1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrTextureDomain.h"
9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h"
12 #include "SkFloatingPoint.h"
13
14
GrTextureDomain(const SkRect & domain,Mode mode,int index)15 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
16 : fIndex(index) {
17
18 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
19 if (domain.contains(kFullRect) && kClamp_Mode == mode) {
20 fMode = kIgnore_Mode;
21 } else {
22 fMode = mode;
23 }
24
25 if (fMode != kIgnore_Mode) {
26 // We don't currently handle domains that are empty or don't intersect the texture.
27 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
28 // handle rects that do not intersect the [0..1]x[0..1] rect.
29 SkASSERT(domain.fLeft <= domain.fRight);
30 SkASSERT(domain.fTop <= domain.fBottom);
31 fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
32 fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
33 fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
34 fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
35 SkASSERT(fDomain.fLeft <= fDomain.fRight);
36 SkASSERT(fDomain.fTop <= fDomain.fBottom);
37 }
38 }
39
40 //////////////////////////////////////////////////////////////////////////////
41
sampleTexture(GrGLShaderBuilder * builder,const GrTextureDomain & textureDomain,const char * outColor,const SkString & inCoords,const GrGLEffect::TextureSampler sampler,const char * inModulateColor)42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
43 const GrTextureDomain& textureDomain,
44 const char* outColor,
45 const SkString& inCoords,
46 const GrGLEffect::TextureSampler sampler,
47 const char* inModulateColor) {
48 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
49 SkDEBUGCODE(fMode = textureDomain.mode();)
50
51 if (kIgnore_Mode == textureDomain.mode()) {
52 builder->fsCodeAppendf("\t%s = ", outColor);
53 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
54 inCoords.c_str());
55 builder->fsCodeAppend(";\n");
56 return;
57 }
58
59 if (!fDomainUni.isValid()) {
60 const char* name;
61 SkString uniName("TexDom");
62 if (textureDomain.fIndex >= 0) {
63 uniName.appendS32(textureDomain.fIndex);
64 }
65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
66 kVec4f_GrSLType, uniName.c_str(), &name);
67 fDomainName = name;
68 }
69 if (kClamp_Mode == textureDomain.mode()) {
70 SkString clampedCoords;
71 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
72 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
73
74 builder->fsCodeAppendf("\t%s = ", outColor);
75 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
76 builder->fsCodeAppend(";\n");
77 } else {
78 SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
79 // Add a block since we're going to declare variables.
80 GrGLShaderBuilder::FSBlock block(builder);
81
82 const char* domain = fDomainName.c_str();
83 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
84 // On the NexusS and GalaxyNexus, the other path (with the 'any'
85 // call) causes the compilation error "Calls to any function that
86 // may require a gradient calculation inside a conditional block
87 // may return undefined results". This appears to be an issue with
88 // the 'any' call since even the simple "result=black; if (any())
89 // result=white;" code fails to compile.
90 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
91 builder->fsCodeAppend("\tvec4 inside = ");
92 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
93 builder->fsCodeAppend(";\n");
94
95 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
96 inCoords.c_str(), domain, domain, domain);
97 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
98 inCoords.c_str(), domain, domain, domain);
99 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
101 } else {
102 builder->fsCodeAppend("\tbvec4 outside;\n");
103 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
104 domain);
105 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
106 domain);
107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
108 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
109 builder->fsCodeAppend(";\n");
110 }
111 }
112 }
113
setData(const GrGLUniformManager & uman,const GrTextureDomain & textureDomain,GrSurfaceOrigin textureOrigin)114 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
115 const GrTextureDomain& textureDomain,
116 GrSurfaceOrigin textureOrigin) {
117 SkASSERT(textureDomain.mode() == fMode);
118 if (kIgnore_Mode != textureDomain.mode()) {
119 GrGLfloat values[4] = {
120 SkScalarToFloat(textureDomain.domain().left()),
121 SkScalarToFloat(textureDomain.domain().top()),
122 SkScalarToFloat(textureDomain.domain().right()),
123 SkScalarToFloat(textureDomain.domain().bottom())
124 };
125 // vertical flip if necessary
126 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
127 values[1] = 1.0f - values[1];
128 values[3] = 1.0f - values[3];
129 // The top and bottom were just flipped, so correct the ordering
130 // of elements so that values = (l, t, r, b).
