/frameworks/native/libs/gui/tests/ |
D | StreamSplitter_test.cpp | 103 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 131 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 169 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 200 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 229 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 242 ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, in TEST_F()
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D | IGraphicBufferProducer_test.cpp | 198 …status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, Dequeu… in dequeueBuffer() function in android::IGraphicBufferProducerTest 199 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage); in dequeueBuffer() 333 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F() 398 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F() 468 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F() 499 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC, in TEST_F() 521 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F() 548 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, in TEST_F()
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D | BufferQueue_test.cpp | 117 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 159 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F() 167 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, in TEST_F() 225 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 273 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 308 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F() 331 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, in TEST_F()
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/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; in FramebufferNativeWindow() 224 int result = dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer_DEPRECATED() 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, in dequeueBuffer() function in android::FramebufferNativeWindow
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 286 status_t VirtualDisplaySurface::dequeueBuffer(Source source, in dequeueBuffer() function in android::VirtualDisplaySurface 292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, in dequeueBuffer() 331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::VirtualDisplaySurface 334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); in dequeueBuffer() 389 result = dequeueBuffer(source, format, usage, &sslot, fence); in dequeueBuffer() 548 status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, in refreshOutputBuffer()
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D | VirtualDisplaySurface.h | 102 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 123 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
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/frameworks/native/services/surfaceflinger/ |
D | MonitoredProducer.cpp | 63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, in dequeueBuffer() function in android::MonitoredProducer 65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage); in dequeueBuffer()
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D | MonitoredProducer.h | 39 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
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/frameworks/native/libs/gui/ |
D | Surface.cpp | 48 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; in Surface() 111 return c->dequeueBuffer(buffer, fenceFd); in hook_dequeueBuffer() 131 int result = c->dequeueBuffer(&buf, &fenceFd); in hook_dequeueBuffer_DEPRECATED() 192 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { in dequeueBuffer() function in android::Surface 215 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero, in dequeueBuffer() 815 status_t err = dequeueBuffer(&out, &fenceFd); in lock()
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D | IGraphicBufferProducer.cpp | 93 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, in dequeueBuffer() function in android::BpGraphicBufferProducer 309 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage); in onTransact()
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D | BufferQueueProducer.cpp | 246 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, in dequeueBuffer() function in android::BufferQueueProducer
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/frameworks/native/include/ui/ |
D | FramebufferNativeWindow.h | 71 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/native/include/gui/ |
D | BufferQueueProducer.h | 96 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
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D | Surface.h | 151 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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D | IGraphicBufferProducer.h | 169 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3OutputStream.cpp | 111 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd); in getBufferLocked()
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/frameworks/native/opengl/libagl/ |
D | egl.cpp | 378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, in connect() 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { in swapBuffers()
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