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Searched refs:m_inputs (Results 1 – 25 of 25) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
DAudioNodeOutput.cpp99 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in propagateChannelCount()
135 return m_inputs.size(); in fanOutCount()
157 m_inputs.add(input); in addInput()
168 m_inputs.remove(input); in removeInput()
176 while (!m_inputs.isEmpty()) { in disconnectAllInputs()
177 AudioNodeInput* input = *m_inputs.begin(); in disconnectAllInputs()
226 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in disable()
239 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { in enable()
DAudioNode.cpp147 m_inputs.append(input); in addInput()
157 if (i < m_inputs.size()) in input()
158 return m_inputs[i].get(); in input()
344 for (unsigned i = 0; i < m_inputs.size(); ++i) in updateChannelsForInputs()
392 ASSERT(m_inputs.contains(input)); in checkNumberOfChannelsForInput()
393 if (!m_inputs.contains(input)) in checkNumberOfChannelsForInput()
409 for (unsigned i = 0; i < m_inputs.size(); ++i) in pullInputs()
415 for (unsigned i = 0; i < m_inputs.size(); ++i) { in inputsAreSilent()
DAudioNode.h121 unsigned numberOfInputs() const { return m_inputs.size(); } in numberOfInputs()
208 Vector<OwnPtr<AudioNodeInput> > m_inputs; variable
DAudioNodeOutput.h134 HashSet<AudioNodeInput*> m_inputs; variable
/external/deqp/framework/referencerenderer/
DrrShaders.hpp102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader()
106 const std::vector<VertexInputInfo>& getInputs() const { return m_inputs; } in getInputs()
112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader
125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader()
127 const std::vector<FragmentInputInfo>& getInputs() const { return m_inputs; } in getInputs()
135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
DrrShaders.cpp35 , m_inputs (numVaryingInputs) in GeometryShader()
/external/chromium_org/third_party/WebKit/Source/modules/webmidi/
DMIDIAccess.cpp57m_inputs.append(MIDIInput::create(this, port.id, port.manufacturer, port.name, port.version)); in MIDIAccess()
71 m_inputs.append(MIDIInput::create(this, id, manufacturer, name, version)); in didAddInputPort()
84 if (portIndex >= m_inputs.size()) in didReceiveMIDIData()
95 m_inputs[portIndex]->didReceiveMIDIData(portIndex, data, length, timeStampInMilliseconds); in didReceiveMIDIData()
127 visitor->trace(m_inputs); in trace()
DMIDIAccess.h65 MIDIInputVector inputs() const { return m_inputs; } in inputs()
101 MIDIInputVector m_inputs; variable
/external/eigen/unsupported/test/
DNumericalDiff.cpp24 int m_inputs, m_values; member
26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor()
27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor()
29 int inputs() const { return m_inputs; } in inputs()
Dforward_adolc.cpp37 int m_inputs, m_values; member
39 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1()
40 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1()
42 int inputs() const { return m_inputs; } in inputs()
Dautodiff.cpp43 int m_inputs, m_values; member
45 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1()
46 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1()
48 int inputs() const { return m_inputs; } in inputs()
DNonLinearOptimization.cpp118 const int m_inputs, m_values; member
120 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor()
121 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor()
123 int inputs() const { return m_inputs; } in inputs()
/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/
DLevenbergMarquardt.h53 const int m_inputs, m_values; member
55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in DenseFunctor()
56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in DenseFunctor()
58 int inputs() const { return m_inputs; } in inputs()
82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in SparseFunctor()
84 int inputs() const { return m_inputs; } in inputs()
87 const int m_inputs, m_values; member
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
174 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
175 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
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Des31fFboTestUtil.hpp78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
/external/deqp/framework/randomshaders/
DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs()
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs()
123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
DrsgShader.cpp77 deleteVectorElements(m_inputs); in ~Shader()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
331 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
332 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
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Des3fShaderBuiltinVarTests.cpp891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
Des3fFboTestUtil.hpp108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp385 , m_inputs (shaderSpec.inputs) in ShaderExecutor()
476 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute()
478 const Symbol& symbol = m_inputs[inputNdx]; in execute()
720 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute()
722 const Symbol& symbol = m_inputs[inputNdx]; in execute()
901 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor()
1065 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer()
1066 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer()
1068 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer()
1381 if (!m_inputs.empty()) in execute()
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DglsShaderExecUtil.hpp95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
DglsTextureBufferCase.cpp165 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
191 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
222 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
258 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
/external/deqp/modules/egl/
DteglRenderTests.cpp204 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
205 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
210 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
211 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()