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1 #ifndef _GLSSHADEREXECUTIL_HPP
2 #define _GLSSHADEREXECUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL (ES) Module
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader execution utilities.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "gluVarType.hpp"
28 #include "gluShaderUtil.hpp"
29 
30 namespace tcu
31 {
32 class TestLog;
33 }
34 
35 namespace glu
36 {
37 class RenderContext;
38 }
39 
40 namespace deqp
41 {
42 namespace gls
43 {
44 namespace ShaderExecUtil
45 {
46 
47 //! Shader input / output variable declaration.
48 struct Symbol
49 {
50 	std::string			name;		//!< Symbol name.
51 	glu::VarType		varType;	//!< Symbol type.
52 
Symboldeqp::gls::ShaderExecUtil::Symbol53 	Symbol (void) {}
Symboldeqp::gls::ShaderExecUtil::Symbol54 	Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {}
55 };
56 
57 //! Complete shader specification.
58 struct ShaderSpec
59 {
60 	glu::GLSLVersion		version;				//!< Shader version.
61 	std::vector<Symbol>		inputs;
62 	std::vector<Symbol>		outputs;
63 	std::string				globalDeclarations;		//!< These are placed into global scope. Can contain uniform declarations for example.
64 	std::string				source;					//!< Source snippet to be executed.
65 
ShaderSpecdeqp::gls::ShaderExecUtil::ShaderSpec66 	ShaderSpec (void) : version(glu::GLSL_VERSION_300_ES) {}
67 };
68 
69 //! Base class for shader executor.
70 class ShaderExecutor
71 {
72 public:
73 	virtual						~ShaderExecutor			(void);
74 
75 	//! Check if executor can be used.
76 	virtual bool				isOk					(void) const = 0;
77 
78 	//! Log executor details (program etc.).
79 	virtual void				log						(tcu::TestLog& log) const = 0;
80 
81 	//! Get program.
82 	virtual deUint32			getProgram				(void) const = 0;
83 
84 	//! Set this shader program current in context. Must be called before execute().
85 	virtual void				useProgram				(void);
86 
87 	//! Execute active program. useProgram() must be called before this.
88 	virtual void				execute					(int numValues, const void* const* inputs, void* const* outputs) = 0;
89 
90 protected:
91 								ShaderExecutor			(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec);
92 
93 	const glu::RenderContext&	m_renderCtx;
94 
95 	std::vector<Symbol>			m_inputs;
96 	std::vector<Symbol>			m_outputs;
97 };
98 
operator <<(tcu::TestLog & log,const ShaderExecutor * executor)99 inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor* executor) { executor->log(log);	return log; }
operator <<(tcu::TestLog & log,const ShaderExecutor & executor)100 inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor& executor) { executor.log(log);	return log; }
101 
102 ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);
103 
104 } // ShaderExecUtil
105 } // gls
106 } // deqp
107 
108 #endif // _GLSSHADEREXECUTIL_HPP
109