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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
7 
8 #include <vector>
9 
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "ui/gfx/rect.h"
15 
16 namespace cc {
17 class LayerImpl;
18 class RenderSurfaceImpl;
19 class Layer;
20 class RenderSurface;
21 
22 // This class is used to track occlusion of layers while traversing them in a
23 // front-to-back order. As each layer is visited, one of the methods in this
24 // class is called to notify it about the current target surface. Then,
25 // occlusion in the content space of the current layer may be queried, via
26 // methods such as Occluded() and UnoccludedContentRect(). If the current layer
27 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also
28 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
29 // once finished with the layer, occlusion behind the layer should be marked by
30 // calling MarkOccludedBehindLayer().
31 template <typename LayerType>
32 class CC_EXPORT OcclusionTracker {
33  public:
34   explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect);
35   ~OcclusionTracker();
36 
37   // Called at the beginning of each step in the LayerIterator's front-to-back
38   // traversal.
39   void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
40   // Called at the end of each step in the LayerIterator's front-to-back
41   // traversal.
42   void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
43 
44   // Returns true if the given rect in content space for a layer is fully
45   // occluded in either screen space or the layer's target surface.
46   // |render_target| is the contributing layer's render target, and
47   // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
48   bool Occluded(const LayerType* render_target,
49                 const gfx::Rect& content_rect,
50                 const gfx::Transform& draw_transform) const;
51 
52   // Gives an unoccluded sub-rect of |content_rect| in the content space of a
53   // layer. Used when considering occlusion for a layer that paints/draws
54   // something. |render_target| is the contributing layer's render target, and
55   // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
56   gfx::Rect UnoccludedContentRect(const gfx::Rect& content_rect,
57                                   const gfx::Transform& draw_transform) const;
58 
59   // Gives an unoccluded sub-rect of |content_rect| in the content space of the
60   // render_target owned by the layer. Used when considering occlusion for a
61   // contributing surface that is rendering into another target.
62   gfx::Rect UnoccludedContributingSurfaceContentRect(
63       const gfx::Rect& content_rect,
64       const gfx::Transform& draw_transform) const;
65 
66   // Gives the region of the screen that is not occluded by something opaque.
ComputeVisibleRegionInScreen()67   Region ComputeVisibleRegionInScreen() const {
68     DCHECK(!stack_.back().target->parent());
69     return SubtractRegions(screen_space_clip_rect_,
70                            stack_.back().occlusion_from_inside_target);
71   }
72 
set_minimum_tracking_size(const gfx::Size & size)73   void set_minimum_tracking_size(const gfx::Size& size) {
74     minimum_tracking_size_ = size;
75   }
76 
77   // The following is used for visualization purposes.
set_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)78   void set_occluding_screen_space_rects_container(
79       std::vector<gfx::Rect>* rects) {
80     occluding_screen_space_rects_ = rects;
81   }
set_non_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)82   void set_non_occluding_screen_space_rects_container(
83       std::vector<gfx::Rect>* rects) {
84     non_occluding_screen_space_rects_ = rects;
85   }
86 
87  protected:
88   struct StackObject {
StackObjectStackObject89     StackObject() : target(0) {}
StackObjectStackObject90     explicit StackObject(const LayerType* target) : target(target) {}
91     const LayerType* target;
92     Region occlusion_from_outside_target;
93     Region occlusion_from_inside_target;
94   };
95 
96   // The stack holds occluded regions for subtrees in the
97   // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
98   // a mask to it, but not to the parts outside the subtree.
99   // - The first time we see a new subtree under a target, we add that target to
100   // the top of the stack. This can happen as a layer representing itself, or as
101   // a target surface.
102   // - When we visit a target surface, we apply its mask to its subtree, which
103   // is at the top of the stack.
104   // - When we visit a layer representing itself, we add its occlusion to the
105   // current subtree, which is at the top of the stack.
106   // - When we visit a layer representing a contributing surface, the current
107   // target will never be the top of the stack since we just came from the
108   // contributing surface.
109   // We merge the occlusion at the top of the stack with the new current
110   // subtree. This new target is pushed onto the stack if not already there.
111   std::vector<StackObject> stack_;
112 
113  private:
114   // Called when visiting a layer representing itself. If the target was not
115   // already current, then this indicates we have entered a new surface subtree.
116   void EnterRenderTarget(const LayerType* new_target);
117 
118   // Called when visiting a layer representing a target surface. This indicates
119   // we have visited all the layers within the surface, and we may perform any
120   // surface-wide operations.
121   void FinishedRenderTarget(const LayerType* finished_target);
122 
123   // Called when visiting a layer representing a contributing surface. This
124   // indicates that we are leaving our current surface, and entering the new
125   // one. We then perform any operations required for merging results from the
126   // child subtree into its parent.
127   void LeaveToRenderTarget(const LayerType* new_target);
128 
129   // Add the layer's occlusion to the tracked state.
130   void MarkOccludedBehindLayer(const LayerType* layer);
131 
132   gfx::Rect screen_space_clip_rect_;
133   gfx::Size minimum_tracking_size_;
134 
135   // This is used for visualizing the occlusion tracking process.
136   std::vector<gfx::Rect>* occluding_screen_space_rects_;
137   std::vector<gfx::Rect>* non_occluding_screen_space_rects_;
138 
139   DISALLOW_COPY_AND_ASSIGN(OcclusionTracker);
140 };
141 
142 #if !defined(COMPILER_MSVC)
143 extern template class OcclusionTracker<Layer>;
144 extern template class OcclusionTracker<LayerImpl>;
145 #endif
146 
147 }  // namespace cc
148 
149 #endif  // CC_TREES_OCCLUSION_TRACKER_H_
150