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Searched refs:buffers (Results 1 – 11 of 11) sorted by relevance

/system/core/libpixelflinger/
Dclear.cpp108 if (c->state.buffers.color.format == 0) in ggl_clear()
111 if (c->state.buffers.depth.format == 0) in ggl_clear()
114 if (c->state.buffers.stencil.format == 0) in ggl_clear()
122 c->state.buffers.color.format, in ggl_clear()
131 memset2d(c, c->state.buffers.color, packed, l, t, w, h); in ggl_clear()
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h); in ggl_clear()
Dpixelflinger.cpp112 if (surface->format != c->state.buffers.color.format) in ggl_colorBuffer()
115 if (surface->width > c->state.buffers.coverageBufferSize) { in ggl_colorBuffer()
117 free(c->state.buffers.coverage); in ggl_colorBuffer()
118 c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); in ggl_colorBuffer()
119 c->state.buffers.coverageBufferSize = in ggl_colorBuffer()
120 c->state.buffers.coverage ? surface->width : 0; in ggl_colorBuffer()
122 ggl_set_surface(c, &(c->state.buffers.color), surface); in ggl_colorBuffer()
123 if (c->state.buffers.read.format == 0) { in ggl_colorBuffer()
124 ggl_set_surface(c, &(c->state.buffers.read), surface); in ggl_colorBuffer()
132 ggl_set_surface(c, &(c->state.buffers.read), surface); in ggl_readBuffer()
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Dpicker.cpp44 new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); in ggl_pick()
50 uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT); in ggl_pick()
57 const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ]; in ggl_pick()
Dscanline.cpp317 if (c->state.buffers.coverage) in ggl_uninit_scanline()
318 free(c->state.buffers.coverage); in ggl_uninit_scanline()
648 const int16_t* covPtr = c->state.buffers.coverage + xs; in scanline()
872 if (c->state.buffers.depth.format) { in scanline()
874 surface_t* cb = &(c->state.buffers.depth); in scanline()
918 c->state.buffers.color.read( in scanline()
919 &(c->state.buffers.color), c, x, y, &fb); in scanline()
924 c->state.buffers.color.write( in scanline()
925 &(c->state.buffers.color), c, x, y, &fragment); in scanline()
1434 const surface_t* cb = &(c->state.buffers.color); in dst_iterator16()
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Draster.cpp59 surface_t* cb = &(c->state.buffers.color); in ggl_copyPixels()
156 const GGLSurface& cbSurface = c->state.buffers.color.s; in gglBitBlit()
Dtrap.cpp234 int16_t* covPtr = c->state.buffers.coverage; in aa_nice_pointx()
299 int16_t* covPtr = c->state.buffers.coverage; in aa_pointx()
454 surface_t* cb = &(c->state.buffers.color); in scanline_set()
980 int16_t* const covPtr = c->state.buffers.coverage; in aapolyx()
Dbuffer.cpp102 surface_t& s = c->state.buffers.color; in ggl_pick_cb()
/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp394 CONTEXT_LOAD(Rs, state.buffers.color.stride); in build_scanline_prolog()
395 CONTEXT_ADDR_LOAD(parts.cbPtr.reg, state.buffers.color.data); in build_scanline_prolog()
430 CONTEXT_LOAD(Rs, state.buffers.depth.stride); in build_scanline_prolog()
431 CONTEXT_ADDR_LOAD(zbase, state.buffers.depth.data); in build_scanline_prolog()
448 CONTEXT_ADDR_LOAD(parts.covPtr.reg, state.buffers.coverage); in build_scanline_prolog()
/system/extras/micro_bench/
Dmicro_bench.cpp165 uint8_t *buffers = reinterpret_cast<uint8_t*>(malloc(num_buffers * incr + 3 * alignment)); in getColdBuffer() local
166 if (!buffers) { in getColdBuffer()
169 return getAlignedMemory(buffers, alignment, or_mask); in getColdBuffer()
/system/core/liblog/
DREADME89 writing or reading logs. The log buffers are divided up in Main, Sys‐
/system/core/include/private/pixelflinger/
Dggl_context.h510 framebuffer_t buffers;