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Searched refs:vec3 (Results 1 – 25 of 254) sorted by relevance

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/external/mesa3d/src/glsl/builtins/profiles/
D110.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D100.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D120.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D130.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
52 vec3 sinh(vec3 x);
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D140.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
52 vec3 sinh(vec3 x);
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D130.frag12 vec4 texture( sampler3D sampler, vec3 P, float bias);
13 ivec4 texture(isampler3D sampler, vec3 P, float bias);
14 uvec4 texture(usampler3D sampler, vec3 P, float bias);
16 vec4 texture( samplerCube sampler, vec3 P, float bias);
17 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
18 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
20 float texture(sampler1DShadow sampler, vec3 P, float bias);
21 float texture(sampler2DShadow sampler, vec3 P, float bias);
28 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
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D140.frag11 vec4 texture( sampler3D sampler, vec3 P, float bias);
12 ivec4 texture(isampler3D sampler, vec3 P, float bias);
13 uvec4 texture(usampler3D sampler, vec3 P, float bias);
15 vec4 texture( samplerCube sampler, vec3 P, float bias);
16 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
17 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
19 float texture(sampler1DShadow sampler, vec3 P, float bias);
20 float texture(sampler2DShadow sampler, vec3 P, float bias);
27 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
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DARB_shader_texture_lod.glsl12 vec3 P, vec2 dPdx, vec2 dPdy);
17 vec3 P, vec3 dPdx, vec3 dPdy);
19 vec4 P, vec3 dPdx, vec3 dPdy);
22 vec3 P, vec3 dPdx, vec3 dPdy);
25 vec3 P, float dPdx, float dPdy);
30 vec3 P, vec2 dPdx, vec2 dPdy);
38 vec3 P, vec2 dPdx, vec2 dPdy);
43 vec3 P, vec2 dPdx, vec2 dPdy);
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
D110.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D100.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D120.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
55 vec3 pow(vec3 x, vec3 y);
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D130.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
52 vec3 sinh(vec3 x);
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D140.glsl7 vec3 radians(vec3 degrees);
12 vec3 degrees(vec3 radians);
17 vec3 sin(vec3 angle);
22 vec3 cos(vec3 angle);
27 vec3 tan(vec3 angle);
32 vec3 asin(vec3 angle);
37 vec3 acos(vec3 angle);
42 vec3 atan(vec3 y, vec3 x);
47 vec3 atan(vec3 y_over_x);
52 vec3 sinh(vec3 x);
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D140.frag11 vec4 texture( sampler3D sampler, vec3 P, float bias);
12 ivec4 texture(isampler3D sampler, vec3 P, float bias);
13 uvec4 texture(usampler3D sampler, vec3 P, float bias);
15 vec4 texture( samplerCube sampler, vec3 P, float bias);
16 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
17 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
19 float texture(sampler1DShadow sampler, vec3 P, float bias);
20 float texture(sampler2DShadow sampler, vec3 P, float bias);
27 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
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D130.frag12 vec4 texture( sampler3D sampler, vec3 P, float bias);
13 ivec4 texture(isampler3D sampler, vec3 P, float bias);
14 uvec4 texture(usampler3D sampler, vec3 P, float bias);
16 vec4 texture( samplerCube sampler, vec3 P, float bias);
17 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
18 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
20 float texture(sampler1DShadow sampler, vec3 P, float bias);
21 float texture(sampler2DShadow sampler, vec3 P, float bias);
28 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
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DARB_shader_texture_lod.glsl12 vec3 P, vec2 dPdx, vec2 dPdy);
17 vec3 P, vec3 dPdx, vec3 dPdy);
19 vec4 P, vec3 dPdx, vec3 dPdy);
22 vec3 P, vec3 dPdx, vec3 dPdy);
25 vec3 P, float dPdx, float dPdy);
30 vec3 P, vec2 dPdx, vec2 dPdy);
38 vec3 P, vec2 dPdx, vec2 dPdy);
43 vec3 P, vec2 dPdx, vec2 dPdy);
/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
Dvec3-spec.js29 beforeEach(function() { result = vec3.create(); });
34 beforeEach(function() { result = vec3.clone(vecA); });
39 beforeEach(function() { result = vec3.fromValues(1, 2, 3); });
44 beforeEach(function() { result = vec3.copy(out, vecA); });
50 beforeEach(function() { result = vec3.set(out, 1, 2, 3); });
57 beforeEach(function() { result = vec3.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec3.add(vecA, vecA, vecB); });
74 beforeEach(function() { result = vec3.add(vecB, vecA, vecB); });
83 … it("should have an alias called 'sub'", function() { expect(vec3.sub).toEqual(vec3.subtract); });
86 beforeEach(function() { result = vec3.subtract(out, vecA, vecB); });
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
Dvec3.js27 var vec3 = {}; variable
34 vec3.create = function() {
48 vec3.clone = function(a) {
64 vec3.fromValues = function(x, y, z) {
79 vec3.copy = function(out, a) {
95 vec3.set = function(out, x, y, z) { function
110 vec3.add = function(out, a, b) {
125 vec3.subtract = function(out, a, b) {
136 vec3.sub = vec3.subtract;
146 vec3.multiply = function(out, a, b) {
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/external/deqp/data/gles3/shaders/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
188 vec3 v;
191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x);
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/external/mesa3d/src/glsl/builtins/ir/
Dsmoothstep.ir29 (signature vec3
33 (declare (in) vec3 x))
34 ((declare () vec3 t)
36 (expression vec3 max
37 (expression vec3 min
38 …(expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref ed…
41 …(return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant…
72 (signature vec3
74 (declare (in) vec3 edge0)
75 (declare (in) vec3 edge1)
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Dasin.ir56 (signature vec3
58 (declare (in) vec3 x))
59 ((return (expression vec3 *
60 (expression vec3 sign (var_ref x))
61 (expression vec3 -
63 (expression vec3 *
64 (expression vec3 sqrt
65 (expression vec3 -
67 (expression vec3 abs (var_ref x))))
68 (expression vec3 +
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
Dsmoothstep.ir29 (signature vec3
33 (declare (in) vec3 x))
34 ((declare () vec3 t)
36 (expression vec3 max
37 (expression vec3 min
38 …(expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref ed…
41 …(return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant…
72 (signature vec3
74 (declare (in) vec3 edge0)
75 (declare (in) vec3 edge1)
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Dasin.ir56 (signature vec3
58 (declare (in) vec3 x))
59 ((return (expression vec3 *
60 (expression vec3 sign (var_ref x))
61 (expression vec3 -
63 (expression vec3 *
64 (expression vec3 sqrt
65 (expression vec3 -
67 (expression vec3 abs (var_ref x))))
68 (expression vec3 +
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/external/deqp/data/gles31/shaders/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
18 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
33 out0 = vec3(x[0][0], x[1][1], x[2][2]);
206 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
207 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ];
222 vec3 v;
225 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z));
226 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
227 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x));
233 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x);
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/external/deqp/data/gles2/shaders/
Dswizzles.test94 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
241 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
388 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3
450 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
471 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
492 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
513 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
534 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
535 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v…
555 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec…
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