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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/output/direct_renderer.h"
6 
7 #include <utility>
8 #include <vector>
9 
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/resources/raster_worker_pool.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/transform.h"
20 
OrthoProjectionMatrix(float left,float right,float bottom,float top)21 static gfx::Transform OrthoProjectionMatrix(float left,
22                                             float right,
23                                             float bottom,
24                                             float top) {
25   // Use the standard formula to map the clipping frustum to the cube from
26   // [-1, -1, -1] to [1, 1, 1].
27   float delta_x = right - left;
28   float delta_y = top - bottom;
29   gfx::Transform proj;
30   if (!delta_x || !delta_y)
31     return proj;
32   proj.matrix().set(0, 0, 2.0f / delta_x);
33   proj.matrix().set(0, 3, -(right + left) / delta_x);
34   proj.matrix().set(1, 1, 2.0f / delta_y);
35   proj.matrix().set(1, 3, -(top + bottom) / delta_y);
36 
37   // Z component of vertices is always set to zero as we don't use the depth
38   // buffer while drawing.
39   proj.matrix().set(2, 2, 0);
40 
41   return proj;
42 }
43 
window_matrix(int x,int y,int width,int height)44 static gfx::Transform window_matrix(int x, int y, int width, int height) {
45   gfx::Transform canvas;
46 
47   // Map to window position and scale up to pixel coordinates.
48   canvas.Translate3d(x, y, 0);
49   canvas.Scale3d(width, height, 0);
50 
51   // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
52   canvas.Translate3d(0.5, 0.5, 0.5);
53   canvas.Scale3d(0.5, 0.5, 0.5);
54 
55   return canvas;
56 }
57 
58 namespace cc {
59 
DrawingFrame()60 DirectRenderer::DrawingFrame::DrawingFrame()
61     : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
62 }
63 
~DrawingFrame()64 DirectRenderer::DrawingFrame::~DrawingFrame() {}
65 
66 //
67 // static
QuadVertexRect()68 gfx::RectF DirectRenderer::QuadVertexRect() {
69   return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
70 }
71 
72 // static
QuadRectTransform(gfx::Transform * quad_rect_transform,const gfx::Transform & quad_transform,const gfx::RectF & quad_rect)73 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
74                                        const gfx::Transform& quad_transform,
75                                        const gfx::RectF& quad_rect) {
76   *quad_rect_transform = quad_transform;
77   quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
78                                  0.5 * quad_rect.height() + quad_rect.y());
79   quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
80 }
81 
InitializeViewport(DrawingFrame * frame,const gfx::Rect & draw_rect,const gfx::Rect & viewport_rect,const gfx::Size & surface_size)82 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
83                                         const gfx::Rect& draw_rect,
84                                         const gfx::Rect& viewport_rect,
85                                         const gfx::Size& surface_size) {
86   bool flip_y = FlippedFramebuffer();
87 
88   DCHECK_GE(viewport_rect.x(), 0);
89   DCHECK_GE(viewport_rect.y(), 0);
90   DCHECK_LE(viewport_rect.right(), surface_size.width());
91   DCHECK_LE(viewport_rect.bottom(), surface_size.height());
92   if (flip_y) {
93     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
94                                                      draw_rect.right(),
95                                                      draw_rect.bottom(),
96                                                      draw_rect.y());
97   } else {
98     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
99                                                      draw_rect.right(),
100                                                      draw_rect.y(),
101                                                      draw_rect.bottom());
102   }
103 
104   gfx::Rect window_rect = viewport_rect;
105   if (flip_y)
106     window_rect.set_y(surface_size.height() - viewport_rect.bottom());
107   frame->window_matrix = window_matrix(window_rect.x(),
108                                        window_rect.y(),
109                                        window_rect.width(),
110                                        window_rect.height());
111   SetDrawViewport(window_rect);
112 
113   current_draw_rect_ = draw_rect;
114   current_viewport_rect_ = viewport_rect;
115   current_surface_size_ = surface_size;
116 }
117 
MoveFromDrawToWindowSpace(const gfx::Rect & draw_rect) const118 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
119     const gfx::Rect& draw_rect) const {
120   gfx::Rect window_rect = draw_rect;
121   window_rect -= current_draw_rect_.OffsetFromOrigin();
122   window_rect += current_viewport_rect_.OffsetFromOrigin();
123   if (FlippedFramebuffer())
