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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime {
34     using System.Collections.Generic;
35     using CLSCompliant = System.CLSCompliantAttribute;
36     using ArgumentNullException = System.ArgumentNullException;
37 
38     /** <summary>
39      *  The set of fields needed by an abstract recognizer to recognize input
40      *  and recover from errors etc...  As a separate state object, it can be
41      *  shared among multiple grammars; e.g., when one grammar imports another.
42      *  </summary>
43      *
44      *  <remarks>
45      *  These fields are publically visible but the actual state pointer per
46      *  parser is protected.
47      *  </remarks>
48      */
49     public class RecognizerSharedState {
50         /** <summary>
51          *  Track the set of token types that can follow any rule invocation.
52          *  Stack grows upwards.  When it hits the max, it grows 2x in size
53          *  and keeps going.
54          *  </summary>
55          */
56         //public List<BitSet> following;
57         public BitSet[] following;
58         [CLSCompliant(false)]
59         public int _fsp;
60 
61         /** <summary>
62          *  This is true when we see an error and before having successfully
63          *  matched a token.  Prevents generation of more than one error message
64          *  per error.
65          *  </summary>
66          */
67         public bool errorRecovery;
68 
69         /** <summary>
70          *  The index into the input stream where the last error occurred.
71          * 	This is used to prevent infinite loops where an error is found
72          *  but no token is consumed during recovery...another error is found,
73          *  ad naseum.  This is a failsafe mechanism to guarantee that at least
74          *  one token/tree node is consumed for two errors.
75          *  </summary>
76          */
77         public int lastErrorIndex;
78 
79         /** <summary>
80          *  In lieu of a return value, this indicates that a rule or token
81          *  has failed to match.  Reset to false upon valid token match.
82          *  </summary>
83          */
84         public bool failed;
85 
86         /** <summary>Did the recognizer encounter a syntax error?  Track how many.</summary> */
87         public int syntaxErrors;
88 
89         /** <summary>
90          *  If 0, no backtracking is going on.  Safe to exec actions etc...
91          *  If >0 then it's the level of backtracking.
92          *  </summary>
93          */
94         public int backtracking;
95 
96         /** <summary>
97          *  An array[size num rules] of Map<Integer,Integer> that tracks
98          *  the stop token index for each rule.  ruleMemo[ruleIndex] is
99          *  the memoization table for ruleIndex.  For key ruleStartIndex, you
100          *  get back the stop token for associated rule or MEMO_RULE_FAILED.
101          *  </summary>
102          *
103          *  <remarks>This is only used if rule memoization is on (which it is by default).</remarks>
104          */
105         public IDictionary<int, int>[] ruleMemo;
106 
107 
108         // LEXER FIELDS (must be in same state object to avoid casting
109         //               constantly in generated code and Lexer object) :(
110 
111 
112         /** <summary>
113          *  The goal of all lexer rules/methods is to create a token object.
114          *  This is an instance variable as multiple rules may collaborate to
115          *  create a single token.  nextToken will return this object after
116          *  matching lexer rule(s).  If you subclass to allow multiple token
117          *  emissions, then set this to the last token to be matched or
118          *  something nonnull so that the auto token emit mechanism will not
119          *  emit another token.
120          *  </summary>
121          */
122         public IToken token;
123 
124         /** <summary>
125          *  What character index in the stream did the current token start at?
126          *  Needed, for example, to get the text for current token.  Set at
127          *  the start of nextToken.
128          *  </summary>
129          */
130         public int tokenStartCharIndex;
131 
132         /** <summary>The line on which the first character of the token resides</summary> */
133         public int tokenStartLine;
134 
135         /** <summary>The character position of first character within the line</summary> */
136         public int tokenStartCharPositionInLine;
137 
138         /** <summary>The channel number for the current token</summary> */
139         public int channel;
140 
141         /** <summary>The token type for the current token</summary> */
142         public int type;
143 
144         /** <summary>
145          *  You can set the text for the current token to override what is in
146          *  the input char buffer.  Use setText() or can set this instance var.
147          *  </summary>
148          */
149         public string text;
150 
RecognizerSharedState()151         public RecognizerSharedState() {
152             //following = new List<BitSet>( BaseRecognizer.InitialFollowStackSize );
153             following = new BitSet[BaseRecognizer.InitialFollowStackSize];
154             _fsp = -1;
155             lastErrorIndex = -1;
156             tokenStartCharIndex = -1;
157         }
158 
RecognizerSharedState(RecognizerSharedState state)159         public RecognizerSharedState(RecognizerSharedState state) {
160             if (state == null)
161                 throw new ArgumentNullException("state");
162 
163             following = (BitSet[])state.following.Clone();
164             _fsp = state._fsp;
165             errorRecovery = state.errorRecovery;
166             lastErrorIndex = state.lastErrorIndex;
167             failed = state.failed;
168             syntaxErrors = state.syntaxErrors;
169             backtracking = state.backtracking;
170 
171             if (state.ruleMemo != null)
172                 ruleMemo = (IDictionary<int, int>[])state.ruleMemo.Clone();
173 
174             token = state.token;
175             tokenStartCharIndex = state.tokenStartCharIndex;
176             tokenStartCharPositionInLine = state.tokenStartCharPositionInLine;
177             channel = state.channel;
178             type = state.type;
179             text = state.text;
180         }
181     }
182 }
183