/frameworks/native/libs/gui/ |
D | BufferQueueProducer.cpp | 39 mSlots(core->mSlots), in BufferQueueProducer() 59 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { in requestBuffer() 61 "(state = %d)", slot, mSlots[slot].mBufferState); in requestBuffer() 65 mSlots[slot].mRequestBufferCalled = true; in requestBuffer() 66 *buf = mSlots[slot].mGraphicBuffer; in requestBuffer() 92 if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) { in setBufferCount() 152 assert(mSlots[s].mBufferState == BufferSlot::FREE); in waitForFreeSlotThenRelock() 153 if (mSlots[s].mGraphicBuffer != NULL) { in waitForFreeSlotThenRelock() 164 switch (mSlots[s].mBufferState) { in waitForFreeSlotThenRelock() 176 mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) { in waitForFreeSlotThenRelock() [all …]
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D | BufferQueueConsumer.cpp | 33 mSlots(core->mSlots), in BufferQueueConsumer() 49 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { in acquireBuffer() 122 mSlots[front->mSlot].mBufferState = BufferSlot::FREE; in acquireBuffer() 154 mSlots[slot].mAcquireCalled = true; in acquireBuffer() 155 mSlots[slot].mNeedsCleanupOnRelease = false; in acquireBuffer() 156 mSlots[slot].mBufferState = BufferSlot::ACQUIRED; in acquireBuffer() 157 mSlots[slot].mFence = Fence::NO_FENCE; in acquireBuffer() 194 } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) { in detachBuffer() 196 "(state = %d)", slot, mSlots[slot].mBufferState); in detachBuffer() 225 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { in attachBuffer() [all …]
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D | ConsumerBase.cpp | 96 mSlots[slotIndex].mGraphicBuffer = 0; in freeBufferLocked() 97 mSlots[slotIndex].mFence = Fence::NO_FENCE; in freeBufferLocked() 98 mSlots[slotIndex].mFrameNumber = 0; in freeBufferLocked() 190 mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; in acquireBufferLocked() 193 mSlots[item->mBuf].mFrameNumber = item->mFrameNumber; in acquireBufferLocked() 194 mSlots[item->mBuf].mFence = item->mFence; in acquireBufferLocked() 218 if (!mSlots[slot].mFence.get()) { in addReleaseFenceLocked() 219 mSlots[slot].mFence = fence; in addReleaseFenceLocked() 223 mSlots[slot].mFence, fence); in addReleaseFenceLocked() 228 mSlots[slot].mFence = fence; in addReleaseFenceLocked() [all …]
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D | BufferQueueCore.cpp | 54 mSlots(), in BufferQueueCore() 107 const BufferSlot& slot(mSlots[s]); in dump() 116 const BufferSlot& slot(mSlots[s]); in dump() 165 BufferSlot::BufferState state = mSlots[s].mBufferState; in getMaxBufferCountLocked() 192 mSlots[slot].mGraphicBuffer.clear(); in freeBufferLocked() 193 if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) { in freeBufferLocked() 194 mSlots[slot].mNeedsCleanupOnRelease = true; in freeBufferLocked() 196 mSlots[slot].mBufferState = BufferSlot::FREE; in freeBufferLocked() 197 mSlots[slot].mFrameNumber = UINT32_MAX; in freeBufferLocked() 198 mSlots[slot].mAcquireCalled = false; in freeBufferLocked() [all …]
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D | CpuConsumer.cpp | 100 if (mSlots[buf].mGraphicBuffer->getPixelFormat() == in lockNextBuffer() 102 err = mSlots[buf].mGraphicBuffer->lockAsyncYCbCr( in lockNextBuffer() 115 err = mSlots[buf].mGraphicBuffer->lockAsync( in lockNextBuffer() 128 if (mSlots[buf].mGraphicBuffer->getPixelFormat() == in lockNextBuffer() 130 err = mSlots[buf].mGraphicBuffer->lockYCbCr( in lockNextBuffer() 142 err = mSlots[buf].mGraphicBuffer->lock( in lockNextBuffer() 167 ab.mGraphicBuffer = mSlots[buf].mGraphicBuffer; in lockNextBuffer() 171 nativeBuffer->width = mSlots[buf].mGraphicBuffer->getWidth(); in lockNextBuffer() 172 nativeBuffer->height = mSlots[buf].mGraphicBuffer->getHeight(); in lockNextBuffer() 173 nativeBuffer->format = mSlots[buf].mGraphicBuffer->getPixelFormat(); in lockNextBuffer() [all …]
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D | Surface.cpp | 227 sp<GraphicBuffer>& gbuf(mSlots[buf].buffer); in dequeueBuffer() 279 if (mSlots[i].buffer != NULL && in getSlotFromBufferLocked() 280 mSlots[i].buffer->handle == buffer->handle) { in getSlotFromBufferLocked() 736 mSlots[i].buffer = 0; in freeAllBuffers() 848 mSlots[i].dirtyRegion.clear(); in lock() 857 Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion); in lock()
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D | GLConsumer.cpp | 275 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); in releaseTexImage() 374 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, in updateAndReleaseLocked() 382 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, in updateAndReleaseLocked() 396 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, in updateAndReleaseLocked() 408 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, in updateAndReleaseLocked() 416 buf, mSlots[buf].mGraphicBuffer->handle); in updateAndReleaseLocked()
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D | BufferItemConsumer.cpp | 81 item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; in acquireBuffer()
