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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrTextureDomain.h"
9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h"
12 #include "SkFloatingPoint.h"
13 
14 
GrTextureDomain(const SkRect & domain,Mode mode,int index)15 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
16     : fIndex(index) {
17 
18     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
19     if (domain.contains(kFullRect) && kClamp_Mode == mode) {
20         fMode = kIgnore_Mode;
21     } else {
22         fMode = mode;
23     }
24 
25     if (fMode != kIgnore_Mode) {
26         // We don't currently handle domains that are empty or don't intersect the texture.
27         // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
28         // handle rects that do not intersect the [0..1]x[0..1] rect.
29         SkASSERT(domain.fLeft <= domain.fRight);
30         SkASSERT(domain.fTop <= domain.fBottom);
31         fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
32         fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
33         fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
34         fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
35         SkASSERT(fDomain.fLeft <= fDomain.fRight);
36         SkASSERT(fDomain.fTop <= fDomain.fBottom);
37     }
38 }
39 
40 //////////////////////////////////////////////////////////////////////////////
41 
sampleTexture(GrGLShaderBuilder * builder,const GrTextureDomain & textureDomain,const char * outColor,const SkString & inCoords,const GrGLEffect::TextureSampler sampler,const char * inModulateColor)42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
43                                               const GrTextureDomain& textureDomain,
44                                               const char* outColor,
45                                               const SkString& inCoords,
46                                               const GrGLEffect::TextureSampler sampler,
47                                               const char* inModulateColor) {
48     SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
49     SkDEBUGCODE(fMode = textureDomain.mode();)
50 
51     if (kIgnore_Mode == textureDomain.mode()) {
52         builder->fsCodeAppendf("\t%s = ", outColor);
53         builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
54                                                     inCoords.c_str());
55         builder->fsCodeAppend(";\n");
56         return;
57     }
58 
59     if (!fDomainUni.isValid()) {
60         const char* name;
61         SkString uniName("TexDom");
62         if (textureDomain.fIndex >= 0) {
63             uniName.appendS32(textureDomain.fIndex);
64         }
65         fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
66                                             kVec4f_GrSLType, uniName.c_str(), &name);
67         fDomainName = name;
68     }
69     if (kClamp_Mode == textureDomain.mode()) {
70         SkString clampedCoords;
71         clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
72                                 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
73 
74         builder->fsCodeAppendf("\t%s = ", outColor);
75         builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
76         builder->fsCodeAppend(";\n");
77     } else {
78         SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
79         // Add a block since we're going to declare variables.
80         GrGLShaderBuilder::FSBlock block(builder);
81 
82         const char* domain = fDomainName.c_str();
83         if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
84             // On the NexusS and GalaxyNexus, the other path (with the 'any'
85             // call) causes the compilation error "Calls to any function that
86             // may require a gradient calculation inside a conditional block
87             // may return undefined results". This appears to be an issue with
88             // the 'any' call since even the simple "result=black; if (any())
89             // result=white;" code fails to compile.
90             builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
91             builder->fsCodeAppend("\tvec4 inside = ");
92             builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
93             builder->fsCodeAppend(";\n");
94 
95             builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
96                                     inCoords.c_str(), domain, domain, domain);
97             builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
98                                     inCoords.c_str(), domain, domain, domain);
99             builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
100             builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
101         } else {
102             builder->fsCodeAppend("\tbvec4 outside;\n");
103             builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
104                                    domain);
105             builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
106                                    domain);
107             builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
108             builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
109             builder->fsCodeAppend(";\n");
110         }
111     }
112 }
113 
setData(const GrGLUniformManager & uman,const GrTextureDomain & textureDomain,GrSurfaceOrigin textureOrigin)114 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
115                                         const GrTextureDomain& textureDomain,
116                                         GrSurfaceOrigin textureOrigin) {
117     SkASSERT(textureDomain.mode() == fMode);
118     if (kIgnore_Mode != textureDomain.mode()) {
119         GrGLfloat values[4] = {
120             SkScalarToFloat(textureDomain.domain().left()),
121             SkScalarToFloat(textureDomain.domain().top()),
122             SkScalarToFloat(textureDomain.domain().right()),
123             SkScalarToFloat(textureDomain.domain().bottom())
124         };
125         // vertical flip if necessary
126         if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
127             values[1] = 1.0f - values[1];
128             values[3] = 1.0f - values[3];
129             // The top and bottom were just flipped, so correct the ordering
130             // of elements so that values = (l, t, r, b).
