Searched refs:outlineData (Results 1 – 1 of 1) sorted by relevance
600 OutlineData outlineData[polyLength]; in createSpotShadow() local618 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter, in createSpotShadow()626 float ratioZ = projectCasterToOutline(outlineData[i].position, in createSpotShadow()628 outlineData[i].radius = ratioZ * lightSize; in createSpotShadow()630 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal( in createSpotShadow()631 outlineData[currentNormalIndex].position, in createSpotShadow()632 outlineData[nextNormalIndex].position); in createSpotShadow()680 const Vector2& previousNormal = outlineData[preNormalIndex].normal; in createSpotShadow()681 const Vector2& currentNormal = outlineData[i].normal; in createSpotShadow()704 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow()[all …]