1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_ 6 #define CC_TREES_OCCLUSION_TRACKER_H_ 7 8 #include <vector> 9 10 #include "base/basictypes.h" 11 #include "cc/base/cc_export.h" 12 #include "cc/base/region.h" 13 #include "cc/layers/layer_iterator.h" 14 #include "ui/gfx/rect.h" 15 16 namespace cc { 17 class LayerImpl; 18 class RenderSurfaceImpl; 19 class Layer; 20 class RenderSurface; 21 22 // This class is used to track occlusion of layers while traversing them in a 23 // front-to-back order. As each layer is visited, one of the methods in this 24 // class is called to notify it about the current target surface. Then, 25 // occlusion in the content space of the current layer may be queried, via 26 // methods such as Occluded() and UnoccludedContentRect(). If the current layer 27 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also 28 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, 29 // once finished with the layer, occlusion behind the layer should be marked by 30 // calling MarkOccludedBehindLayer(). 31 template <typename LayerType> 32 class CC_EXPORT OcclusionTracker { 33 public: 34 explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect); 35 ~OcclusionTracker(); 36 37 // Called at the beginning of each step in the LayerIterator's front-to-back 38 // traversal. 39 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator); 40 // Called at the end of each step in the LayerIterator's front-to-back 41 // traversal. 42 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator); 43 44 // Returns true if the given rect in content space for a layer is fully 45 // occluded in either screen space or the layer's target surface. 46 // |render_target| is the contributing layer's render target, and 47 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that. 48 bool Occluded(const LayerType* render_target, 49 const gfx::Rect& content_rect, 50 const gfx::Transform& draw_transform) const; 51 52 // Gives an unoccluded sub-rect of |content_rect| in the content space of a 53 // layer. Used when considering occlusion for a layer that paints/draws 54 // something. |render_target| is the contributing layer's render target, and 55 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that. 56 gfx::Rect UnoccludedContentRect(const gfx::Rect& content_rect, 57 const gfx::Transform& draw_transform) const; 58 59 // Gives an unoccluded sub-rect of |content_rect| in the content space of the 60 // render_target owned by the layer. Used when considering occlusion for a 61 // contributing surface that is rendering into another target. 62 gfx::Rect UnoccludedContributingSurfaceContentRect( 63 const gfx::Rect& content_rect, 64 const gfx::Transform& draw_transform) const; 65 66 // Gives the region of the screen that is not occluded by something opaque. ComputeVisibleRegionInScreen()67 Region ComputeVisibleRegionInScreen() const { 68 DCHECK(!stack_.back().target->parent()); 69 return SubtractRegions(screen_space_clip_rect_, 70 stack_.back().occlusion_from_inside_target); 71 } 72 set_minimum_tracking_size(const gfx::Size & size)73 void set_minimum_tracking_size(const gfx::Size& size) { 74 minimum_tracking_size_ = size; 75 } 76 77 // The following is used for visualization purposes. set_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)78 void set_occluding_screen_space_rects_container( 79 std::vector<gfx::Rect>* rects) { 80 occluding_screen_space_rects_ = rects; 81 } set_non_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)82 void set_non_occluding_screen_space_rects_container( 83 std::vector<gfx::Rect>* rects) { 84 non_occluding_screen_space_rects_ = rects; 85 } 86 87 protected: 88 struct StackObject { StackObjectStackObject89 StackObject() : target(0) {} StackObjectStackObject90 explicit StackObject(const LayerType* target) : target(target) {} 91 const LayerType* target; 92 Region occlusion_from_outside_target; 93 Region occlusion_from_inside_target; 94 }; 95 96 // The stack holds occluded regions for subtrees in the 97 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply 98 // a mask to it, but not to the parts outside the subtree. 99 // - The first time we see a new subtree under a target, we add that target to 100 // the top of the stack. This can happen as a layer representing itself, or as 101 // a target surface. 102 // - When we visit a target surface, we apply its mask to its subtree, which 103 // is at the top of the stack. 104 // - When we visit a layer representing itself, we add its occlusion to the 105 // current subtree, which is at the top of the stack. 106 // - When we visit a layer representing a contributing surface, the current 107 // target will never be the top of the stack since we just came from the 108 // contributing surface. 109 // We merge the occlusion at the top of the stack with the new current 110 // subtree. This new target is pushed onto the stack if not already there. 111 std::vector<StackObject> stack_; 112 113 private: 114 // Called when visiting a layer representing itself. If the target was not 115 // already current, then this indicates we have entered a new surface subtree. 116 void EnterRenderTarget(const LayerType* new_target); 117 118 // Called when visiting a layer representing a target surface. This indicates 119 // we have visited all the layers within the surface, and we may perform any 120 // surface-wide operations. 121 void FinishedRenderTarget(const LayerType* finished_target); 122 123 // Called when visiting a layer representing a contributing surface. This 124 // indicates that we are leaving our current surface, and entering the new 125 // one. We then perform any operations required for merging results from the 126 // child subtree into its parent. 127 void LeaveToRenderTarget(const LayerType* new_target); 128 129 // Add the layer's occlusion to the tracked state. 130 void MarkOccludedBehindLayer(const LayerType* layer); 131 132 gfx::Rect screen_space_clip_rect_; 133 gfx::Size minimum_tracking_size_; 134 135 // This is used for visualizing the occlusion tracking process. 136 std::vector<gfx::Rect>* occluding_screen_space_rects_; 137 std::vector<gfx::Rect>* non_occluding_screen_space_rects_; 138 139 DISALLOW_COPY_AND_ASSIGN(OcclusionTracker); 140 }; 141 142 #if !defined(COMPILER_MSVC) 143 extern template class OcclusionTracker<Layer>; 144 extern template class OcclusionTracker<LayerImpl>; 145 #endif 146 147 } // namespace cc 148 149 #endif // CC_TREES_OCCLUSION_TRACKER_H_ 150