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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/resources/image_layer_updater.h"
6 #include "cc/resources/prioritized_resource.h"
7 #include "cc/resources/resource_update_queue.h"
8 
9 namespace cc {
10 
Resource(ImageLayerUpdater * updater,scoped_ptr<PrioritizedResource> texture)11 ImageLayerUpdater::Resource::Resource(ImageLayerUpdater* updater,
12                                       scoped_ptr<PrioritizedResource> texture)
13     : LayerUpdater::Resource(texture.Pass()), updater_(updater) {}
14 
~Resource()15 ImageLayerUpdater::Resource::~Resource() {}
16 
Update(ResourceUpdateQueue * queue,const gfx::Rect & source_rect,const gfx::Vector2d & dest_offset,bool partial_update)17 void ImageLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
18                                          const gfx::Rect& source_rect,
19                                          const gfx::Vector2d& dest_offset,
20                                          bool partial_update) {
21   updater_->UpdateTexture(
22       queue, texture(), source_rect, dest_offset, partial_update);
23 }
24 
25 // static
Create()26 scoped_refptr<ImageLayerUpdater> ImageLayerUpdater::Create() {
27   return make_scoped_refptr(new ImageLayerUpdater());
28 }
29 
CreateResource(PrioritizedResourceManager * manager)30 scoped_ptr<LayerUpdater::Resource> ImageLayerUpdater::CreateResource(
31     PrioritizedResourceManager* manager) {
32   return scoped_ptr<LayerUpdater::Resource>(
33       new Resource(this, PrioritizedResource::Create(manager)));
34 }
35 
UpdateTexture(ResourceUpdateQueue * queue,PrioritizedResource * texture,const gfx::Rect & source_rect,const gfx::Vector2d & dest_offset,bool partial_update)36 void ImageLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue,
37                                       PrioritizedResource* texture,
38                                       const gfx::Rect& source_rect,
39                                       const gfx::Vector2d& dest_offset,
40                                       bool partial_update) {
41   // Source rect should never go outside the image pixels, even if this
42   // is requested because the texture extends outside the image.
43   gfx::Rect clipped_source_rect = source_rect;
44   gfx::Rect image_rect = gfx::Rect(0, 0, bitmap_.width(), bitmap_.height());
45   clipped_source_rect.Intersect(image_rect);
46 
47   gfx::Vector2d clipped_dest_offset =
48       dest_offset +
49       gfx::Vector2d(clipped_source_rect.origin() - source_rect.origin());
50 
51   ResourceUpdate upload = ResourceUpdate::Create(
52       texture, &bitmap_, image_rect, clipped_source_rect, clipped_dest_offset);
53   if (partial_update)
54     queue->AppendPartialUpload(upload);
55   else
56     queue->AppendFullUpload(upload);
57 }
58 
SetBitmap(const SkBitmap & bitmap)59 void ImageLayerUpdater::SetBitmap(const SkBitmap& bitmap) {
60   DCHECK(bitmap.pixelRef());
61   bitmap_ = bitmap;
62 }
63 
UsingBitmap(const SkBitmap & bitmap) const64 bool ImageLayerUpdater::UsingBitmap(const SkBitmap& bitmap) const {
65   return bitmap.pixelRef() == bitmap_.pixelRef();
66 }
67 
68 }  // namespace cc
69