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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACE_H
18 #define ANDROID_GUI_SURFACE_H
19 
20 #include <gui/IGraphicBufferProducer.h>
21 #include <gui/BufferQueue.h>
22 
23 #include <ui/ANativeObjectBase.h>
24 #include <ui/Region.h>
25 
26 #include <utils/RefBase.h>
27 #include <utils/threads.h>
28 #include <utils/KeyedVector.h>
29 
30 struct ANativeWindow_Buffer;
31 
32 namespace android {
33 
34 /*
35  * An implementation of ANativeWindow that feeds graphics buffers into a
36  * BufferQueue.
37  *
38  * This is typically used by programs that want to render frames through
39  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
40  * and have the frames they create forwarded to SurfaceFlinger for
41  * compositing.  For example, a video decoder could render a frame and call
42  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
43  * Surface.  Surface then forwards the buffers through Binder IPC
44  * to the BufferQueue's producer interface, providing the new frame to a
45  * consumer such as GLConsumer.
46  */
47 class Surface
48     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
49 {
50 public:
51 
52     /*
53      * creates a Surface from the given IGraphicBufferProducer (which concrete
54      * implementation is a BufferQueue).
55      *
56      * Surface is mainly state-less while it's disconnected, it can be
57      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
58      * safe to create other Surfaces from the same IGraphicBufferProducer.
59      *
60      * However, once a Surface is connected, it'll prevent other Surfaces
61      * referring to the same IGraphicBufferProducer to become connected and
62      * therefore prevent them to be used as actual producers of buffers.
63      *
64      * the controlledByApp flag indicates that this Surface (producer) is
65      * controlled by the application. This flag is used at connect time.
66      */
67     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
68 
69     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
70      * Surface was created with. Usually it's an error to use the
71      * IGraphicBufferProducer while the Surface is connected.
72      */
73     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
74 
75     /* convenience function to check that the given surface is non NULL as
76      * well as its IGraphicBufferProducer */
isValid(const sp<Surface> & surface)77     static bool isValid(const sp<Surface>& surface) {
78         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
79     }
80 
81     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
82      *
83      * A sideband stream is a device-specific mechanism for passing buffers
84      * from the producer to the consumer without using dequeueBuffer/
85      * queueBuffer. If a sideband stream is present, the consumer can choose
86      * whether to acquire buffers from the sideband stream or from the queued
87      * buffers.
88      *
89      * Passing NULL or a different stream handle will detach the previous
90      * handle if any.
91      */
92     void setSidebandStream(const sp<NativeHandle>& stream);
93 
94     /* Allocates buffers based on the current dimensions/format.
95      *
96      * This function will allocate up to the maximum number of buffers
97      * permitted by the current BufferQueue configuration. It will use the
98      * default format and dimensions. This is most useful to avoid an allocation
99      * delay during dequeueBuffer. If there are already the maximum number of
100      * buffers allocated, this function has no effect.
101      */
102     void allocateBuffers();
103 
104 protected:
105     virtual ~Surface();
106 
107 private:
108     // can't be copied
109     Surface& operator = (const Surface& rhs);
110     Surface(const Surface& rhs);
111 
112     // ANativeWindow hooks
113     static int hook_cancelBuffer(ANativeWindow* window,
114             ANativeWindowBuffer* buffer, int fenceFd);
115     static int hook_dequeueBuffer(ANativeWindow* window,
116             ANativeWindowBuffer** buffer, int* fenceFd);
117     static int hook_perform(ANativeWindow* window, int operation, ...);
118     static int hook_query(const ANativeWindow* window, int what, int* value);
119     static int hook_queueBuffer(ANativeWindow* window,
120             ANativeWindowBuffer* buffer, int fenceFd);
121     static int hook_setSwapInterval(ANativeWindow* window, int interval);
122 
123     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
124             ANativeWindowBuffer* buffer);
125     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
126             ANativeWindowBuffer** buffer);
127     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
128             ANativeWindowBuffer* buffer);
129     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
130             ANativeWindowBuffer* buffer);
131 
132     int dispatchConnect(va_list args);
133     int dispatchDisconnect(va_list args);
134     int dispatchSetBufferCount(va_list args);
135     int dispatchSetBuffersGeometry(va_list args);
136     int dispatchSetBuffersDimensions(va_list args);
137     int dispatchSetBuffersUserDimensions(va_list args);
138     int dispatchSetBuffersFormat(va_list args);
139     int dispatchSetScalingMode(va_list args);
140     int dispatchSetBuffersTransform(va_list args);
141     int dispatchSetBuffersStickyTransform(va_list args);
142     int dispatchSetBuffersTimestamp(va_list args);
143     int dispatchSetCrop(va_list args);
144     int dispatchSetPostTransformCrop(va_list args);
145     int dispatchSetUsage(va_list args);
146     int dispatchLock(va_list args);
147     int dispatchUnlockAndPost(va_list args);
148     int dispatchSetSidebandStream(va_list args);
149 
150 protected:
151     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
152     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
153     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
154     virtual int perform(int operation, va_list args);
155     virtual int query(int what, int* value) const;
156     virtual int setSwapInterval(int interval);
157 
158     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
159 
160     virtual int connect(int api);
161     virtual int disconnect(int api);
162     virtual int setBufferCount(int bufferCount);
163     virtual int setBuffersDimensions(int w, int h);
164     virtual int setBuffersUserDimensions(int w, int h);
165     virtual int setBuffersFormat(int format);
166     virtual int setScalingMode(int mode);
167     virtual int setBuffersTransform(int transform);
168     virtual int setBuffersStickyTransform(int transform);
169     virtual int setBuffersTimestamp(int64_t timestamp);
170     virtual int setCrop(Rect const* rect);
171     virtual int setUsage(uint32_t reqUsage);
172 
173 public:
174     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
175     virtual int unlockAndPost();
176 
177 protected:
178     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
179     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
180 
181 private:
182     void freeAllBuffers();
183     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
184 
185     struct BufferSlot {
186         sp<GraphicBuffer> buffer;
187         Region dirtyRegion;
188     };
189 
190     // mSurfaceTexture is the interface to the surface texture server. All
191     // operations on the surface texture client ultimately translate into
192     // interactions with the server using this interface.
