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Searched refs:dequeueBuffer (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/libs/gui/tests/
DStreamSplitter_test.cpp103 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
131 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
169 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
200 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
229 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
242 ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, in TEST_F()
DIGraphicBufferProducer_test.cpp198 …status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, Dequeu… in dequeueBuffer() function in android::IGraphicBufferProducerTest
199 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage); in dequeueBuffer()
333 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
398 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
468 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
499 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC, in TEST_F()
521 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
548 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
DBufferQueue_test.cpp117 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
159 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F()
167 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F()
225 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
273 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
308 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
331 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
/frameworks/native/libs/ui/
DFramebufferNativeWindow.cpp153 ANativeWindow::dequeueBuffer = dequeueBuffer; in FramebufferNativeWindow()
224 int result = dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer_DEPRECATED()
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, in dequeueBuffer() function in android::FramebufferNativeWindow
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp286 status_t VirtualDisplaySurface::dequeueBuffer(Source source, in dequeueBuffer() function in android::VirtualDisplaySurface
292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, in dequeueBuffer()
331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::VirtualDisplaySurface
334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); in dequeueBuffer()
389 result = dequeueBuffer(source, format, usage, &sslot, fence); in dequeueBuffer()
548 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, in refreshOutputBuffer()
DVirtualDisplaySurface.h102 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
123 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
/frameworks/native/services/surfaceflinger/
DMonitoredProducer.cpp63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, in dequeueBuffer() function in android::MonitoredProducer
65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage); in dequeueBuffer()
DMonitoredProducer.h39 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
/frameworks/native/libs/gui/
DSurface.cpp48 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; in Surface()
111 return c->dequeueBuffer(buffer, fenceFd); in hook_dequeueBuffer()
131 int result = c->dequeueBuffer(&buf, &fenceFd); in hook_dequeueBuffer_DEPRECATED()
192 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { in dequeueBuffer() function in android::Surface
215 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero, in dequeueBuffer()
815 status_t err = dequeueBuffer(&out, &fenceFd); in lock()
DIGraphicBufferProducer.cpp93 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::BpGraphicBufferProducer
309 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage); in onTransact()
DBufferQueueProducer.cpp246 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, in dequeueBuffer() function in android::BufferQueueProducer
/frameworks/native/include/ui/
DFramebufferNativeWindow.h71 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/include/gui/
DBufferQueueProducer.h96 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
DSurface.h151 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
DIGraphicBufferProducer.h169 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OutputStream.cpp111 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd); in getBufferLocked()
/frameworks/native/opengl/libagl/
Degl.cpp378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, in connect()
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { in swapBuffers()