/frameworks/support/v7/appcompat/src/android/support/v7/internal/widget/ |
D | ActionBarBackgroundDrawable.java | 16 public void draw(Canvas canvas) { in draw() method in ActionBarBackgroundDrawable 19 mContainer.mSplitBackground.draw(canvas); in draw() 23 mContainer.mBackground.draw(canvas); in draw() 26 mContainer.mStackedBackground.draw(canvas); in draw()
|
/frameworks/support/v4/java/android/support/v4/widget/ |
D | EdgeEffectCompat.java | 52 public boolean draw(Object edgeEffect, Canvas canvas); in draw() method 85 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.BaseEdgeEffectImpl 119 public boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompat.EdgeEffectIcsImpl 120 return EdgeEffectCompatIcs.draw(edgeEffect, canvas); in draw() 217 public boolean draw(Canvas canvas) { in draw() method in EdgeEffectCompat 218 return IMPL.draw(mEdgeEffect, canvas); in draw()
|
/frameworks/native/opengl/libs/EGL/ |
D | egl_object.cpp | 90 config(config), read(0), draw(0), cnx(cnx), version(version) { in egl_context_t() 95 draw = NULL; in onLooseCurrent() 98 void egl_context_t::onMakeCurrent(EGLSurface draw, EGLSurface read) { in onMakeCurrent() argument 100 this->draw = draw; in onMakeCurrent()
|
/frameworks/base/core/java/com/android/internal/widget/ |
D | BackgroundFallback.java | 42 public void draw(ViewGroup root, Canvas c, View content) { in draw() method in BackgroundFallback 86 mBackgroundFallback.draw(c); in draw() 90 mBackgroundFallback.draw(c); in draw() 94 mBackgroundFallback.draw(c); in draw() 98 mBackgroundFallback.draw(c); in draw()
|
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BidiRenderer.java | 112 int advancesIndex, boolean draw) { in renderText() argument 118 advancesIndex, draw); in renderText() local 139 int advancesIndex, boolean draw) { in renderText() argument 145 renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw); in renderText() 157 float[] advances, int advancesIndex, boolean draw) { in renderScript() argument 167 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 172 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 187 render(start, start+charCount, font, flag, advances, advancesIndex, draw); in renderScript() 200 draw); in renderScript() 218 int advancesIndex, boolean draw) { in render() argument [all …]
|
D | Canvas_Delegate.java | 496 draw(nativeCanvas, new GcSnapshot.Drawable() { in native_drawColor() 499 public void draw(Graphics2D graphics, Paint_Delegate paint) { in native_drawColor() 544 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawLine() 547 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawLine() 557 draw(nativeCanvas, nativePaint, false /*compositeOnly*/, in native_drawLines() 560 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawLines() 573 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawRect() 576 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawRect() 599 draw(nativeCanvas, paint, false /*compositeOnly*/, false /*forceSrcMode*/, in native_drawOval() 602 public void draw(Graphics2D graphics, Paint_Delegate paintDelegate) { in native_drawOval() [all …]
|
D | NinePatch_Delegate.java | 178 draw(canvas_instance, in nativeDraw() 187 draw(canvas_instance, in nativeDraw() 200 private static void draw(long canvas_instance, in draw() method in NinePatch_Delegate 239 canvas_delegate.getSnapshot().draw(new GcSnapshot.Drawable() { in draw() 241 public void draw(Graphics2D graphics, Paint_Delegate paint) { in draw() 242 chunkObject.draw(bitmap_delegate.getImage(), graphics, in draw()
|
/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 19 <li><a href="#draw">Draw a Shape</a></li> 36 <p>After you define shapes to be drawn with OpenGL, you probably want to draw them. Drawing shapes 40 <p>This lesson explains how to draw the shapes you defined in the previous lesson using the OpenGL 46 <p>Before you do any drawing, you must initialize and load the shapes you plan to draw. Unless the 64 <h2 id="draw">Draw a Shape</h2> 78 <p>You need at least one vertex shader to draw a shape and one fragment shader to color that shape. 79 These shaders must be complied and then added to an OpenGL ES program, which is then used to draw 80 the shape. Here is an example of how to define basic shaders you can use to draw a shape:</p> 115 <p>In order to draw your shape, you must compile the shader code, add them to a OpenGL ES program 138 <p>At this point, you are ready to add the actual calls that draw your shape. Drawing shapes with [all …]
|
