1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ppapi/proxy/ppapi_command_buffer_proxy.h"
6
7 #include "ppapi/proxy/ppapi_messages.h"
8 #include "ppapi/proxy/proxy_channel.h"
9 #include "ppapi/shared_impl/api_id.h"
10 #include "ppapi/shared_impl/host_resource.h"
11 #include "ppapi/shared_impl/proxy_lock.h"
12
13 namespace ppapi {
14 namespace proxy {
15
PpapiCommandBufferProxy(const ppapi::HostResource & resource,ProxyChannel * channel)16 PpapiCommandBufferProxy::PpapiCommandBufferProxy(
17 const ppapi::HostResource& resource,
18 ProxyChannel* channel)
19 : resource_(resource),
20 channel_(channel) {
21 }
22
~PpapiCommandBufferProxy()23 PpapiCommandBufferProxy::~PpapiCommandBufferProxy() {
24 // gpu::Buffers are no longer referenced, allowing shared memory objects to be
25 // deleted, closing the handle in this process.
26 }
27
Initialize()28 bool PpapiCommandBufferProxy::Initialize() {
29 return true;
30 }
31
GetLastState()32 gpu::CommandBuffer::State PpapiCommandBufferProxy::GetLastState() {
33 ppapi::ProxyLock::AssertAcquiredDebugOnly();
34 return last_state_;
35 }
36
GetLastToken()37 int32 PpapiCommandBufferProxy::GetLastToken() {
38 ppapi::ProxyLock::AssertAcquiredDebugOnly();
39 return last_state_.token;
40 }
41
Flush(int32 put_offset)42 void PpapiCommandBufferProxy::Flush(int32 put_offset) {
43 if (last_state_.error != gpu::error::kNoError)
44 return;
45
46 IPC::Message* message = new PpapiHostMsg_PPBGraphics3D_AsyncFlush(
47 ppapi::API_ID_PPB_GRAPHICS_3D, resource_, put_offset);
48
49 // Do not let a synchronous flush hold up this message. If this handler is
50 // deferred until after the synchronous flush completes, it will overwrite the
51 // cached last_state_ with out-of-date data.
52 message->set_unblock(true);
53 Send(message);
54 }
55
WaitForTokenInRange(int32 start,int32 end)56 void PpapiCommandBufferProxy::WaitForTokenInRange(int32 start, int32 end) {
57 if (last_state_.error != gpu::error::kNoError)
58 return;
59
60 bool success;
61 gpu::CommandBuffer::State state;
62 if (Send(new PpapiHostMsg_PPBGraphics3D_WaitForTokenInRange(
63 ppapi::API_ID_PPB_GRAPHICS_3D,
64 resource_,
65 start,
66 end,
67 &state,
68 &success)))
69 UpdateState(state, success);
70 }
71
WaitForGetOffsetInRange(int32 start,int32 end)72 void PpapiCommandBufferProxy::WaitForGetOffsetInRange(int32 start, int32 end) {
73 if (last_state_.error != gpu::error::kNoError)
74 return;
75
76 bool success;
77 gpu::CommandBuffer::State state;
78 if (Send(new PpapiHostMsg_PPBGraphics3D_WaitForGetOffsetInRange(
79 ppapi::API_ID_PPB_GRAPHICS_3D,
80 resource_,
81 start,
82 end,
83 &state,
84 &success)))
85 UpdateState(state, success);
86 }
87
SetGetBuffer(int32 transfer_buffer_id)88 void PpapiCommandBufferProxy::SetGetBuffer(int32 transfer_buffer_id) {
89 if (last_state_.error == gpu::error::kNoError) {
90 Send(new PpapiHostMsg_PPBGraphics3D_SetGetBuffer(
91 ppapi::API_ID_PPB_GRAPHICS_3D, resource_, transfer_buffer_id));
92 }
93 }
94
CreateTransferBuffer(size_t size,int32 * id)95 scoped_refptr<gpu::Buffer> PpapiCommandBufferProxy::CreateTransferBuffer(
96 size_t size,
97 int32* id) {
98 *id = -1;
99
100 if (last_state_.error != gpu::error::kNoError)
101 return NULL;
102
103 // Assuming we are in the renderer process, the service is responsible for
104 // duplicating the handle. This might not be true for NaCl.
