1page.title=Audio Debugging 2@jd:body 3 4<!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18--> 19<div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25</div> 26 27<p> 28This article describes some tips and tricks for debugging Android audio. 29</p> 30 31<h2 id="teeSink">Tee Sink</h2> 32 33<p> 34The "tee sink" is 35an AudioFlinger debugging feature, available in custom builds only, 36for retaining a short fragment of recent audio for later analysis. 37This permits comparison between what was actually played or recorded 38vs. what was expected. 39</p> 40 41<p> 42For privacy the tee sink is disabled by default, at both compile-time and 43run-time. To use the tee sink, you will need to enable it by re-compiling, 44and also by setting a property. Be sure to disable this feature after you are 45done debugging; the tee sink should not be left enabled in production builds. 46</p> 47 48<p> 49The instructions in the remainder of this section are for Android 4.4, 50and may require changes for other versions. 51</p> 52 53<h3>Compile-time setup</h3> 54 55<ol> 56<li><code>cd frameworks/av/services/audioflinger</code></li> 57<li>edit <code>Configuration.h</code></li> 58<li>uncomment <code>#define TEE_SINK</code></li> 59<li>re-build <code>libaudioflinger.so</code></li> 60<li><code>adb root</code></li> 61<li><code>adb remount</code></li> 62<li>push or sync the new <code>libaudioflinger.so</code> to the device's <code>/system/lib</code></li> 63</ol> 64 65<h3>Run-time setup</h3> 66 67<ol> 68<li><code>adb shell getprop | grep ro.debuggable</code> 69<br />Confirm that the output is: <code>[ro.debuggable]: [1]</code> 70</li> 71<li><code>adb shell</code></li> 72<li><code>ls -ld /data/misc/media</code> 73<br /> 74<p> 75Confirm that the output is: 76</p> 77<pre> 78drwx------ media media ... media 79</pre> 80<br /> 81<p> 82If the directory does not exist, create it as follows: 83</p> 84<code> 85mkdir /data/misc/media 86chown media:media /data/misc/media 87</code> 88</li> 89<li><code>echo af.tee=# > /data/local.prop</code> 90<br />where the <code>af.tee</code> value is a number described below 91</li> 92<li><code>chmod 644 /data/local.prop</code></li> 93<li><code>reboot</code></li> 94</ol> 95 96<h4>Values for <code>af.tee</code> property</h4> 97 98<p> 99The value of <code>af.tee</code> is a number between 0 and 7, expressing 100the sum of several bits, one per feature. 101See the code at <code>AudioFlinger::AudioFlinger()</code> in <code>AudioFlinger.cpp</code> 102for an explanation of each bit, but briefly: 103</p> 104<ul> 105<li>1 = input</li> 106<li>2 = FastMixer output</li> 107<li>4 = per-track AudioRecord and AudioTrack</li> 108</ul> 109 110<p> 111There is no bit for deep buffer or normal mixer yet, 112but you can get similar results using "4." 113</p> 114 115<h3>Test and acquire data</h3> 116 117<ol> 118<li>Run your audio test</li> 119<li><code>adb shell dumpsys media.audio_flinger</code></li> 120<li>Look for a line in dumpsys output such as this:<br /> 121<code>tee copied to /data/misc/media/20131010101147_2.wav</code> 122<br />This is a PCM .wav file</br> 123</li> 124<li><code>adb pull</code> any <code>/data/misc/media/*.wav</code> files of interest; 125note that track-specific dump filenames do not appear in the dumpsys output, 126but are still saved to <code>/data/misc/media</code> upon track closure 127</li> 128<li>Review the dump files for privacy concerns before sharing with others</li> 129</ol> 130 131<h4>Suggestions</h4> 132 133<p>Try these ideas for more useful results:</p> 134 135<ul> 136<li>Disable touch sounds and key clicks</li> 137<li>Maximize all volumes</li> 138<li>Disable apps that make sound or record from microphone, 139if they are not of interest to your test 140</li> 141<li>Track-specific dumps are only saved when the track is closed; 142you may need to force close an app in order to dump its track-specific data 143<li>Do the <code>dumpsys</code> immediately after test; 144there is a limited amount of recording space available</li> 145<li>To make sure you don't lose your dump files, 146upload them to your host periodically. 147Only a limited number of dump files are preserved; 148older dumps are removed after that limit is reached.</li> 149</ul> 150 151<h3>Restore</h3> 152 153<p> 154As noted above, the tee sink feature should not be left enabled. 