1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/direct_renderer.h"
6
7 #include <utility>
8 #include <vector>
9
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/resources/raster_worker_pool.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/transform.h"
20
OrthoProjectionMatrix(float left,float right,float bottom,float top)21 static gfx::Transform OrthoProjectionMatrix(float left,
22 float right,
23 float bottom,
24 float top) {
25 // Use the standard formula to map the clipping frustum to the cube from
26 // [-1, -1, -1] to [1, 1, 1].
27 float delta_x = right - left;
28 float delta_y = top - bottom;
29 gfx::Transform proj;
30 if (!delta_x || !delta_y)
31 return proj;
32 proj.matrix().set(0, 0, 2.0f / delta_x);
33 proj.matrix().set(0, 3, -(right + left) / delta_x);
34 proj.matrix().set(1, 1, 2.0f / delta_y);
35 proj.matrix().set(1, 3, -(top + bottom) / delta_y);
36
37 // Z component of vertices is always set to zero as we don't use the depth
38 // buffer while drawing.
39 proj.matrix().set(2, 2, 0);
40
41 return proj;
42 }
43
window_matrix(int x,int y,int width,int height)44 static gfx::Transform window_matrix(int x, int y, int width, int height) {
45 gfx::Transform canvas;
46
47 // Map to window position and scale up to pixel coordinates.
48 canvas.Translate3d(x, y, 0);
49 canvas.Scale3d(width, height, 0);
50
51 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
52 canvas.Translate3d(0.5, 0.5, 0.5);
53 canvas.Scale3d(0.5, 0.5, 0.5);
54
55 return canvas;
56 }
57
58 namespace cc {
59
DrawingFrame()60 DirectRenderer::DrawingFrame::DrawingFrame()
61 : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
62 }
63
~DrawingFrame()64 DirectRenderer::DrawingFrame::~DrawingFrame() {}
65
66 //
67 // static
QuadVertexRect()68 gfx::RectF DirectRenderer::QuadVertexRect() {
69 return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
70 }
71
72 // static
QuadRectTransform(gfx::Transform * quad_rect_transform,const gfx::Transform & quad_transform,const gfx::RectF & quad_rect)73 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
74 const gfx::Transform& quad_transform,
75 const gfx::RectF& quad_rect) {
76 *quad_rect_transform = quad_transform;
77 quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
78 0.5 * quad_rect.height() + quad_rect.y());
79 quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
80 }
81
InitializeViewport(DrawingFrame * frame,const gfx::Rect & draw_rect,const gfx::Rect & viewport_rect,const gfx::Size & surface_size)82 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
83 const gfx::Rect& draw_rect,
84 const gfx::Rect& viewport_rect,
85 const gfx::Size& surface_size) {
86 bool flip_y = FlippedFramebuffer();
87
88 DCHECK_GE(viewport_rect.x(), 0);
89 DCHECK_GE(viewport_rect.y(), 0);
90 DCHECK_LE(viewport_rect.right(), surface_size.width());
91 DCHECK_LE(viewport_rect.bottom(), surface_size.height());
92 if (flip_y) {
93 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
94 draw_rect.right(),
95 draw_rect.bottom(),
96 draw_rect.y());
97 } else {
98 frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
99 draw_rect.right(),
100 draw_rect.y(),
101 draw_rect.bottom());
102 }
103
104 gfx::Rect window_rect = viewport_rect;
105 if (flip_y)
106 window_rect.set_y(surface_size.height() - viewport_rect.bottom());
107 frame->window_matrix = window_matrix(window_rect.x(),
108 window_rect.y(),
109 window_rect.width(),
110 window_rect.height());
111 SetDrawViewport(window_rect);
112
113 current_draw_rect_ = draw_rect;
114 current_viewport_rect_ = viewport_rect;
115 current_surface_size_ = surface_size;
116 }
117
MoveFromDrawToWindowSpace(const gfx::Rect & draw_rect) const118 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
119 const gfx::Rect& draw_rect) const {
120 gfx::Rect window_rect = draw_rect;
121 window_rect -= current_draw_rect_.OffsetFromOrigin();
122 window_rect += current_viewport_rect_.OffsetFromOrigin();
123 if (FlippedFramebuffer())
124 window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
125 return window_rect;
126 }
127
DirectRenderer(RendererClient * client,const LayerTreeSettings * settings,OutputSurface * output_surface,ResourceProvider * resource_provider)128 DirectRenderer::DirectRenderer(RendererClient* client,
129 const LayerTreeSettings* settings,
130 OutputSurface* output_surface,
131 ResourceProvider* resource_provider)
132 : Renderer(client, settings),
133 output_surface_(output_surface),
134 resource_provider_(resource_provider),
135 overlay_processor_(
136 new OverlayProcessor(output_surface, resource_provider)) {
137 overlay_processor_->Initialize();
138 }
139
~DirectRenderer()140 DirectRenderer::~DirectRenderer() {}
141
SetEnlargePassTextureAmountForTesting(const gfx::Vector2d & amount)142 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
143 const gfx::Vector2d& amount) {
144 enlarge_pass_texture_amount_ = amount;
145 }
146
DecideRenderPassAllocationsForFrame(const RenderPassList & render_passes_in_draw_order)147 void DirectRenderer::DecideRenderPassAllocationsForFrame(
148 const RenderPassList& render_passes_in_draw_order) {
149 if (!resource_provider_)
150 return;
151
152 base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
153 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
154 render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
155 render_passes_in_draw_order[i]->id,
156 RenderPassTextureSize(render_passes_in_draw_order[i])));
157
158 std::vector<RenderPass::Id> passes_to_delete;
159 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
160 pass_iter;
161 for (pass_iter = render_pass_textures_.begin();
162 pass_iter != render_pass_textures_.end();
163 ++pass_iter) {
164 base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
165 render_passes_in_frame.find(pass_iter->first);
166 if (it == render_passes_in_frame.end()) {
167 passes_to_delete.push_back(pass_iter->first);
168 continue;
169 }
170
171 gfx::Size required_size = it->second;
172 ScopedResource* texture = pass_iter->second;
173 DCHECK(texture);
174
175 bool size_appropriate = texture->size().width() >= required_size.width() &&
176 texture->size().height() >= required_size.height();
177 if (texture->id() && !size_appropriate)
178 texture->Free();
179 }
180
181 // Delete RenderPass textures from the previous frame that will not be used
182 // again.