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/frameworks/base/core/java/com/android/internal/statusbar/ |
D | StatusBarIconList.java | 25 private String[] mSlots; field in StatusBarIconList 36 this.mSlots = in.readStringArray(); in readFromParcel() 51 out.writeStringArray(mSlots); in writeToParcel() 92 String[] s = mSlots = new String[N]; in defineSlots() 100 final int N = mSlots.length; in getSlotIndex() 102 if (slot.equals(mSlots[i])) { in getSlotIndex() 110 return mSlots.length; in size() 122 return mSlots[index]; in getSlot() 140 if (that.mSlots == null) { in copyFrom() 141 this.mSlots = null; in copyFrom() [all …]
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/frameworks/rs/ |
D | rsGrallocConsumer.cpp | 93 if (mSlots[buf].mGraphicBuffer->getPixelFormat() == in lockNextBuffer() 95 err = mSlots[buf].mGraphicBuffer->lockYCbCr( in lockNextBuffer() 107 err = mSlots[buf].mGraphicBuffer->lock( in lockNextBuffer() 124 mAcquiredBuffer.mGraphicBuffer = mSlots[buf].mGraphicBuffer; in lockNextBuffer() 127 mAlloc->mHal.drvState.lod[0].stride = mSlots[buf].mGraphicBuffer->getStride() * in lockNextBuffer() 133 mSlots[buf].mGraphicBuffer->getWidth()); in lockNextBuffer() 135 mSlots[buf].mGraphicBuffer->getHeight()); in lockNextBuffer() 178 mSlots[buf].mGraphicBuffer)) { in releaseAcquiredBufferLocked()
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D | rsScript.cpp | 27 mSlots = NULL; in Script() 34 if (mSlots) { in ~Script() 35 delete [] mSlots; in ~Script() 36 mSlots = NULL; in ~Script() 51 mSlots[slot].set(a); in setSlot()
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D | rsScriptC.cpp | 105 if (mSlots[ct].get() && !mTypes[ct].get()) { in setupScript() 106 mTypes[ct].set(mSlots[ct]->getType()); in setupScript() 111 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript() 365 mSlots = new ObjectBaseRef<Allocation>[mHal.info.exportedVariableCount]; in runCompiler()
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D | rsScriptIntrinsic.cpp | 37 mSlots = new ObjectBaseRef<Allocation>[2]; in init()
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D | rsScript.h | 140 ObjectBaseRef<Allocation> *mSlots; variable
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/frameworks/base/rs/java/android/renderscript/ |
D | ProgramFragmentFixedFunction.java | 159 Slot[] mSlots; field in ProgramFragmentFixedFunction.Builder 182 switch(mSlots[i].env) { in buildShaderString() 184 switch (mSlots[i].format) { in buildShaderString() 200 switch (mSlots[i].format) { in buildShaderString() 233 mSlots = new Slot[MAX_TEXTURE]; in Builder() 256 mSlots[slot] = new Slot(env, fmt); in setTexture() 295 if(mSlots[i] != null) { in create()
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/frameworks/av/media/libstagefright/ |
D | SurfaceMediaSource.cpp | 310 mSlots[item.mBuf].mGraphicBuffer = item.mGraphicBuffer; in read() 312 mSlots[item.mBuf].mFrameNumber = item.mFrameNumber; in read() 352 mSlots[item.mBuf].mGraphicBuffer = item.mGraphicBuffer; in read() 354 mSlots[item.mBuf].mFrameNumber = item.mFrameNumber; in read() 356 mCurrentBuffers.push_back(mSlots[mCurrentSlot].mGraphicBuffer); in read() 363 passMetadataBuffer(buffer, mSlots[mCurrentSlot].mGraphicBuffer->handle); in read() 413 if (mSlots[id].mGraphicBuffer == NULL) { in signalBufferReturned() 417 if (bufferHandle == mSlots[id].mGraphicBuffer->handle) { in signalBufferReturned() 419 mSlots[id].mGraphicBuffer->handle); in signalBufferReturned() 421 mConsumer->releaseBuffer(id, mSlots[id].mFrameNumber, in signalBufferReturned() [all …]
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.cpp | 73 if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { in updateTexImage() 74 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, EGL_NO_SYNC_KHR); in updateTexImage()
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/frameworks/native/include/gui/ |
D | ConsumerBase.h | 207 Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable
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D | BufferQueueProducer.h | 191 BufferQueueDefs::SlotsType& mSlots; variable
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D | BufferQueueConsumer.h | 171 BufferQueueDefs::SlotsType& mSlots; variable
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D | BufferQueueCore.h | 175 BufferQueueDefs::SlotsType mSlots; variable
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D | Surface.h | 202 BufferSlot mSlots[NUM_BUFFER_SLOTS]; variable
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/frameworks/av/include/media/stagefright/ |
D | SurfaceMediaSource.h | 160 SlotData mSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 118 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
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/frameworks/av/services/camera/libcameraservice/gui/ |
D | RingBufferConsumer.cpp | 321 item.mGraphicBuffer = mSlots[item.mBuf].mGraphicBuffer; in onFrameAvailable()
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