124     window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
125   return window_rect;
126 }
127 
DirectRenderer(RendererClient * client,const LayerTreeSettings * settings,OutputSurface * output_surface,ResourceProvider * resource_provider)128 DirectRenderer::DirectRenderer(RendererClient* client,
129                                const LayerTreeSettings* settings,
130                                OutputSurface* output_surface,
131                                ResourceProvider* resource_provider)
132     : Renderer(client, settings),
133       output_surface_(output_surface),
134       resource_provider_(resource_provider),
135       overlay_processor_(
136           new OverlayProcessor(output_surface, resource_provider)) {
137   overlay_processor_->Initialize();
138 }
139 
~DirectRenderer()140 DirectRenderer::~DirectRenderer() {}
141 
SetEnlargePassTextureAmountForTesting(const gfx::Vector2d & amount)142 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
143     const gfx::Vector2d& amount) {
144   enlarge_pass_texture_amount_ = amount;
145 }
146 
DecideRenderPassAllocationsForFrame(const RenderPassList & render_passes_in_draw_order)147 void DirectRenderer::DecideRenderPassAllocationsForFrame(
148     const RenderPassList& render_passes_in_draw_order) {
149   if (!resource_provider_)
150     return;
151 
152   base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
153   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
154     render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
155         render_passes_in_draw_order[i]->id,
156         RenderPassTextureSize(render_passes_in_draw_order[i])));
157 
158   std::vector<RenderPass::Id> passes_to_delete;
159   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
160       pass_iter;
161   for (pass_iter = render_pass_textures_.begin();
162        pass_iter != render_pass_textures_.end();
163        ++pass_iter) {
164     base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
165         render_passes_in_frame.find(pass_iter->first);
166     if (it == render_passes_in_frame.end()) {
167       passes_to_delete.push_back(pass_iter->first);
168       continue;
169     }
170 
171     gfx::Size required_size = it->second;
172     ScopedResource* texture = pass_iter->second;
173     DCHECK(texture);
174 
175     bool size_appropriate = texture->size().width() >= required_size.width() &&
176                             texture->size().height() >= required_size.height();
177     if (texture->id() && !size_appropriate)
178       texture->Free();
179   }
180 
181   // Delete RenderPass textures from the previous frame that will not be used
182   // again.
183   for (size_t i = 0; i < passes_to_delete.size(); ++i)
184     render_pass_textures_.erase(passes_to_delete[i]);
185 
186   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
187     if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
188       scoped_ptr<ScopedResource> texture =
189           ScopedResource::Create(resource_provider_);
190       render_pass_textures_.set(render_passes_in_draw_order[i]->id,
191                               texture.Pass());
192     }
193   }
194 }
195 
DrawFrame(RenderPassList * render_passes_in_draw_order,float device_scale_factor,const gfx::Rect & device_viewport_rect,const gfx::Rect & device_clip_rect,bool disable_picture_quad_image_filtering)196 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
197                                float device_scale_factor,
198                                const gfx::Rect& device_viewport_rect,
199                                const gfx::Rect& device_clip_rect,
200                                bool disable_picture_quad_image_filtering) {
201   TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
202   UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
203                        render_passes_in_draw_order->size());
204 
205   const RenderPass* root_render_pass = render_passes_in_draw_order->back();
206   DCHECK(root_render_pass);
207 
208   DrawingFrame frame;
209   frame.root_render_pass = root_render_pass;
210   frame.root_damage_rect = Capabilities().using_partial_swap
211                                ? root_render_pass->damage_rect
212                                : root_render_pass->output_rect;
213   frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
214   frame.device_viewport_rect = device_viewport_rect;
215   frame.device_clip_rect = device_clip_rect;
216   frame.disable_picture_quad_image_filtering =
217       disable_picture_quad_image_filtering;
218 
219   overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
220                                          &frame.overlay_list);
221 
222   EnsureBackbuffer();
223 
224   // Only reshape when we know we are going to draw. Otherwise, the reshape
225   // can leave the window at the wrong size if we never draw and the proper
226   // viewport size is never set.