131 SkTSwap(values[1], values[3]);
132 }
133 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
134 uman.set4fv(fDomainUni, 1, values);
135 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
136 }
137 }
138 }
139
140
141 //////////////////////////////////////////////////////////////////////////////
142
143 class GrGLTextureDomainEffect : public GrGLEffect {
144 public:
145 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
146
147 virtual void emitCode(GrGLShaderBuilder*,
148 const GrDrawEffect&,
149 EffectKey,
150 const char* outputColor,
151 const char* inputColor,
152 const TransformedCoordsArray&,
153 const TextureSamplerArray&) SK_OVERRIDE;
154
155 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
156
157 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
158
159 private:
160 GrTextureDomain::GLDomain fGLDomain;
161 typedef GrGLEffect INHERITED;
162 };
163
GrGLTextureDomainEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)164 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
165 const GrDrawEffect&)
166 : INHERITED(factory) {
167 }
168
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect & drawEffect,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
170 const GrDrawEffect& drawEffect,
171 EffectKey key,
172 const char* outputColor,
173 const char* inputColor,
174 const TransformedCoordsArray& coords,
175 const TextureSamplerArray& samplers) {
176 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
177 const GrTextureDomain& domain = effect.textureDomain();
178
179 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
180 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
181 }
182
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)183 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
184 const GrDrawEffect& drawEffect) {
185 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
186 const GrTextureDomain& domain = effect.textureDomain();
187 fGLDomain.setData(uman, domain, effect.texture(0)->origin());
188 }
189
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)190 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
191 const GrGLCaps&) {
192 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
193 return GrTextureDomain::GLDomain::DomainKey(domain);
194 }
195
196
197 ///////////////////////////////////////////////////////////////////////////////
198
Create(GrTexture * texture,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode mode,GrTextureParams::FilterMode filterMode,GrCoordSet coordSet)199 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
200 const SkMatrix& matrix,
201 const SkRect& domain,
202 GrTextureDomain::Mode mode,
203 GrTextureParams::FilterMode filterMode,
204 GrCoordSet coordSet) {
205 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
206 if (GrTextureDomain::kIgnore_Mode == mode ||
207 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
208 return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
209 } else {
210
211 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
212 matrix,
213 domain,
214 mode,
215 filterMode,
216 coordSet)));
217 return CreateEffectRef(effect);
218
219 }
220 }
221
GrTextureDomainEffect(GrTexture * texture,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode mode,GrTextureParams::FilterMode filterMode,GrCoordSet coordSet)222 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
223 const SkMatrix& matrix,
224 const SkRect& domain,
225 GrTextureDomain::Mode mode,
226 GrTextureParams::FilterMode filterMode,
227 GrCoordSet coordSet)
228 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
229 , fTextureDomain(domain, mode) {
230 }
231
~GrTextureDomainEffect()232 GrTextureDomainEffect::~GrTextureDomainEffect() {
233
234 }
235
getFactory() const236 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
237 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
238 }
239
onIsEqual(const GrEffect & sBase) const240 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
241 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
242 return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
243 this->fTextureDomain == s.fTextureDomain;
244 }
245
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const246 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
247 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
248 *validFlags = 0;
249 } else {
250 this->updateConstantColorComponentsForModulation(color, validFlags);
251 }
252 }
253
254 ///////////////////////////////////////////////////////////////////////////////
255
256 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
257
TestCreate(SkRandom * random,GrContext *,const GrDrawTargetCaps &,GrTexture * textures[])258 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
259 GrContext*,
260 const GrDrawTargetCaps&,
261 GrTexture* textures[]) {
262 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
263 GrEffectUnitTest::kAlphaTextureIdx;
264 SkRect domain;
265 domain.fLeft = random->nextUScalar1();
266 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
267 domain.fTop = random->nextUScalar1();
268 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
269 GrTextureDomain::Mode mode =
270 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
271 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
272 bool bilerp = random->nextBool();
273 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
274 return GrTextureDomainEffect::Create(textures[texIdx],
275 matrix,
276 domain,
277 mode,
278 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
279 coords);
280 }
281