193     // TODO: rename to mBufferProducer
194     sp<IGraphicBufferProducer> mGraphicBufferProducer;
195 
196     // mSlots stores the buffers that have been allocated for each buffer slot.
197     // It is initialized to null pointers, and gets filled in with the result of
198     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
199     // slot that has not yet been used. The buffer allocated to a slot will also
200     // be replaced if the requested buffer usage or geometry differs from that
201     // of the buffer allocated to a slot.
202     BufferSlot mSlots[NUM_BUFFER_SLOTS];
203 
204     // mReqWidth is the buffer width that will be requested at the next dequeue
205     // operation. It is initialized to 1.
206     uint32_t mReqWidth;
207 
208     // mReqHeight is the buffer height that will be requested at the next
209     // dequeue operation. It is initialized to 1.
210     uint32_t mReqHeight;
211 
212     // mReqFormat is the buffer pixel format that will be requested at the next
213     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
214     uint32_t mReqFormat;
215 
216     // mReqUsage is the set of buffer usage flags that will be requested
217     // at the next deuque operation. It is initialized to 0.
218     uint32_t mReqUsage;
219 
220     // mTimestamp is the timestamp that will be used for the next buffer queue
221     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
222     // a timestamp is auto-generated when queueBuffer is called.
223     int64_t mTimestamp;
224 
225     // mCrop is the crop rectangle that will be used for the next buffer
226     // that gets queued. It is set by calling setCrop.
227     Rect mCrop;
228 
229     // mScalingMode is the scaling mode that will be used for the next
230     // buffers that get queued. It is set by calling setScalingMode.
231     int mScalingMode;
232 
233     // mTransform is the transform identifier that will be used for the next
234     // buffer that gets queued. It is set by calling setTransform.
235     uint32_t mTransform;
236 
237     // mStickyTransform is a transform that is applied on top of mTransform
238     // in each buffer that is queued.  This is typically used to force the
239     // compositor to apply a transform, and will prevent the transform hint
240     // from being set by the compositor.
241     uint32_t mStickyTransform;
242 
243      // mDefaultWidth is default width of the buffers, regardless of the
244      // native_window_set_buffers_dimensions call.
245      uint32_t mDefaultWidth;
246 
247      // mDefaultHeight is default height of the buffers, regardless of the
248      // native_window_set_buffers_dimensions call.
249      uint32_t mDefaultHeight;
250 
251      // mUserWidth, if non-zero, is an application-specified override
252      // of mDefaultWidth.  This is lower priority than the width set by
253      // native_window_set_buffers_dimensions.
254      uint32_t mUserWidth;
255 
256      // mUserHeight, if non-zero, is an application-specified override
257      // of mDefaultHeight.  This is lower priority than the height set
258      // by native_window_set_buffers_dimensions.
259      uint32_t mUserHeight;
260 
261     // mTransformHint is the transform probably applied to buffers of this
262     // window. this is only a hint, actual transform may differ.
263     uint32_t mTransformHint;
264 
265     // mProducerControlledByApp whether this buffer producer is controlled
266     // by the application
267     bool mProducerControlledByApp;
268 
269     // mSwapIntervalZero set if we should drop buffers at queue() time to
270     // achieve an asynchronous swap interval
271     bool mSwapIntervalZero;
272 
273     // mConsumerRunningBehind whether the consumer is running more than
274     // one buffer behind the producer.
275     mutable bool mConsumerRunningBehind;
276 
277     // mMutex is the mutex used to prevent concurrent access to the member
278     // variables of Surface objects. It must be locked whenever the
279     // member variables are accessed.
280     mutable Mutex mMutex;
281 
282     // must be used from the lock/unlock thread
283     sp<GraphicBuffer>           mLockedBuffer;
284     sp<GraphicBuffer>           mPostedBuffer;
285     bool                        mConnectedToCpu;
286 
287     // must be accessed from lock/unlock thread only
288     Region mDirtyRegion;
289 };
290 
291 }; // namespace android
292 
293 #endif  // ANDROID_GUI_SURFACE_H
294