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Searched refs:translucent (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { in GLDualGL2View() argument
70 init(translucent, depth, stencil); in GLDualGL2View()
73 private void init(boolean translucent, int depth, int stencil) { in init() argument
75 setEGLConfigChooser( translucent ? in init()
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { in GLPerfView() argument
67 init(translucent, depth, stencil); in GLPerfView()
70 private void init(boolean translucent, int depth, int stencil) { in init() argument
72 setEGLConfigChooser( translucent ? in init()
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { in GL2JNIView() argument
67 init(translucent, depth, stencil); in GL2JNIView()
70 private void init(boolean translucent, int depth, int stencil) { in init() argument
72 setEGLConfigChooser( translucent ? in init()
/frameworks/base/core/java/android/view/
DHardwareRenderer.java425 static HardwareRenderer create(Context context, boolean translucent) { in create() argument
428 renderer = new ThreadedRenderer(context, translucent); in create()
DThreadedRenderer.java101 ThreadedRenderer(Context context, boolean translucent) { in ThreadedRenderer() argument
114 mNativeProxy = nCreateProxy(translucent, rootNodePtr); in ThreadedRenderer()
476 private static native long nCreateProxy(boolean translucent, long rootRenderNode); in nCreateProxy() argument
DViewRootImpl.java730 final boolean translucent = attrs.format != PixelFormat.OPAQUE; in enableHardwareAcceleration()
731 mAttachInfo.mHardwareRenderer = HardwareRenderer.create(mContext, translucent); in enableHardwareAcceleration()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, in CREATE_BRIDGE4() argument
57 return new CanvasContext(*args->thread, args->translucent, in CREATE_BRIDGE4()
61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFact… in RenderProxy() argument
65 args->translucent = translucent; in RenderProxy()
DCanvasContext.h56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
DRenderProxy.h62 … ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
DCanvasContext.cpp40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, in CanvasContext() argument
46 , mOpaque(!translucent) in CanvasContext()
/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/
DErrorFragment.java92 public void setDefaultBackground(boolean translucent) { in setDefaultBackground() argument
94 mIsBackgroundTranslucent = translucent; in setDefaultBackground()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp232 jboolean translucent, jlong rootRenderNodePtr) { in android_view_ThreadedRenderer_createProxy() argument
235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory); in android_view_ThreadedRenderer_createProxy()
/frameworks/base/docs/html/training/improving-layouts/
Dloading-ondemand.jd47 <p>The following {@link android.view.ViewStub} is for a translucent progress bar overlay. It should
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp1576 const bool translucent = !layer->isOpaque(s); in computeVisibleRegions() local
1581 if (translucent) { in computeVisibleRegions()
1599 if (s.alpha==255 && !translucent && in computeVisibleRegions()
/frameworks/base/docs/html/about/versions/
Dkitkat.jd531 <img src="{@docRoot}images/kk-home.jpg" alt="translucent system UI" widtdh="340"
535 Apps can use new window styles to request translucent system bars.
546 <h4 id="44-translucent-system-ui">Translucent system UI styling</h4>
550 and themes to request <strong>translucent system UI</strong>, including both
Dandroid-4.4.jd503translucent with new themes, {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor Theme.…
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd632 <dd>When you make a view translucent using {@link android.view.View#setAlpha setAlpha()},