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Searched refs:rsMatrixMultiply (Results 1 – 20 of 20) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_matrix.c203 rsMatrixMultiply(const rs_matrix2x2 *m, float2 in) { in rsMatrixMultiply() function
210 rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { in rsMatrixMultiply() function
211 return rsMatrixMultiply((const rs_matrix2x2 *)m, in); in rsMatrixMultiply()
215 rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { in rsMatrixMultiply() function
216 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply()
220 rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { in rsMatrixMultiply() function
221 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply()
225 rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { in rsMatrixMultiply() function
226 return rsMatrixMultiply((const rs_matrix4x4 *)m, in); in rsMatrixMultiply()
230 rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { in rsMatrixMultiply() function
[all …]
/frameworks/rs/scriptc/
Drs_matrix.rsh31 * \ref rsMatrixMultiply.
181 * using \ref rsMatrixMultiply.
201 * using \ref rsMatrixMultiply.
218 * using \ref rsMatrixMultiply.
240 * rsMatrixLoadMultiply (&m2r, &m2r, &m2l), use rsMatrixMultiply (&m2r, &m2l).
273 rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
278 rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
283 rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
292 * the vector by the created matrix using \ref rsMatrixMultiply.
311 * the vector by the created matrix using \ref rsMatrixMultiply.
[all …]
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dcamera.rs42 cam->position = rsMatrixMultiply(&camPosMatrix, zero);
48 rsMatrixMultiply(&cam->viewProj, &cam->view);
Dcull.rs25 obj->worldBoundingSphere = rsMatrixMultiply(&objTransform->globalMat, obj->worldBoundingSphere);
28 float4 scaledVec = rsMatrixMultiply(&objTransform->globalMat, unitVec);
Dtransform.rs71 rsMatrixMultiply(mat, &temp);
106 rsMatrixMultiply(globalMat, localMat);
Dlight.rs28 light->position = rsMatrixMultiply(&lTransform->globalMat, zero);
Dscenegraph_objects.rsh274 pos = rsMatrixMultiply(&mvpInv, pos);
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
Dtransform.rs42 rsMatrixMultiply(mat, &temp);
86 rsMatrixMultiply(globalMat, localMat);
Dsimplemodel.rs163 rsMatrixMultiply(&matrix, &gPostureMatrix);
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Dlevels.rsh27 pixel = rsMatrixMultiply(&colorMat, pixel);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
Dcolormatrix.rs32 f = rsMatrixMultiply(&Mat, f);
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Dlevels.rsh27 pixel = rsMatrixMultiply(&colorMat, pixel);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
Dcolormatrix.rs32 f = rsMatrixMultiply(&Mat, f);
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Dlevels.rsh27 pixel = rsMatrixMultiply(&colorMat, pixel);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
Dcolormatrix.fs31 f = rsMatrixMultiply(&Mat, f);
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
Dtorus_test.rs165 light0Pos = rsMatrixMultiply(&l0Mat, light0Pos);
168 light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
Dui_test.rs230 rsMatrixMultiply(&vpConstants->MVP, &matrix);
281 rsMatrixMultiply(&transMatrix, &matrix);
320 rsMatrixMultiply(&transMatrix, &matrix); // scale the mesh
/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
Dapitest.rs1236 rsMatrixMultiply(&m4x4, &m4x4);
1237 rsMatrixMultiply(&m3x3, &m3x3);
1238 rsMatrixMultiply(&m2x2, &m2x2);
1245 f4 = rsMatrixMultiply(&m4x4, f4);
1246 f4 = rsMatrixMultiply(&m4x4, f3);
1247 f4 = rsMatrixMultiply(&m4x4, f2);
1248 f3 = rsMatrixMultiply(&m3x3, f3);
1249 f3 = rsMatrixMultiply(&m3x3, f2);
1250 f2 = rsMatrixMultiply(&m2x2, f2);
/frameworks/rs/driver/runtime/arch/
Dgeneric.c715 rsMatrixMultiply(const rs_matrix4x4 *m, float4 in) { in rsMatrixMultiply() function
725 rsMatrixMultiply(const rs_matrix4x4 *m, float3 in) { in rsMatrixMultiply() function
735 rsMatrixMultiply(const rs_matrix4x4 *m, float2 in) { in rsMatrixMultiply() function
745 rsMatrixMultiply(const rs_matrix3x3 *m, float3 in) { in rsMatrixMultiply() function
754 rsMatrixMultiply(const rs_matrix3x3 *m, float2 in) { in rsMatrixMultiply() function
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
Drsrenderstates.rs395 light0Pos = rsMatrixMultiply(&l0Mat, light0Pos);
398 light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);