105 ppapi::proxy::SerializedHandle handle(
106 ppapi::proxy::SerializedHandle::SHARED_MEMORY);
107 if (!Send(new PpapiHostMsg_PPBGraphics3D_CreateTransferBuffer(
108 ppapi::API_ID_PPB_GRAPHICS_3D, resource_, size, id, &handle))) {
109 return NULL;
110 }
111
112 if (*id <= 0 || !handle.is_shmem())
113 return NULL;
114
115 scoped_ptr<base::SharedMemory> shared_memory(
116 new base::SharedMemory(handle.shmem(), false));
117
118 // Map the shared memory on demand.
119 if (!shared_memory->memory()) {
120 if (!shared_memory->Map(handle.size())) {
121 *id = -1;
122 return NULL;
123 }
124 }
125
126 return gpu::MakeBufferFromSharedMemory(shared_memory.Pass(), handle.size());
127 }
128
DestroyTransferBuffer(int32 id)129 void PpapiCommandBufferProxy::DestroyTransferBuffer(int32 id) {
130 if (last_state_.error != gpu::error::kNoError)
131 return;
132
133 Send(new PpapiHostMsg_PPBGraphics3D_DestroyTransferBuffer(
134 ppapi::API_ID_PPB_GRAPHICS_3D, resource_, id));
135 }
136
Echo(const base::Closure & callback)137 void PpapiCommandBufferProxy::Echo(const base::Closure& callback) {
138 NOTREACHED();
139 }
140
CreateStreamTexture(uint32 texture_id)141 uint32 PpapiCommandBufferProxy::CreateStreamTexture(uint32 texture_id) {
142 NOTREACHED();
143 return 0;
144 }
145
InsertSyncPoint()146 uint32 PpapiCommandBufferProxy::InsertSyncPoint() {
147 uint32 sync_point = 0;
148 if (last_state_.error == gpu::error::kNoError) {
149 Send(new PpapiHostMsg_PPBGraphics3D_InsertSyncPoint(
150 ppapi::API_ID_PPB_GRAPHICS_3D, resource_, &sync_point));
151 }
152 return sync_point;
153 }
154
SignalSyncPoint(uint32 sync_point,const base::Closure & callback)155 void PpapiCommandBufferProxy::SignalSyncPoint(uint32 sync_point,
156 const base::Closure& callback) {
157 NOTREACHED();
158 }
159
SignalQuery(uint32 query,const base::Closure & callback)160 void PpapiCommandBufferProxy::SignalQuery(uint32 query,
161 const base::Closure& callback) {
162 NOTREACHED();
163 }
164
SetSurfaceVisible(bool visible)165 void PpapiCommandBufferProxy::SetSurfaceVisible(bool visible) {
166 NOTREACHED();
167 }
168
GetCapabilities()169 gpu::Capabilities PpapiCommandBufferProxy::GetCapabilities() {
170 // TODO(boliu): Need to implement this to use cc in Pepper. Tracked in
171 // crbug.com/325391.
172 return gpu::Capabilities();
173 }
174
CreateGpuMemoryBuffer(size_t width,size_t height,unsigned internalformat,unsigned usage,int32 * id)175 gfx::GpuMemoryBuffer* PpapiCommandBufferProxy::CreateGpuMemoryBuffer(
176 size_t width,
177 size_t height,
178 unsigned internalformat,
179 unsigned usage,
180 int32* id) {
181 NOTREACHED();
182 return NULL;
183 }
184
DestroyGpuMemoryBuffer(int32 id)185 void PpapiCommandBufferProxy::DestroyGpuMemoryBuffer(int32 id) {
186 NOTREACHED();
187 }
188
Send(IPC::Message * msg)189 bool PpapiCommandBufferProxy::Send(IPC::Message* msg) {
190 DCHECK(last_state_.error == gpu::error::kNoError);
191
192 if (channel_->Send(msg))
193 return true;
194
195 last_state_.error = gpu::error::kLostContext;
196 return false;
197 }
198
UpdateState(const gpu::CommandBuffer::State & state,bool success)199 void PpapiCommandBufferProxy::UpdateState(
200 const gpu::CommandBuffer::State& state,
201 bool success) {
202 // Handle wraparound. It works as long as we don't have more than 2B state
203 // updates in flight across which reordering occurs.
204 if (success) {
205 if (state.generation - last_state_.generation < 0x80000000U) {
206 last_state_ = state;
207 }
208 } else {
209 last_state_.error = gpu::error::kLostContext;
210 ++last_state_.generation;
211 }
212 }
213
214 } // namespace proxy
215 } // namespace ppapi
216