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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
7 
8 #include <deque>
9 #include <string>
10 
11 #include "base/id_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/process/process.h"
17 #include "build/build_config.h"
18 #include "content/common/gpu/gpu_command_buffer_stub.h"
19 #include "content/common/gpu/gpu_memory_manager.h"
20 #include "content/common/gpu/gpu_result_codes.h"
21 #include "content/common/message_router.h"
22 #include "ipc/ipc_sync_channel.h"
23 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/size.h"
25 #include "ui/gl/gl_share_group.h"
26 #include "ui/gl/gpu_preference.h"
27 
28 struct GPUCreateCommandBufferConfig;
29 
30 namespace base {
31 class MessageLoopProxy;
32 class WaitableEvent;
33 }
34 
35 namespace gpu {
36 class PreemptionFlag;
37 namespace gles2 {
38 class ImageManager;
39 }
40 }
41 
42 namespace IPC {
43 class MessageFilter;
44 }
45 
46 namespace content {
47 class DevToolsGpuAgent;
48 class GpuChannelManager;
49 class GpuChannelMessageFilter;
50 class GpuWatchdog;
51 
52 // Encapsulates an IPC channel between the GPU process and one renderer
53 // process. On the renderer side there's a corresponding GpuChannelHost.
54 class GpuChannel : public IPC::Listener, public IPC::Sender {
55  public:
56   // Takes ownership of the renderer process handle.
57   GpuChannel(GpuChannelManager* gpu_channel_manager,
58              GpuWatchdog* watchdog,
59              gfx::GLShareGroup* share_group,
60              gpu::gles2::MailboxManager* mailbox_manager,
61              int client_id,
62              bool software);
63   virtual ~GpuChannel();
64 
65   void Init(base::MessageLoopProxy* io_message_loop,
66             base::WaitableEvent* shutdown_event);
67 
68   // Get the GpuChannelManager that owns this channel.
gpu_channel_manager()69   GpuChannelManager* gpu_channel_manager() const {
70     return gpu_channel_manager_;
71   }
72 
73   // Returns the name of the associated IPC channel.
74   std::string GetChannelName();
75 
76 #if defined(OS_POSIX)
77   int TakeRendererFileDescriptor();
78 #endif  // defined(OS_POSIX)
79 
renderer_pid()80   base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }
81 
client_id()82   int client_id() const { return client_id_; }
83 
io_message_loop()84   scoped_refptr<base::MessageLoopProxy> io_message_loop() const {
85     return io_message_loop_;
86   }
87 
88   // IPC::Listener implementation:
89   virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
90   virtual void OnChannelError() OVERRIDE;
91 
92   // IPC::Sender implementation:
93   virtual bool Send(IPC::Message* msg) OVERRIDE;
94 
95   // Requeue the message that is currently being processed to the beginning of
96   // the queue. Used when the processing of a message gets aborted because of
97   // unscheduling conditions.
98   void RequeueMessage();
99 
100   // This is called when a command buffer transitions from the unscheduled
101   // state to the scheduled state, which potentially means the channel
102   // transitions from the unscheduled to the scheduled state. When this occurs
103   // deferred IPC messaged are handled.
104   void OnScheduled();
105 
106   // This is called when a command buffer transitions between scheduled and
107   // descheduled states. When any stub is descheduled, we stop preempting
108   // other channels.
109   void StubSchedulingChanged(bool scheduled);
110 
111   CreateCommandBufferResult CreateViewCommandBuffer(
112       const gfx::GLSurfaceHandle& window,
113       int32 surface_id,
114       const GPUCreateCommandBufferConfig& init_params,
115       int32 route_id);
116 
117   void CreateImage(
118       gfx::PluginWindowHandle window,
119       int32 image_id,
120       gfx::Size* size);
121   void DeleteImage(int32 image_id);
122 
share_group()123   gfx::GLShareGroup* share_group() const { return share_group_.get(); }
124 
125   GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
126 
127   void LoseAllContexts();
128   void MarkAllContextsLost();
129 
130   // Called to add a listener for a particular message routing ID.