155Restore your build and device as follows: 156</p> 157<ol> 158<li>Revert the source code changes to <code>Configuration.h</code></li> 159<li>Re-build <code>libaudioflinger.so</code></li> 160<li>Push or sync the restored <code>libaudioflinger.so</code> 161to the device's <code>/system/lib</code> 162</li> 163<li><code>adb shell</code></li> 164<li><code>rm /data/local.prop</code></li> 165<li><code>rm /data/misc/media/*.wav</code></li> 166<li><code>reboot</code></li> 167</ol> 168 169<h2 id="mediaLog">media.log</h2> 170 171<h3>ALOGx macros</h3> 172 173<p> 174The standard Java language logging API in Android SDK is 175<a class="external-link" href="http://developer.android.com/reference/android/util/Log.html" target="_android">android.util.Log</a>. 176</p> 177 178<p> 179The corresponding C language API in Android NDK is 180<code>__android_log_print</code> 181declared in <code><android/log.h></code>. 182</p> 183 184<p> 185Within the native portion of Android framework, we 186prefer macros named <code>ALOGE</code>, <code>ALOGW</code>, 187<code>ALOGI</code>, <code>ALOGV</code>, etc. They are declared in 188<code><utils/Log.h></code>, and for the purposes of this article 189we'll collectively refer to them as <code>ALOGx</code>. 190</p> 191 192<p> 193All of these APIs are easy-to-use and well-understood, so they are pervasive 194throughout the Android platform. In particular the <code>mediaserver</code> 195process, which includes the AudioFlinger sound server, uses 196<code>ALOGx</code> extensively. 197</p> 198 199<p> 200Nevertheless, there are some limitations to <code>ALOGx</code> and friends: 201</p> 202 203<ul> 204<li> 205They are suspectible to "log spam": the log buffer is a shared resource 206so it can easily overflow due to unrelated log entries, resulting in 207missed information. The <code>ALOGV</code> variant is disabled at 208compile-time by default. But of course even it can result in log spam 209if it is enabled. 210</li> 211<li> 212The underlying kernel system calls could block, possibly resulting in 213priority inversion and consequently measurement disturbances and 214inaccuracies. This is of 215special concern to time-critical threads such as <code>FastMixer</code>. 216</li> 217<li> 218If a particular log is disabled to reduce log spam, 219then any information that would have been captured by that log is lost. 220It is not possible to enable a specific log retroactively, 221<i>after</i> it becomes clear that the log would have been interesting. 222</li> 223</ul> 224 225<h3>NBLOG, media.log, and MediaLogService</h3> 226 227<p> 228The <code>NBLOG</code> APIs and associated <code>media.log</code> 229process and <code>MediaLogService</code> 230service together form a newer logging system for media, and are specifically 231designed to address the issues above. We will loosely use the term 232"media.log" to refer to all three, but strictly speaking <code>NBLOG</code> is the 233C++ logging API, <code>media.log</code> is a Linux process name, and <code>MediaLogService</code> 234is an Android binder service for examining the logs. 235</p> 236 237<p> 238A <code>media.log</code> "timeline" is a series 239of log entries whose relative ordering is preserved. 240By convention, each thread should use it's own timeline. 241</p> 242 243<h3>Benefits</h3> 244 245<p> 246The benefits of the <code>media.log</code> system include: 247</p> 248<ul> 249<li>doesn't spam the main log unless and until it is needed</li> 250<li>can be examined even when <code>mediaserver</code> crashes or hangs</li> 251<li>is non-blocking per timeline</li> 252<li> 253less disturbance to performance 254(of course no form of logging is completely non-intrusive) 255</li> 256</ul> 257 258<h3>Architecture</h3> 259 260<p> 261The diagram below shows the relationship of the <code>mediaserver</code> process 262and the <code>init</code> process, before <code>media.log</code> is introduced: 263</p> 264<img src="audio/images/medialog_before.png" alt="Architecture before media.log" /> 265<p> 266Notable points: 267</p> 268<ul> 269<li><code>init</code> forks and execs <code>mediaserver</code></li> 270<li><code>init</code> detects the death of <code>mediaserver</code>, and re-forks as necessary</li> 271<li><code>ALOGx</code> logging is not shown 272</ul> 273 274<p> 275The diagram below shows the new relationship of the components, 276after <code>media.log</code> is added to the architecture: 277</p> 278<img src="audio/images/medialog_after.png" alt="Architecture after media.log" /> 279<p> 280Important changes: 281</p> 282 283<ul> 284 285<li> 286Clients use <code>NBLOG</code> API to construct log entries and append them to 287a circular buffer in shared memory. 