183 for (size_t i = 0; i < passes_to_delete.size(); ++i)
184 render_pass_textures_.erase(passes_to_delete[i]);
185
186 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
187 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
188 scoped_ptr<ScopedResource> texture =
189 ScopedResource::Create(resource_provider_);
190 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
191 texture.Pass());
192 }
193 }
194 }
195
DrawFrame(RenderPassList * render_passes_in_draw_order,float device_scale_factor,const gfx::Rect & device_viewport_rect,const gfx::Rect & device_clip_rect,bool disable_picture_quad_image_filtering)196 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
197 float device_scale_factor,
198 const gfx::Rect& device_viewport_rect,
199 const gfx::Rect& device_clip_rect,
200 bool disable_picture_quad_image_filtering) {
201 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
202 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
203 render_passes_in_draw_order->size());
204
205 const RenderPass* root_render_pass = render_passes_in_draw_order->back();
206 DCHECK(root_render_pass);
207
208 DrawingFrame frame;
209 frame.root_render_pass = root_render_pass;
210 frame.root_damage_rect = Capabilities().using_partial_swap
211 ? root_render_pass->damage_rect
212 : root_render_pass->output_rect;
213 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
214 frame.device_viewport_rect = device_viewport_rect;
215 frame.device_clip_rect = device_clip_rect;
216 frame.disable_picture_quad_image_filtering =
217 disable_picture_quad_image_filtering;
218
219 overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
220 &frame.overlay_list);
221
222 EnsureBackbuffer();
223
224 // Only reshape when we know we are going to draw. Otherwise, the reshape
225 // can leave the window at the wrong size if we never draw and the proper
226 // viewport size is never set.
227 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
228
229 BeginDrawingFrame(&frame);
230 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
231 RenderPass* pass = render_passes_in_draw_order->at(i);
232 DrawRenderPass(&frame, pass);
233
234 for (ScopedPtrVector<CopyOutputRequest>::iterator it =
235 pass->copy_requests.begin();
236 it != pass->copy_requests.end();
237 ++it) {
238 if (i > 0) {
239 // Doing a readback is destructive of our state on Mac, so make sure
240 // we restore the state between readbacks. http://crbug.com/99393.
241 UseRenderPass(&frame, pass);
242 }
243 CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
244 }
245 }
246 FinishDrawingFrame(&frame);
247
248 render_passes_in_draw_order->clear();
249 }
250
ComputeScissorRectForRenderPass(const DrawingFrame * frame)251 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
252 const DrawingFrame* frame) {
253 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
254
255 if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
256 !frame->current_render_pass->copy_requests.empty())
257 return render_pass_scissor;
258
259 gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
260 if (frame->current_render_pass->transform_to_root_target.GetInverse(
261 &inverse_transform)) {
262 // Only intersect inverse-projected damage if the transform is invertible.
