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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/layers/ui_resource_layer.h"
6 
7 #include "cc/layers/ui_resource_layer_impl.h"
8 #include "cc/resources/prioritized_resource.h"
9 #include "cc/resources/resource_update.h"
10 #include "cc/resources/resource_update_queue.h"
11 #include "cc/resources/scoped_ui_resource.h"
12 #include "cc/resources/ui_resource_bitmap.h"
13 #include "cc/trees/layer_tree_host.h"
14 
15 namespace cc {
16 
17 
18 namespace {
19 
20 class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
21  public:
Create(LayerTreeHost * host,const SkBitmap & skbitmap)22   static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host,
23                                             const SkBitmap& skbitmap) {
24     return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap));
25   }
id()26   virtual UIResourceId id() OVERRIDE { return resource_->id(); }
27 
28  private:
ScopedUIResourceHolder(LayerTreeHost * host,const SkBitmap & skbitmap)29   ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) {
30     resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap));
31   }
32 
33   scoped_ptr<ScopedUIResource> resource_;
34 };
35 
36 class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder {
37  public:
Create(UIResourceId id)38   static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) {
39     return make_scoped_ptr(new SharedUIResourceHolder(id));
40   }
41 
id()42   virtual UIResourceId id() OVERRIDE { return id_; }
43 
44  private:
SharedUIResourceHolder(UIResourceId id)45   explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {}
46 
47   UIResourceId id_;
48 };
49 
50 }  // anonymous namespace
51 
~UIResourceHolder()52 UIResourceLayer::UIResourceHolder::~UIResourceHolder() {}
53 
Create()54 scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {
55   return make_scoped_refptr(new UIResourceLayer());
56 }
57 
UIResourceLayer()58 UIResourceLayer::UIResourceLayer()
59     : Layer(),
60       uv_top_left_(0.f, 0.f),
61       uv_bottom_right_(1.f, 1.f) {
62   vertex_opacity_[0] = 1.0f;
63   vertex_opacity_[1] = 1.0f;
64   vertex_opacity_[2] = 1.0f;
65   vertex_opacity_[3] = 1.0f;
66 }
67 
~UIResourceLayer()68 UIResourceLayer::~UIResourceLayer() {}
69 
CreateLayerImpl(LayerTreeImpl * tree_impl)70 scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl(
71     LayerTreeImpl* tree_impl) {
72   return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
73 }
74 
SetUV(const gfx::PointF & top_left,const gfx::PointF & bottom_right)75 void UIResourceLayer::SetUV(const gfx::PointF& top_left,
76                             const gfx::PointF& bottom_right) {
77   if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
78     return;
79   uv_top_left_ = top_left;
80   uv_bottom_right_ = bottom_right;
81   SetNeedsCommit();
82 }
83 
SetVertexOpacity(float bottom_left,float top_left,float top_right,float bottom_right)84 void UIResourceLayer::SetVertexOpacity(float bottom_left,
85                                        float top_left,
86                                        float top_right,
87                                        float bottom_right) {
88   // Indexing according to the quad vertex generation:
89   // 1--2
90   // |  |
91   // 0--3
92   if (vertex_opacity_[0] == bottom_left &&
93       vertex_opacity_[1] == top_left &&
94       vertex_opacity_[2] == top_right &&
95       vertex_opacity_[3] == bottom_right)
96     return;
97   vertex_opacity_[0] = bottom_left;
98   vertex_opacity_[1] = top_left;
99   vertex_opacity_[2] = top_right;
100   vertex_opacity_[3] = bottom_right;
101   SetNeedsCommit();
102 }
103 
SetLayerTreeHost(LayerTreeHost * host)104 void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) {
105   if (host == layer_tree_host())
106     return;
107 
108   Layer::SetLayerTreeHost(host);
109 
110   // Recreate the resource hold against the new LTH.
111   RecreateUIResourceHolder();
112 }
113 
RecreateUIResourceHolder()114 void UIResourceLayer::RecreateUIResourceHolder() {
115   ui_resource_holder_.reset();
116   if (!layer_tree_host() || bitmap_.empty())
117     return;
118 
119   ui_resource_holder_ =
120     ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_);
121 }
122 
SetBitmap(const SkBitmap & skbitmap)123 void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) {
124   bitmap_ = skbitmap;
125 
126   RecreateUIResourceHolder();
127   SetNeedsCommit();
128 }
129 
SetUIResourceId(UIResourceId resource_id)130 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) {
131   if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id)
132     return;
133 
134   if (resource_id) {
135     ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id);
136   } else {
137     ui_resource_holder_.reset();
138   }
139 
140   SetNeedsCommit();
141 }
142 
DrawsContent() const143 bool UIResourceLayer::DrawsContent() const {
144   return ui_resource_holder_ && ui_resource_holder_->id() &&
145          Layer::DrawsContent();
146 }
147 
PushPropertiesTo(LayerImpl * layer)148 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) {
149   Layer::PushPropertiesTo(layer);
150   UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
151 
152   if (!ui_resource_holder_) {
153     layer_impl->SetUIResourceId(0);
154   } else {
155     DCHECK(layer_tree_host());
156 
157     gfx::Size image_size =
158         layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id());
159     layer_impl->SetUIResourceId(ui_resource_holder_->id());
160     layer_impl->SetImageBounds(image_size);
161     layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
162     layer_impl->SetVertexOpacity(vertex_opacity_);
163   }
164 }
165 
166 }  // namespace cc
167