227   output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
228 
229   BeginDrawingFrame(&frame);
230   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
231     RenderPass* pass = render_passes_in_draw_order->at(i);
232     DrawRenderPass(&frame, pass);
233 
234     for (ScopedPtrVector<CopyOutputRequest>::iterator it =
235              pass->copy_requests.begin();
236          it != pass->copy_requests.end();
237          ++it) {
238       if (i > 0) {
239         // Doing a readback is destructive of our state on Mac, so make sure
240         // we restore the state between readbacks. http://crbug.com/99393.
241         UseRenderPass(&frame, pass);
242       }
243       CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
244     }
245   }
246   FinishDrawingFrame(&frame);
247 
248   render_passes_in_draw_order->clear();
249 }
250 
ComputeScissorRectForRenderPass(const DrawingFrame * frame)251 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
252     const DrawingFrame* frame) {
253   gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
254 
255   if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
256       !frame->current_render_pass->copy_requests.empty())
257     return render_pass_scissor;
258 
259   gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
260   if (frame->current_render_pass->transform_to_root_target.GetInverse(
261           &inverse_transform)) {
262     // Only intersect inverse-projected damage if the transform is invertible.
263     gfx::Rect damage_rect_in_render_pass_space =
264         MathUtil::ProjectEnclosingClippedRect(inverse_transform,
265                                               frame->root_damage_rect);
266     render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
267   }
268 
269   return render_pass_scissor;
270 }
271 
NeedDeviceClip(const DrawingFrame * frame) const272 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
273   if (frame->current_render_pass != frame->root_render_pass)
274     return false;
275 
276   return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
277 }
278 
DeviceClipRectInWindowSpace(const DrawingFrame * frame) const279 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
280     const {
281   gfx::Rect device_clip_rect = frame->device_clip_rect;
282   if (FlippedFramebuffer())
283     device_clip_rect.set_y(current_surface_size_.height() -
284                            device_clip_rect.bottom());
285   return device_clip_rect;
286 }
287 
SetScissorStateForQuad(const DrawingFrame * frame,const DrawQuad & quad)288 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
289                                             const DrawQuad& quad) {
290   if (quad.isClipped()) {
291     SetScissorTestRectInDrawSpace(frame, quad.clipRect());
292     return;
293   }
294   if (NeedDeviceClip(frame)) {
295     SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
296     return;
297   }
298 
299   EnsureScissorTestDisabled();
300 }
301 
SetScissorStateForQuadWithRenderPassScissor(const DrawingFrame * frame,const DrawQuad & quad,const gfx::Rect & render_pass_scissor,bool * should_skip_quad)302 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
303     const DrawingFrame* frame,
304     const DrawQuad& quad,
305     const gfx::Rect& render_pass_scissor,
306     bool* should_skip_quad) {
307   gfx::Rect quad_scissor_rect = render_pass_scissor;
308 
309   if (quad.isClipped())
310     quad_scissor_rect.Intersect(quad.clipRect());
311 
312   if (quad_scissor_rect.IsEmpty()) {
313     *should_skip_quad = true;
314     return;
315   }
316 
317   *should_skip_quad = false;
318   SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
319 }
320 
SetScissorTestRectInDrawSpace(const DrawingFrame * frame,const gfx::Rect & draw_space_rect)321 void DirectRenderer::SetScissorTestRectInDrawSpace(
322     const DrawingFrame* frame,
323     const gfx::Rect& draw_space_rect) {
324   gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
325   if (NeedDeviceClip(frame))
326     window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
