Searched refs:mTextureMachine (Results 1 – 3 of 3) sorted by relevance
128 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()269 mTextureMachine.mask = 0; in decodeTMUNeeds()270 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()272 texture_unit_t& tmu = mTextureMachine.tmu[i]; in decodeTMUNeeds()298 mTextureMachine.activeUnits++; in decodeTMUNeeds()315 mTextureMachine.mask |= tmu.mask; in decodeTMUNeeds()319 mTextureMachine.replaced = replaced; in decodeTMUNeeds()320 mTextureMachine.directTexture = 0; in decodeTMUNeeds()335 if (mTextureMachine.mask) { in init_textures()341 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()[all …]
173 info.replaced = !!(mTextureMachine.replaced & mask); in scanline_core()254 int directTex = mTextureMachine.directTexture; in scanline_core()507 texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()515 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()523 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()602 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()607 const texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
530 texture_machine_t mTextureMachine; variable