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1/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6/**
7 * This file defines the <code>PPB_Audio</code> interface, which provides
8 * realtime stereo audio streaming capabilities.
9 */
10
11label Chrome {
12  M14 = 1.0,
13  M31 = 1.1
14};
15
16/**
17 * <code>PPB_Audio_Callback</code> defines the type of an audio callback
18 * function used to fill the audio buffer with data. Please see the
19 * Create() function in the <code>PPB_Audio</code> interface for
20 * more details on this callback.
21 *
22 * @param[in] sample_buffer A buffer to fill with audio data.
23 * @param[in] buffer_size_in_bytes The size of the buffer in bytes.
24 * @param[in] latency How long before the audio data is to be presented.
25 * @param[inout] user_data An opaque pointer that was passed into
26 * <code>PPB_Audio.Create()</code>.
27 */
28typedef void PPB_Audio_Callback([out] mem_t sample_buffer,
29                                [in] uint32_t buffer_size_in_bytes,
30                                [in, version=1.1] PP_TimeDelta latency,
31                                [inout] mem_t user_data);
32
33/**
34 * The <code>PPB_Audio</code> interface contains pointers to several functions
35 * for handling audio resources. Refer to the
36 * <a href="/native-client/devguide/coding/audio.html">Audio</a>
37 * chapter in the Developer's Guide for information on using this interface.
38 * Please see descriptions for each <code>PPB_Audio</code> and
39 * <code>PPB_AudioConfig</code> function for more details. A C example using
40 * <code>PPB_Audio</code> and <code>PPB_AudioConfig</code> follows.
41 *
42 * <strong>Example: </strong>
43 *
44 * @code
45 * void audio_callback(void* sample_buffer,
46 *                     uint32_t buffer_size_in_bytes,
47 *                     void* user_data) {
48 *   ... quickly fill in the buffer with samples and return to caller ...
49 *  }
50 *
51 * ...Assume the application has cached the audio configuration interface in
52 * audio_config_interface and the audio interface in
53 * audio_interface...
54 *
55 * uint32_t count = audio_config_interface->RecommendSampleFrameCount(
56 *     PP_AUDIOSAMPLERATE_44100, 4096);
57 * PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit(
58 *     pp_instance, PP_AUDIOSAMPLERATE_44100, count);
59 * PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config,
60 *     audio_callback, NULL);
61 * audio_interface->StartPlayback(pp_audio);
62 *
63 * ...audio_callback() will now be periodically invoked on a separate thread...
64 * @endcode
65 */
66interface PPB_Audio {
67 /**
68  * Create() creates an audio resource. No sound will be heard until
69  * StartPlayback() is called. The callback is called with the buffer address
70  * and given user data whenever the buffer needs to be filled. From within the
71  * callback, you should not call <code>PPB_Audio</code> functions. The
72  * callback will be called on a different thread than the one which created
73  * the interface. For performance-critical applications (i.e. low-latency
74  * audio), the callback should avoid blocking or calling functions that can
75  * obtain locks, such as malloc. The layout and the size of the buffer passed
76  * to the audio callback will be determined by the device configuration and is
77  * specified in the <code>AudioConfig</code> documentation.
78  *
79  * @param[in] instance A <code>PP_Instance</code> identifying one instance
80  * of a module.
81  * @param[in] config A <code>PP_Resource</code> corresponding to an audio
82  * config resource.
83  * @param[in] audio_callback A <code>PPB_Audio_Callback</code> callback
84  * function that the browser calls when it needs more samples to play.
85  * @param[in] user_data A pointer to user data used in the callback function.
86  *
87  * @return A <code>PP_Resource</code> containing the audio resource if
88  * successful or 0 if the configuration cannot be honored or the callback is
89  * null.
90  */
91  PP_Resource Create(
92      [in] PP_Instance instance,
93      [in] PP_Resource config,
94      [in] PPB_Audio_Callback audio_callback,
95      [inout] mem_t user_data);
96
97  /**
98   * IsAudio() determines if the provided resource is an audio resource.
99   *
100   * @param[in] resource A <code>PP_Resource</code> corresponding to a generic
101   * resource.
102   *
103   * @return A <code>PP_Bool</code> containing containing <code>PP_TRUE</code>
104   * if the given resource is an Audio resource, otherwise
105   * <code>PP_FALSE</code>.
106   */
107  PP_Bool IsAudio(
108      [in] PP_Resource resource);
109
110  /**
111   * GetCurrrentConfig() returns an audio config resource for the given audio
112   * resource.
113   *
114   * @param[in] config A <code>PP_Resource</code> corresponding to an audio
115   * resource.
116   *
117   * @return A <code>PP_Resource</code> containing the audio config resource if
118   * successful.
119   */
120  PP_Resource GetCurrentConfig(
121      [in] PP_Resource audio);
122
123  /**
124   * StartPlayback() starts the playback of the audio resource and begins
125  * periodically calling the callback.
126   *
127   * @param[in] config A <code>PP_Resource</code> corresponding to an audio
128   * resource.
129   *
130   * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
131   * successful, otherwise <code>PP_FALSE</code>. Also returns
132   * <code>PP_TRUE</code> (and be a no-op) if called while playback is already
133   * in progress.
134   */
135  PP_Bool StartPlayback(
136      [in] PP_Resource audio);
137
138  /**
139   * StopPlayback() stops the playback of the audio resource.
140   *
141   * @param[in] config A <code>PP_Resource</code> corresponding to an audio
142   * resource.
143   *
144   * @return A <code>PP_Bool</code> containing <code>PP_TRUE</code> if
145   * successful, otherwise <code>PP_FALSE</code>. Also returns
146   * <code>PP_TRUE</code> (and is a no-op) if called while playback is already
147   * stopped. If a callback is in progress, StopPlayback() will block until the
148   * callback completes.
149   */
150  PP_Bool StopPlayback(
151      [in] PP_Resource audio);
152};
153
154