327   SetScissorTestRect(window_space_rect);
328 }
329 
FinishDrawingQuadList()330 void DirectRenderer::FinishDrawingQuadList() {}
331 
DrawRenderPass(DrawingFrame * frame,const RenderPass * render_pass)332 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
333                                     const RenderPass* render_pass) {
334   TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
335   if (!UseRenderPass(frame, render_pass))
336     return;
337 
338   bool using_scissor_as_optimization = Capabilities().using_partial_swap;
339   gfx::Rect render_pass_scissor;
340   bool draw_rect_covers_full_surface = true;
341   if (frame->current_render_pass == frame->root_render_pass &&
342       !frame->device_viewport_rect.Contains(
343            gfx::Rect(output_surface_->SurfaceSize())))
344     draw_rect_covers_full_surface = false;
345 
346   if (using_scissor_as_optimization) {
347     render_pass_scissor = ComputeScissorRectForRenderPass(frame);
348     SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
349     if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
350       draw_rect_covers_full_surface = false;
351   }
352 
353   if (frame->current_render_pass != frame->root_render_pass ||
354       settings_->should_clear_root_render_pass) {
355     if (NeedDeviceClip(frame)) {
356       SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
357       draw_rect_covers_full_surface = false;
358     } else if (!using_scissor_as_optimization) {
359       EnsureScissorTestDisabled();
360     }
361 
362     bool has_external_stencil_test =
363         output_surface_->HasExternalStencilTest() &&
364         frame->current_render_pass == frame->root_render_pass;
365 
366     DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
367     ClearFramebuffer(frame, has_external_stencil_test);
368   }
369 
370   const QuadList& quad_list = render_pass->quad_list;
371   for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
372        it != quad_list.BackToFrontEnd();
373        ++it) {
374     const DrawQuad& quad = *(*it);
375     bool should_skip_quad = false;
376 
377     if (using_scissor_as_optimization) {
378       SetScissorStateForQuadWithRenderPassScissor(
379           frame, quad, render_pass_scissor, &should_skip_quad);
380     } else {
381       SetScissorStateForQuad(frame, quad);
382     }
383 
384     if (!should_skip_quad)
385       DoDrawQuad(frame, *it);
386   }
387   FinishDrawingQuadList();
388 }
389 
UseRenderPass(DrawingFrame * frame,const RenderPass * render_pass)390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
391                                    const RenderPass* render_pass) {
392   frame->current_render_pass = render_pass;
393   frame->current_texture = NULL;
394 
395   if (render_pass == frame->root_render_pass) {
396     BindFramebufferToOutputSurface(frame);
397     InitializeViewport(frame,
398                        render_pass->output_rect,
399                        frame->device_viewport_rect,
400                        output_surface_->SurfaceSize());
401     return true;
402   }
403 
404   ScopedResource* texture = render_pass_textures_.get(render_pass->id);
405   DCHECK(texture);
406 
407   gfx::Size size = RenderPassTextureSize(render_pass);
408   size.Enlarge(enlarge_pass_texture_amount_.x(),
409                enlarge_pass_texture_amount_.y());
410   if (!texture->id())
411     texture->Allocate(
412         size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888);
413   DCHECK(texture->id());
414 
415   return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
416 }
417 
HasAllocatedResourcesForTesting(RenderPass::Id id) const418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
419     const {
420   ScopedResource* texture = render_pass_textures_.get(id);
421   return texture && texture->id();
422 }
423 
424 // static
RenderPassTextureSize(const RenderPass * render_pass)425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
426   return render_pass->output_rect.size();
427 }
428 
429 }  // namespace cc
430