/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
D | AudioNodeOutput.cpp | 99 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in propagateChannelCount() 135 return m_inputs.size(); in fanOutCount() 157 m_inputs.add(input); in addInput() 168 m_inputs.remove(input); in removeInput() 176 while (!m_inputs.isEmpty()) { in disconnectAllInputs() 177 AudioNodeInput* input = *m_inputs.begin(); in disconnectAllInputs() 226 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in disable() 239 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in enable()
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D | AudioNode.cpp | 147 m_inputs.append(input); in addInput() 157 if (i < m_inputs.size()) in input() 158 return m_inputs[i].get(); in input() 344 for (unsigned i = 0; i < m_inputs.size(); ++i) in updateChannelsForInputs() 392 ASSERT(m_inputs.contains(input)); in checkNumberOfChannelsForInput() 393 if (!m_inputs.contains(input)) in checkNumberOfChannelsForInput() 409 for (unsigned i = 0; i < m_inputs.size(); ++i) in pullInputs() 415 for (unsigned i = 0; i < m_inputs.size(); ++i) { in inputsAreSilent()
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D | AudioNode.h | 121 unsigned numberOfInputs() const { return m_inputs.size(); } in numberOfInputs() 208 Vector<OwnPtr<AudioNodeInput> > m_inputs; variable
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D | AudioNodeOutput.h | 134 HashSet<AudioNodeInput*> m_inputs; variable
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() 106 const std::vector<VertexInputInfo>& getInputs() const { return m_inputs; } in getInputs() 112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() 127 const std::vector<FragmentInputInfo>& getInputs() const { return m_inputs; } in getInputs() 135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
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D | rrShaders.cpp | 35 , m_inputs (numVaryingInputs) in GeometryShader()
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/external/chromium_org/third_party/WebKit/Source/modules/webmidi/ |
D | MIDIAccess.cpp | 57 … m_inputs.append(MIDIInput::create(this, port.id, port.manufacturer, port.name, port.version)); in MIDIAccess() 71 m_inputs.append(MIDIInput::create(this, id, manufacturer, name, version)); in didAddInputPort() 84 if (portIndex >= m_inputs.size()) in didReceiveMIDIData() 95 m_inputs[portIndex]->didReceiveMIDIData(portIndex, data, length, timeStampInMilliseconds); in didReceiveMIDIData() 127 visitor->trace(m_inputs); in trace()
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D | MIDIAccess.h | 65 MIDIInputVector inputs() const { return m_inputs; } in inputs() 101 MIDIInputVector m_inputs; variable
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/external/eigen/unsupported/test/ |
D | NumericalDiff.cpp | 24 int m_inputs, m_values; member 26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor() 27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor() 29 int inputs() const { return m_inputs; } in inputs()
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D | forward_adolc.cpp | 37 int m_inputs, m_values; member 39 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 40 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 42 int inputs() const { return m_inputs; } in inputs()
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D | autodiff.cpp | 43 int m_inputs, m_values; member 45 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 46 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 48 int inputs() const { return m_inputs; } in inputs()
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D | NonLinearOptimization.cpp | 118 const int m_inputs, m_values; member 120 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor() 121 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor() 123 int inputs() const { return m_inputs; } in inputs()
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/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/ |
D | LevenbergMarquardt.h | 53 const int m_inputs, m_values; member 55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in DenseFunctor() 56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in DenseFunctor() 58 int inputs() const { return m_inputs; } in inputs() 82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in SparseFunctor() 84 int inputs() const { return m_inputs; } in inputs() 87 const int m_inputs, m_values; member
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 174 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 175 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es31fFboTestUtil.hpp | 78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
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/external/deqp/framework/randomshaders/ |
D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() 123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
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D | rsgShader.cpp | 77 deleteVectorElements(m_inputs); in ~Shader()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 331 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 332 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es3fShaderBuiltinVarTests.cpp | 891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
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D | es3fFboTestUtil.hpp | 108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 385 , m_inputs (shaderSpec.inputs) in ShaderExecutor() 476 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() 478 const Symbol& symbol = m_inputs[inputNdx]; in execute() 720 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() 722 const Symbol& symbol = m_inputs[inputNdx]; in execute() 901 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor() 1065 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1066 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer() 1068 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer() 1381 if (!m_inputs.empty()) in execute() [all …]
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D | glsShaderExecUtil.hpp | 95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
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D | glsTextureBufferCase.cpp | 165 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 191 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 222 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 258 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 204 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 205 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 210 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 211 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
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