D | shapes.jd | 9 next.link=draw.html 47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do 94 want to have drawn, and the back face, which you can choose to not draw using the OpenGL ES cull 112 OpenGL ES graphics pipeline how to draw these vertices. Here’s the code for this shape:</p> 128 private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices 140 // initialize byte buffer for the draw list 153 general, you use collections of triangles to draw objects. In the next lesson, you learn how to draw
|
/frameworks/base/graphics/java/android/graphics/drawable/ |
D | TransitionDrawable.java | 167 public void draw(Canvas canvas) { in draw() method in TransitionDrawable 196 array[0].mDrawable.draw(canvas); in draw() 199 array[1].mDrawable.draw(canvas); in draw() 209 d.draw(canvas); in draw() 217 d.draw(canvas); in draw()
|
/frameworks/rs/driver/ |
D | rsdPath.cpp | 40 virtual void draw(Context *) = 0; 56 virtual void draw(Context *); 94 drv->draw((Context *)rsc); in rsdPathDraw() 135 void DrvPathStatic::draw(Context *rsc) { in draw() function in DrvPathStatic
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
D | NotificationGuts.java | 42 draw(canvas, mBackground); in onDraw() 45 private void draw(Canvas canvas, Drawable drawable) { in draw() method in NotificationGuts 48 drawable.draw(canvas); in draw()
|
D | NotificationBackgroundView.java | 45 draw(canvas, mBackground); in onDraw() 48 private void draw(Canvas canvas, Drawable drawable) { in draw() method in NotificationBackgroundView 51 drawable.draw(canvas); in draw()
|
/frameworks/base/graphics/java/android/graphics/ |
D | Movie.java | 40 public native void draw(Canvas canvas, float x, float y, Paint paint); in draw() method in Movie 42 public void draw(Canvas canvas, float x, float y) { in draw() method in Movie 43 draw(canvas, x, y, null); in draw()
|
D | NinePatch.java | 175 public void draw(Canvas canvas, RectF location) { in draw() method in NinePatch 185 public void draw(Canvas canvas, Rect location) { in draw() method in NinePatch 197 public void draw(Canvas canvas, Rect location, Paint paint) { in draw() method in NinePatch
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 41 public void draw(GLCanvas canvas, int x, int y); in draw() method 42 public void draw(GLCanvas canvas, int x, int y, int w, int h); in draw() method
|
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/ |
D | StateListDrawableTest.java | 52 mockView.getBackground().draw(null); in broken_testFocusScenarioSetStringWildcardFirst() 64 mockView.getBackground().draw(null); in broken_testFocusScenarioStateSetWildcardLast() 83 public void draw(Canvas canvas) { in draw() method in StateListDrawableTest.MockDrawable
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | MoreNinePatchesActivity.java | 65 mDrawable1.draw(canvas); in onDraw() 70 mDrawable2.draw(canvas); in onDraw() 74 mDrawable3.draw(canvas); in onDraw()
|
D | ThinPatchesActivity.java | 85 mPatch3.draw(canvas); in onDraw() 90 mPatch1.draw(canvas); in onDraw() 96 mPatch2.draw(canvas); in onDraw()
|
D | SimplePatchActivity.java | 50 mDrawable.draw(canvas); in onDraw() 52 mDrawable.draw(canvas); in onDraw()
|
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
D | RowContainerView.java | 100 public void draw(Canvas canvas) { in draw() method in RowContainerView 101 super.draw(canvas); in draw() 107 mForeground.draw(canvas); in draw()
|
/frameworks/support/v4/ics/android/support/v4/widget/ |
D | EdgeEffectCompatIcs.java | 61 public static boolean draw(Object edgeEffect, Canvas canvas) { in draw() method in EdgeEffectCompatIcs 62 return ((EdgeEffect) edgeEffect).draw(canvas); in draw()
|
/frameworks/base/tests/VectorDrawableTest/src/com/android/test/dynamic/ |
D | BoundsCheckTest.java | 51 mBitmap1.draw(canvas); in onDraw() 54 mVector1.draw(canvas); in onDraw()
|
/frameworks/base/core/java/android/widget/ |
D | ScrollBarDrawable.java | 101 public void draw(Canvas canvas) { in draw() method in ScrollBarDrawable 158 track.draw(canvas); in drawTrack() 179 thumb.draw(canvas); in drawThumb() 185 thumb.draw(canvas); in drawThumb()
|
/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 21 <li><a href="#draw">Draw!</a></li> 47 android.graphics.Canvas Canvas} object that the view can use to draw itself. The {@link 63 <li><i>What</i> to draw, handled by {@link android.graphics.Canvas Canvas}</li> 64 <li><i>How</i> to draw, handled by {@link android.graphics.Paint}.</li> 67 <p>For instance, {@link android.graphics.Canvas Canvas} provides a method to draw a line, while 71 method to draw a rectangle, while {@link android.graphics.Paint Paint} defines whether to fill that 74 can draw on the 77 draw.</p> 79 <p>So, before you draw anything, you need to create one or more {@link android.graphics.Paint Paint} 115 <p>In order to properly draw your custom view, you need to know what size it is. Complex custom [all …]
|