288</li> 289 290<li> 291<code>MediaLogService</code> can dump the contents of the circular buffer at any time. 292</li> 293 294<li> 295The circular buffer is designed in such a way that any corruption of the 296shared memory will not crash <code>MediaLogService</code>, and it will still be able 297to dump as much of the buffer that is not affected by the corruption. 298</li> 299 300<li> 301The circular buffer is non-blocking and lock-free for both writing 302new entries and reading existing entries. 303</li> 304 305<li> 306No kernel system calls are required to write to or read from the circular buffer 307(other than optional timestamps). 308</li> 309 310</ul> 311 312<h4>Where to use</h4> 313 314<p> 315As of Android 4.4, there are only a few log points in AudioFlinger 316that use the <code>media.log</code> system. Though the new APIs are not as 317easy to use as <code>ALOGx</code>, they are not extremely difficult either. 318We encourage you to learn the new logging system for those 319occasions when it is indispensable. 320In particular, it is recommended for AudioFlinger threads that must 321run frequently, periodically, and without blocking such as the 322<code>FastMixer</code> thread. 323</p> 324 325<h3>How to use</h3> 326 327<h4>Add logs</h4> 328 329<p> 330First, you need to add logs to your code. 331</p> 332 333<p> 334In <code>FastMixer</code> thread, use code such as this: 335</p> 336<pre> 337logWriter->log("string"); 338logWriter->logf("format", parameters); 339logWriter->logTimestamp(); 340</pre> 341<p> 342As this <code>NBLog</code> timeline is used only by the <code>FastMixer</code> thread, 343there is no need for mutual exclusion. 344</p> 345 346<p> 347In other AudioFlinger threads, use <code>mNBLogWriter</code>: 348</p> 349<pre> 350mNBLogWriter->log("string"); 351mNBLogWriter->logf("format", parameters); 352mNBLogWriter->logTimestamp(); 353</pre> 354<p> 355For threads other than <code>FastMixer</code>, 356the thread's <code>NBLog</code> timeline can be used by both the thread itself, and 357by binder operations. <code>NBLog::Writer</code> does not provide any 358implicit mutual exclusion per timeline, so be sure that all logs occur 359within a context where the thread's mutex <code>mLock</code> is held. 360</p> 361 362<p> 363After you have added the logs, re-build AudioFlinger. 364</p> 365 366<b>Caution:</b> 367<p> 368A separate <code>NBLog::Writer</code> timeline is required per thread, 369to ensure thread safety, since timelines omit mutexes by design. If you 370want more than one thread to use the same timeline, you can protect with an 371existing mutex (as described above for <code>mLock</code>). Or you can 372use the <code>NBLog::LockedWriter</code> wrapper instead of <code>NBLog::Writer</code>. 373However, this negates a prime benefit of this API: its non-blocking 374behavior. 375</p> 376 377<p> 378The full <code>NBLog</code> API is at <code>frameworks/av/include/media/nbaio/NBLog.h</code>. 379</p> 380 381<h4>Enable media.log</h4> 382 383<p> 384<code>media.log</code> is disabled by default. It is active only when property 385<code>ro.test_harness</code> is <code>1</code>. You can enable it by: 386</p> 387 388<pre> 389adb root 390adb shell 391echo ro.test_harness=1 > /data/local.prop 392chmod 644 /data/local.prop 393reboot 394</pre> 395 396<p> 397The connection is lost during reboot, so: 398</p> 399<pre> 400adb shell 401</pre> 402 403The command <code>ps media</code> will now show two processes: 404<ul> 405<li>media.log</li> 406<li>mediaserver</li> 407</ul> 408<p> 409Note the process ID of <code>mediaserver</code> for later. 410</p> 411 412<h4>Displaying the timelines</h4> 413 414<p> 415You can manually request a log dump at any time. 416This command shows logs from all the active and recent timelines, and then clears them: 417</p> 418<pre> 419dumpsys media.log 420</pre> 421 422<p> 423Note that by design timelines are independent, 424and there is no facility for merging timelines. 425</p> 426 427<h4>Recovering logs after mediaserver death</h4> 428 429<p> 430Now try killing <code>mediaserver</code> process: <code>kill -9 #</code>, where # is 431the process ID you noted earlier. You should see a dump from <code>media.log</code> 432in the main <code>logcat</code>, showing all the logs leading up to the crash. 433</p> 434<pre> 435dumpsys media.log 436</pre> 437