cpp265 uman.set4fv(fFilterColorUni, 1, c); in setData()
DSkColorMatrixFilter.cpp447 uniManager.set4fv(fVectorHandle, 1, vec); in setData()