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Searched refs:mTextureMachine (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp128 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()
269 mTextureMachine.mask = 0; in decodeTMUNeeds()
270 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()
272 texture_unit_t& tmu = mTextureMachine.tmu[i]; in decodeTMUNeeds()
298 mTextureMachine.activeUnits++; in decodeTMUNeeds()
315 mTextureMachine.mask |= tmu.mask; in decodeTMUNeeds()
319 mTextureMachine.replaced = replaced; in decodeTMUNeeds()
320 mTextureMachine.directTexture = 0; in decodeTMUNeeds()
335 if (mTextureMachine.mask) { in init_textures()
341 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()
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DGGLAssembler.cpp173 info.replaced = !!(mTextureMachine.replaced & mask); in scanline_core()
254 int directTex = mTextureMachine.directTexture; in scanline_core()
507 texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
515 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()
523 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); in build_incoming_component()
602 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()
607 const texture_unit_t& tmu = mTextureMachine.tmu[i]; in build_incoming_component()
DGGLAssembler.h530 texture_machine_t mTextureMachine; variable