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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/async_socket_io_handler.h"
6 
7 namespace base {
8 
AsyncSocketIoHandler()9 AsyncSocketIoHandler::AsyncSocketIoHandler()
10     : socket_(base::SyncSocket::kInvalidHandle),
11       context_(NULL),
12       is_pending_(false) {}
13 
~AsyncSocketIoHandler()14 AsyncSocketIoHandler::~AsyncSocketIoHandler() {
15   // We need to be deleted on the correct thread to avoid racing with the
16   // message loop thread.
17   DCHECK(CalledOnValidThread());
18 
19   if (context_) {
20     if (is_pending_) {
21       // Make the context be deleted by the message pump when done.
22       context_->handler = NULL;
23     } else {
24       delete context_;
25     }
26   }
27 }
28 
29 // Implementation of IOHandler on Windows.
OnIOCompleted(base::MessageLoopForIO::IOContext * context,DWORD bytes_transfered,DWORD error)30 void AsyncSocketIoHandler::OnIOCompleted(
31     base::MessageLoopForIO::IOContext* context,
32     DWORD bytes_transfered,
33     DWORD error) {
34   DCHECK(CalledOnValidThread());
35   DCHECK_EQ(context_, context);
36   DCHECK(!read_complete_.is_null());
37   is_pending_ = false;
38   read_complete_.Run(error == ERROR_SUCCESS ? bytes_transfered : 0);
39 }
40 
Read(char * buffer,int buffer_len)41 bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len) {
42   DCHECK(CalledOnValidThread());
43   DCHECK(!read_complete_.is_null());
44   DCHECK(!is_pending_);
45   DCHECK_NE(socket_, base::SyncSocket::kInvalidHandle);
46 
47   DWORD bytes_read = 0;
48   BOOL ok = ::ReadFile(socket_, buffer, buffer_len, &bytes_read,
49                        &context_->overlapped);
50   // The completion port will be signaled regardless of completing the read
51   // straight away or asynchronously (ERROR_IO_PENDING). OnIOCompleted() will
52   // be called regardless and we don't need to explicitly run the callback
53   // in the case where ok is FALSE and GLE==ERROR_IO_PENDING.
54   is_pending_ = !ok && (GetLastError() == ERROR_IO_PENDING);
55   return ok || is_pending_;
56 }
57 
Initialize(base::SyncSocket::Handle socket,const ReadCompleteCallback & callback)58 bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket,
59                                       const ReadCompleteCallback& callback) {
60   DCHECK(!context_);
61   DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle);
62 
63   DetachFromThread();
64 
65   socket_ = socket;
66   read_complete_ = callback;
67 
68   base::MessageLoopForIO::current()->RegisterIOHandler(socket, this);
69 
70   context_ = new base::MessageLoopForIO::IOContext();
71   context_->handler = this;
72   memset(&context_->overlapped, 0, sizeof(context_->overlapped));
73 
74   return true;
75 }
76 
77 }  // namespace base.
78