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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Debug {
34     using Obsolete = System.ObsoleteAttribute;
35     using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor;
36     using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream;
37 
38     /** <summary>
39      *  Debug any tree node stream.  The constructor accepts the stream
40      *  and a debug listener.  As node stream calls come in, debug events
41      *  are triggered.
42      *  </summary>
43      */
44     public class DebugTreeNodeStream : ITreeNodeStream {
45         protected IDebugEventListener dbg;
46         protected ITreeAdaptor adaptor;
47         protected ITreeNodeStream input;
48         protected bool initialStreamState = true;
49 
50         /** <summary>Track the last mark() call result value for use in rewind().</summary> */
51         protected int lastMarker;
52 
DebugTreeNodeStream(ITreeNodeStream input, IDebugEventListener dbg)53         public DebugTreeNodeStream(ITreeNodeStream input,
54                                    IDebugEventListener dbg) {
55             this.input = input;
56             this.adaptor = input.TreeAdaptor;
57             this.input.UniqueNavigationNodes = true;
58             DebugListener = dbg;
59         }
60 
61         #region Properties
62         public virtual IDebugEventListener DebugListener {
63             get {
64                 return dbg;
65             }
66             set {
67                 dbg = value;
68             }
69         }
70         public virtual int Index {
71             get {
72                 return input.Index;
73             }
74         }
75         public virtual ITokenStream TokenStream {
76             get {
77                 return input.TokenStream;
78             }
79         }
80         public virtual ITreeAdaptor TreeAdaptor {
81             get {
82                 return adaptor;
83             }
84         }
85         public virtual object TreeSource {
86             get {
87                 return input;
88             }
89         }
90         /** <summary>
91          *  It is normally this object that instructs the node stream to
92          *  create unique nav nodes, but to satisfy interface, we have to
93          *  define it.  It might be better to ignore the parameter but
94          *  there might be a use for it later, so I'll leave.
95          *  </summary>
96          */
97         public bool UniqueNavigationNodes {
98             get {
99                 return input.UniqueNavigationNodes;
100             }
101             set {
102                 input.UniqueNavigationNodes = value;
103             }
104         }
105 
106         #endregion
107 
Consume()108         public virtual void Consume() {
109             object node = input.LT(1);
110             input.Consume();
111             dbg.ConsumeNode(node);
112         }
113 
114         public virtual object this[int i] {
115             get {
116                 return input[i];
117             }
118         }
119 
LT(int i)120         public virtual object LT(int i) {
121             object node = input.LT(i);
122             int ID = adaptor.GetUniqueID(node);
123             string text = adaptor.GetText(node);
124             int type = adaptor.GetType(node);
125             dbg.LT(i, node);
126             return node;
127         }
128 
LA(int i)129         public virtual int LA(int i) {
130             object node = input.LT(i);
131             int ID = adaptor.GetUniqueID(node);
132             string text = adaptor.GetText(node);
133             int type = adaptor.GetType(node);
134             dbg.LT(i, node);
135             return type;
136         }
137 
Mark()138         public virtual int Mark() {
139             lastMarker = input.Mark();
140             dbg.Mark(lastMarker);
141             return lastMarker;
142         }
143 
Rewind(int marker)144         public virtual void Rewind(int marker) {
145             dbg.Rewind(marker);
146             input.Rewind(marker);
147         }
148 
Rewind()149         public virtual void Rewind() {
150             dbg.Rewind();
151             input.Rewind(lastMarker);
152         }
153 
Release(int marker)154         public virtual void Release(int marker) {
155         }
156 
Seek(int index)157         public virtual void Seek(int index) {
158             // TODO: implement seek in dbg interface
159             // db.seek(index);
160             input.Seek(index);
161         }
162 
163         public virtual int Count {
164             get {
165                 return input.Count;
166             }
167         }
168 
169         public virtual string SourceName {
170             get {
171                 return TokenStream.SourceName;
172             }
173         }
174 
ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t)175         public virtual void ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t) {
176             input.ReplaceChildren(parent, startChildIndex, stopChildIndex, t);
177         }
178 
ToString(object start, object stop)179         public virtual string ToString(object start, object stop) {
180             return input.ToString(start, stop);
181         }
182     }
183 }
184