131             SkTSwap(values[1], values[3]);
132         }
133         if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
134             uman.set4fv(fDomainUni, 1, values);
135             memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
136         }
137     }
138 }
139 
140 
141 //////////////////////////////////////////////////////////////////////////////
142 
143 class GrGLTextureDomainEffect : public GrGLEffect {
144 public:
145     GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
146 
147     virtual void emitCode(GrGLShaderBuilder*,
148                           const GrDrawEffect&,
149                           EffectKey,
150                           const char* outputColor,
151                           const char* inputColor,
152                           const TransformedCoordsArray&,
153                           const TextureSamplerArray&) SK_OVERRIDE;
154 
155     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
156 
157     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
158 
159 private:
160     GrTextureDomain::GLDomain         fGLDomain;
161     typedef GrGLEffect INHERITED;
162 };
163 
GrGLTextureDomainEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)164 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
165                                                  const GrDrawEffect&)
166     : INHERITED(factory) {
167 }
168 
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect & drawEffect,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
170                                        const GrDrawEffect& drawEffect,
171                                        EffectKey key,
172                                        const char* outputColor,
173                                        const char* inputColor,
174                                        const TransformedCoordsArray& coords,
175                                        const TextureSamplerArray& samplers) {
176     const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
177     const GrTextureDomain& domain = effect.textureDomain();
178 
179     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
180     fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
181 }
182 
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)183 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
184                                       const GrDrawEffect& drawEffect) {
185     const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
186     const GrTextureDomain& domain = effect.textureDomain();
187     fGLDomain.setData(uman, domain, effect.texture(0)->origin());
188 }
189 
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)190 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
191                                                       const GrGLCaps&) {
192     const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
193     return GrTextureDomain::GLDomain::DomainKey(domain);
194 }
195 
196 
197 ///////////////////////////////////////////////////////////////////////////////
198 
Create(GrTexture * texture,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode mode,GrTextureParams::FilterMode filterMode,GrCoordSet coordSet)199 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
200                                            const SkMatrix& matrix,
201                                            const SkRect& domain,
202                                            GrTextureDomain::Mode mode,
203                                            GrTextureParams::FilterMode filterMode,
204                                            GrCoordSet coordSet) {
205     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
206     if (GrTextureDomain::kIgnore_Mode == mode ||
207         (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
208         return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
209     } else {
210 
211         AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
212                                                                   matrix,
213                                                                   domain,
214                                                                   mode,
215                                                                   filterMode,
216                                                                   coordSet)));
217         return CreateEffectRef(effect);
218 
219     }
220 }
221 
GrTextureDomainEffect(GrTexture * texture,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode mode,GrTextureParams::FilterMode filterMode,GrCoordSet coordSet)222 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
223                                              const SkMatrix& matrix,
224                                              const SkRect& domain,
225                                              GrTextureDomain::Mode mode,
226                                              GrTextureParams::FilterMode filterMode,
227                                              GrCoordSet coordSet)
228     : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
229     , fTextureDomain(domain, mode) {
230 }
231 
~GrTextureDomainEffect()232 GrTextureDomainEffect::~GrTextureDomainEffect() {
233 
234 }
235 
getFactory() const236 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
237     return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
238 }
239 
onIsEqual(const GrEffect & sBase) const240 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
241     const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
242     return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
243            this->fTextureDomain == s.fTextureDomain;
244 }
245 
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const246 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
247     if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
248         *validFlags = 0;
249     } else {
250         this->updateConstantColorComponentsForModulation(color, validFlags);
251     }
252 }
253 
254 ///////////////////////////////////////////////////////////////////////////////
255 
256 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
257 
TestCreate(SkRandom * random,GrContext *,const GrDrawTargetCaps &,GrTexture * textures[])258 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
259                                                GrContext*,
260                                                const GrDrawTargetCaps&,
261                                                GrTexture* textures[]) {
262     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
263                                       GrEffectUnitTest::kAlphaTextureIdx;
264     SkRect domain;
265     domain.fLeft = random->nextUScalar1();
266     domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
267     domain.fTop = random->nextUScalar1();
268     domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
269     GrTextureDomain::Mode mode =
270         (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
271     const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
272     bool bilerp = random->nextBool();
273     GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
274     return GrTextureDomainEffect::Create(textures[texIdx],
275                                          matrix,
276                                          domain,
277                                          mode,
278                                          bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
279                                          coords);
280 }
281