131   // Returns true if succeeded.
132   bool AddRoute(int32 route_id, IPC::Listener* listener);
133 
134   // Called to remove a listener for a particular message routing ID.
135   void RemoveRoute(int32 route_id);
136 
137   gpu::PreemptionFlag* GetPreemptionFlag();
138 
handle_messages_scheduled()139   bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
messages_processed()140   uint64 messages_processed() const { return messages_processed_; }
141 
142   // If |preemption_flag->IsSet()|, any stub on this channel
143   // should stop issuing GL commands. Setting this to NULL stops deferral.
144   void SetPreemptByFlag(
145       scoped_refptr<gpu::PreemptionFlag> preemption_flag);
146 
147   void CacheShader(const std::string& key, const std::string& shader);
148 
149   void AddFilter(IPC::MessageFilter* filter);
150   void RemoveFilter(IPC::MessageFilter* filter);
151 
152   uint64 GetMemoryUsage();
153 
154  private:
155   friend class GpuChannelMessageFilter;
156 
157   void OnDestroy();
158 
159   bool OnControlMessageReceived(const IPC::Message& msg);
160 
161   void HandleMessage();
162 
163   // Message handlers.
164   void OnCreateOffscreenCommandBuffer(
165       const gfx::Size& size,
166       const GPUCreateCommandBufferConfig& init_params,
167       int32 route_id,
168       bool* succeeded);
169   void OnDestroyCommandBuffer(int32 route_id);
170   void OnDevToolsStartEventsRecording(int32 route_id, bool* succeeded);
171   void OnDevToolsStopEventsRecording();
172 
173   // Decrement the count of unhandled IPC messages and defer preemption.
174   void MessageProcessed();
175 
176   // The lifetime of objects of this class is managed by a GpuChannelManager.
177   // The GpuChannelManager destroy all the GpuChannels that they own when they
178   // are destroyed. So a raw pointer is safe.
179   GpuChannelManager* gpu_channel_manager_;
180 
181   scoped_ptr<IPC::SyncChannel> channel_;
182 
183   uint64 messages_processed_;
184 
185   // Whether the processing of IPCs on this channel is stalled and we should
186   // preempt other GpuChannels.
187   scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
188 
189   // If non-NULL, all stubs on this channel should stop processing GL
190   // commands (via their GpuScheduler) when preempted_flag_->IsSet()
191   scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
192 
193   std::deque<IPC::Message*> deferred_messages_;
194 
195   // The id of the client who is on the other side of the channel.
196   int client_id_;
197 
198   // Uniquely identifies the channel within this GPU process.
199   std::string channel_id_;
200 
201   // Used to implement message routing functionality to CommandBuffer objects
202   MessageRouter router_;
203 
204   // The share group that all contexts associated with a particular renderer
205   // process use.
206   scoped_refptr<gfx::GLShareGroup> share_group_;
207 
208   scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
209   scoped_refptr<gpu::gles2::ImageManager> image_manager_;
210 
211   typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
212   StubMap stubs_;
213 
214   bool log_messages_;  // True if we should log sent and received messages.
215   gpu::gles2::DisallowedFeatures disallowed_features_;
216   GpuWatchdog* watchdog_;
217   bool software_;
218   bool handle_messages_scheduled_;
219   IPC::Message* currently_processing_message_;
220 
221   base::WeakPtrFactory<GpuChannel> weak_factory_;
222 
223   scoped_refptr<GpuChannelMessageFilter> filter_;
224   scoped_refptr<base::MessageLoopProxy> io_message_loop_;
225   scoped_ptr<DevToolsGpuAgent> devtools_gpu_agent_;
226 
227   size_t num_stubs_descheduled_;
228 
229   DISALLOW_COPY_AND_ASSIGN(GpuChannel);
230 };
231 
232 }  // namespace content
233 
234 #endif  // CONTENT_COMMON_GPU_GPU_CHANNEL_H_
235