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Searched refs:uniName (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgramEffects.cpp321 const char* uniName; in emitTransforms() local
325 uniName = NULL; in emitTransforms()
330 uniName = "StageTranslate"; in emitTransforms()
335 uniName = "StageMatrix"; in emitTransforms()
340 uniName = "StageMatrix"; in emitTransforms()
349 suffixedUniName.append(uniName); in emitTransforms()
351 uniName = suffixedUniName.c_str(); in emitTransforms()
355 uniName, in emitTransforms()
356 &uniName); in emitTransforms()
382 vsVaryingName, uniName, coords.c_str()); in emitTransforms()
[all …]
/external/skia/src/gpu/gl/
DGrGLProgramEffects.cpp321 const char* uniName; in emitTransforms() local
325 uniName = NULL; in emitTransforms()
330 uniName = "StageTranslate"; in emitTransforms()
335 uniName = "StageMatrix"; in emitTransforms()
340 uniName = "StageMatrix"; in emitTransforms()
349 suffixedUniName.append(uniName); in emitTransforms()
351 uniName = suffixedUniName.c_str(); in emitTransforms()
355 uniName, in emitTransforms()
356 &uniName); in emitTransforms()
382 vsVaryingName, uniName, coords.c_str()); in emitTransforms()
[all …]
/external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
DCDPlayer.c147 const UniChar uniName[] = { '.','T','O','C','.','p','l','i','s','t' }; in ReadTOCData() local
160 fsRefPB.nameLength = sizeof (uniName) / sizeof (uniName[0]); in ReadTOCData()
161 fsRefPB.name = uniName; in ReadTOCData()
/external/skia/src/gpu/effects/
DGrTextureDomain.cpp61 SkString uniName("TexDom"); in sampleTexture() local
63 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
66 kVec4f_GrSLType, uniName.c_str(), &name); in sampleTexture()
/external/chromium_org/third_party/skia/src/gpu/effects/
DGrTextureDomain.cpp61 SkString uniName("TexDom"); in sampleTexture() local
63 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
66 kVec4f_GrSLType, uniName.c_str(), &name); in sampleTexture()
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp293 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources() local
319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
322 …fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
346 vertMain << " v_color.rgb *= verify(float(" << uniName in genShaderSources()
350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()