263 gfx::Rect damage_rect_in_render_pass_space =
264 MathUtil::ProjectEnclosingClippedRect(inverse_transform,
265 frame->root_damage_rect);
266 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
267 }
268
269 return render_pass_scissor;
270 }
271
NeedDeviceClip(const DrawingFrame * frame) const272 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
273 if (frame->current_render_pass != frame->root_render_pass)
274 return false;
275
276 return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
277 }
278
DeviceClipRectInWindowSpace(const DrawingFrame * frame) const279 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
280 const {
281 gfx::Rect device_clip_rect = frame->device_clip_rect;
282 if (FlippedFramebuffer())
283 device_clip_rect.set_y(current_surface_size_.height() -
284 device_clip_rect.bottom());
285 return device_clip_rect;
286 }
287
SetScissorStateForQuad(const DrawingFrame * frame,const DrawQuad & quad)288 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
289 const DrawQuad& quad) {
290 if (quad.isClipped()) {
291 SetScissorTestRectInDrawSpace(frame, quad.clipRect());
292 return;
293 }
294 if (NeedDeviceClip(frame)) {
295 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
296 return;
297 }
298
299 EnsureScissorTestDisabled();
300 }
301
SetScissorStateForQuadWithRenderPassScissor(const DrawingFrame * frame,const DrawQuad & quad,const gfx::Rect & render_pass_scissor,bool * should_skip_quad)302 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
303 const DrawingFrame* frame,
304 const DrawQuad& quad,
305 const gfx::Rect& render_pass_scissor,
306 bool* should_skip_quad) {
307 gfx::Rect quad_scissor_rect = render_pass_scissor;
308
309 if (quad.isClipped())
310 quad_scissor_rect.Intersect(quad.clipRect());
311
312 if (quad_scissor_rect.IsEmpty()) {
313 *should_skip_quad = true;
314 return;
315 }
316
317 *should_skip_quad = false;
318 SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
319 }
320
SetScissorTestRectInDrawSpace(const DrawingFrame * frame,const gfx::Rect & draw_space_rect)321 void DirectRenderer::SetScissorTestRectInDrawSpace(
322 const DrawingFrame* frame,
323 const gfx::Rect& draw_space_rect) {
324 gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
325 if (NeedDeviceClip(frame))
326 window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
327 SetScissorTestRect(window_space_rect);
328 }
329
FinishDrawingQuadList()330 void DirectRenderer::FinishDrawingQuadList() {}
331
DrawRenderPass(DrawingFrame * frame,const RenderPass * render_pass)332 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
333 const RenderPass* render_pass) {
334 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
335 if (!UseRenderPass(frame, render_pass))
336 return;
337
338 bool using_scissor_as_optimization = Capabilities().using_partial_swap;
339 gfx::Rect render_pass_scissor;
340 bool draw_rect_covers_full_surface = true;
341 if (frame->current_render_pass == frame->root_render_pass &&
342 !frame->device_viewport_rect.Contains(
343 gfx::Rect(output_surface_->SurfaceSize())))
344 draw_rect_covers_full_surface = false;
345
346 if (using_scissor_as_optimization) {
347 render_pass_scissor = ComputeScissorRectForRenderPass(frame);
348 SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
349 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
350 draw_rect_covers_full_surface = false;
351 }
352
353 if (frame->current_render_pass != frame->root_render_pass ||
354 settings_->should_clear_root_render_pass) {
355 if (NeedDeviceClip(frame)) {
356 SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
357 draw_rect_covers_full_surface = false;
358 } else if (!using_scissor_as_optimization) {
359 EnsureScissorTestDisabled();
360 }
361
362 bool has_external_stencil_test =
363 output_surface_->HasExternalStencilTest() &&
364 frame->current_render_pass == frame->root_render_pass;
365
366 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
367 ClearFramebuffer(frame, has_external_stencil_test);
368 }
369
370 const QuadList& quad_list = render_pass->quad_list;
371 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
372 it != quad_list.BackToFrontEnd();
373 ++it) {
374 const DrawQuad& quad = *(*it);
375 bool should_skip_quad = false;
376
377 if (using_scissor_as_optimization) {
378 SetScissorStateForQuadWithRenderPassScissor(
379 frame, quad, render_pass_scissor, &should_skip_quad);
380 } else {
381 SetScissorStateForQuad(frame, quad);
382 }
383
384 if (!should_skip_quad)
385 DoDrawQuad(frame, *it);
386 }
387 FinishDrawingQuadList();
388 }
389
UseRenderPass(DrawingFrame * frame,const RenderPass * render_pass)390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
391 const RenderPass* render_pass) {
392 frame->current_render_pass = render_pass;
393 frame->current_texture = NULL;
394
395 if (render_pass == frame->root_render_pass) {
396 BindFramebufferToOutputSurface(frame);
397 InitializeViewport(frame,
398 render_pass->output_rect,
399 frame->device_viewport_rect,
400 output_surface_->SurfaceSize());
401 return true;
402 }
403
404 ScopedResource* texture = render_pass_textures_.get(render_pass->id);
405 DCHECK(texture);
406
407 gfx::Size size = RenderPassTextureSize(render_pass);
408 size.Enlarge(enlarge_pass_texture_amount_.x(),
409 enlarge_pass_texture_amount_.y());
410 if (!texture->id())
411 texture->Allocate(
412 size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888);
413 DCHECK(texture->id());
414
415 return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
416 }
417
HasAllocatedResourcesForTesting(RenderPass::Id id) const418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
419 const {
420 ScopedResource* texture = render_pass_textures_.get(id);
421 return texture && texture->id();
422 }
423
424 // static
RenderPassTextureSize(const RenderPass * render_pass)425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
426 return render_pass->output_rect.size();
427 }
428
429 } // namespace cc
430