/frameworks/rs/driver/runtime/ |
D | rs_matrix.c | 203 rsMatrixMultiply(const rs_matrix2x2 *m, float2 in) { in rsMatrixMultiply() function 210 rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { in rsMatrixMultiply() function 211 return rsMatrixMultiply((const rs_matrix2x2 *)m, in); in rsMatrixMultiply() 215 rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { in rsMatrixMultiply() function 216 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply() 220 rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { in rsMatrixMultiply() function 221 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply() 225 rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { in rsMatrixMultiply() function 226 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply() 230 rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { in rsMatrixMultiply() function [all …]
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 31 * \ref rsMatrixMultiply. 181 * using \ref rsMatrixMultiply. 201 * using \ref rsMatrixMultiply. 218 * using \ref rsMatrixMultiply. 240 * rsMatrixLoadMultiply (&m2r, &m2r, &m2l), use rsMatrixMultiply (&m2r, &m2l). 273 rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); 278 rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); 283 rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); 292 * the vector by the created matrix using \ref rsMatrixMultiply. 311 * the vector by the created matrix using \ref rsMatrixMultiply. [all …]
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | camera.rs | 42 cam->position = rsMatrixMultiply(&camPosMatrix, zero); 48 rsMatrixMultiply(&cam->viewProj, &cam->view);
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D | cull.rs | 25 obj->worldBoundingSphere = rsMatrixMultiply(&objTransform->globalMat, obj->worldBoundingSphere); 28 float4 scaledVec = rsMatrixMultiply(&objTransform->globalMat, unitVec);
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D | transform.rs | 71 rsMatrixMultiply(mat, &temp); 106 rsMatrixMultiply(globalMat, localMat);
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D | light.rs | 28 light->position = rsMatrixMultiply(&lTransform->globalMat, zero);
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D | scenegraph_objects.rsh | 274 pos = rsMatrixMultiply(&mvpInv, pos);
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/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
D | transform.rs | 42 rsMatrixMultiply(mat, &temp); 86 rsMatrixMultiply(globalMat, localMat);
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D | simplemodel.rs | 163 rsMatrixMultiply(&matrix, &gPostureMatrix);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | levels.rsh | 27 pixel = rsMatrixMultiply(&colorMat, pixel); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | colormatrix.rs | 32 f = rsMatrixMultiply(&Mat, f);
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | levels.rsh | 27 pixel = rsMatrixMultiply(&colorMat, pixel); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | colormatrix.rs | 32 f = rsMatrixMultiply(&Mat, f);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | levels.rsh | 27 pixel = rsMatrixMultiply(&colorMat, pixel); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | colormatrix.fs | 31 f = rsMatrixMultiply(&Mat, f);
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | torus_test.rs | 165 light0Pos = rsMatrixMultiply(&l0Mat, light0Pos); 168 light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
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D | ui_test.rs | 230 rsMatrixMultiply(&vpConstants->MVP, &matrix); 281 rsMatrixMultiply(&transMatrix, &matrix); 320 rsMatrixMultiply(&transMatrix, &matrix); // scale the mesh
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/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/ |
D | apitest.rs | 1236 rsMatrixMultiply(&m4x4, &m4x4); 1237 rsMatrixMultiply(&m3x3, &m3x3); 1238 rsMatrixMultiply(&m2x2, &m2x2); 1245 f4 = rsMatrixMultiply(&m4x4, f4); 1246 f4 = rsMatrixMultiply(&m4x4, f3); 1247 f4 = rsMatrixMultiply(&m4x4, f2); 1248 f3 = rsMatrixMultiply(&m3x3, f3); 1249 f3 = rsMatrixMultiply(&m3x3, f2); 1250 f2 = rsMatrixMultiply(&m2x2, f2);
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/frameworks/rs/driver/runtime/arch/ |
D | generic.c | 715 rsMatrixMultiply(const rs_matrix4x4 *m, float4 in) { in rsMatrixMultiply() function 725 rsMatrixMultiply(const rs_matrix4x4 *m, float3 in) { in rsMatrixMultiply() function 735 rsMatrixMultiply(const rs_matrix4x4 *m, float2 in) { in rsMatrixMultiply() function 745 rsMatrixMultiply(const rs_matrix3x3 *m, float3 in) { in rsMatrixMultiply() function 754 rsMatrixMultiply(const rs_matrix3x3 *m, float2 in) { in rsMatrixMultiply() function
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/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/ |
D | rsrenderstates.rs | 395 light0Pos = rsMatrixMultiply(&l0Mat, light0Pos); 398 light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
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