Searched refs:stack_index (Results 1 – 7 of 7) sorted by relevance
308 unsigned stack_index; member
292 arrays->stack_index = 0; in __glXInitVertexArrayState()1911 &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPushArrayState()1925 arrays->active_texture_unit_stack[arrays->stack_index] = in __glXPushArrayState()1928 arrays->stack_index++; in __glXPushArrayState()1940 arrays->stack_index--; in __glXPopArrayState()1941 stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPopArrayState()1985 arrays->active_texture_unit_stack[arrays->stack_index]; in __glXPopArrayState()
294 int stack_index) { in GetScopeDataForTest() argument296 return stack->scope_data[stack_index]; in GetScopeDataForTest()
115 static ScopeData GetScopeDataForTest(int stack_index);
745 for (int stack_index = static_cast<int>(begin_stack.size()) - 1; in AssociateEvents() local746 stack_index >= 0; --stack_index) { in AssociateEvents()747 TraceEvent& begin_event = *begin_stack[stack_index]; in AssociateEvents()755 begin_stack.erase(begin_stack.begin() + stack_index); in AssociateEvents()