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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef PPAPI_UTILITY_GRAPHICS_PAINT_AGGREGATOR_H_
6 #define PPAPI_UTILITY_GRAPHICS_PAINT_AGGREGATOR_H_
7 
8 #include <stddef.h>
9 #include <vector>
10 
11 #include "ppapi/cpp/point.h"
12 #include "ppapi/cpp/rect.h"
13 
14 /// @file
15 /// This file defines the API to aggregate multiple invalidation and scroll
16 /// commands to produce a scroll and repaint sequence.
17 namespace pp {
18 
19 /// This class is responsible for aggregating multiple invalidation and scroll
20 /// commands to produce a scroll and repaint sequence. You can use this manually
21 /// to track your updates, but most applications will use the PaintManager to
22 /// additionally handle the necessary callbacks on top of the PaintAggregator
23 /// functionality.
24 ///
25 /// Refer to <code>http://code.google.com/p/ppapi/wiki/2DPaintingModel</code>
26 /// for further information.
27 class PaintAggregator {
28  public:
29   struct PaintUpdate {
30     /// Default constructor for creating an is_null() <code>PaintUpdate</code>
31     /// object.
32     PaintUpdate();
33 
34     /// Destructor.
35     ~PaintUpdate();
36 
37     /// True if there is a scroll applied. This indicates that the scroll delta
38     /// and scroll_rect are nonzero (just as a convenience).
39     bool has_scroll;
40 
41     /// The amount to scroll by. Either the X or Y may be nonzero to indicate a
42     /// scroll in that direction, but there will never be a scroll in both
43     /// directions at the same time (this will be converted to a paint of the
44     /// region instead).
45     ///
46     /// If there is no scroll, this will be (0, 0).
47     Point scroll_delta;
48 
49     /// The rectangle that should be scrolled by the scroll_delta. If there is
50     /// no scroll, this will be (0, 0, 0, 0). We only track one scroll command
51     /// at once. If there are multiple ones, they will be converted to
52     /// invalidates.
53     Rect scroll_rect;
54 
55     /// A list of all the individual dirty rectangles. This is an aggregated
56     /// list of all invalidate calls. Different rectangles may be unified to
57     /// produce a minimal list with no overlap that is more efficient to paint.
58     /// This list also contains the region exposed by any scroll command.
59     std::vector<Rect> paint_rects;
60 
61     /// The union of all paint_rects.
62     Rect paint_bounds;
63   };
64 
65   /// Default constructor.
66   PaintAggregator();
67 
68   /// Setter function setting the max ratio of paint rect area to scroll rect
69   /// area that we will tolerate before downgrading the scroll into a repaint.
70   ///
71   /// If the combined area of paint rects contained within the scroll
72   /// rect grows too large, then we might as well just treat
73   /// the scroll rect as a paint rect.
74   ///
75   /// @param[in] area The max ratio of paint rect area to scroll rect area that
76   /// we will tolerate before downgrading the scroll into a repaint.
set_max_redundant_paint_to_scroll_area(float area)77   void set_max_redundant_paint_to_scroll_area(float area) {
78     max_redundant_paint_to_scroll_area_ = area;
79   }
80 
81   /// Setter function for setting the maximum number of paint rects. If we
82   /// exceed this limit, then we'll start combining paint rects (see
83   /// CombinePaintRects). This limiting can be important since there is
84   /// typically some overhead in deciding what to paint. If your module is fast
85   /// at doing these computations, raise this threshold, if your module is
86   /// slow, lower it (probably requires some tuning to find the right value).
87   ///
88   /// @param[in] max_rects The maximum number of paint rects.
set_max_paint_rects(size_t max_rects)89   void set_max_paint_rects(size_t max_rects) {
90     max_paint_rects_ = max_rects;
91   }
92 
93   /// This function determines if there is a pending update. There is a
94   /// PendingUpdate if InvalidateRect or ScrollRect were called and
95   /// ClearPendingUpdate was not called.
96   ///
97   /// @return true if there is a pending update, otherwise false.
98   bool HasPendingUpdate() const;
99 
100   /// This function clears a pending update.
101   void ClearPendingUpdate();
102 
103   /// This function gets a pending update.
104   ///
105   /// @return A PaintUpdate containing the pending update.
106   PaintUpdate GetPendingUpdate() const;
107 
108   /// This function invalidates the rect so it will be repainted.
109   ///
110   /// @param[in] rect A rect to be repainted.
111   void InvalidateRect(const Rect& rect);
112 
113   /// This function adds a pending scroll update.
114   ///
115   /// @param[in] clip_rect The rect to scroll.
116   /// @param[in] amount A Point amount to scroll <code>rect</code>.
117   void ScrollRect(const Rect& clip_rect, const Point& amount);
118 
119  private:
120   // This structure is an internal version of PaintUpdate. It's different in
121   // two respects:
122   //
123   //  - The scroll damange (area exposed by the scroll operation, if any) is
124   //    maintained separately from the dirty rects generated by calling
125   //    InvalidateRect. We need to know this distinction for some operations.
126   //
127   //  - The paint bounds union is computed on the fly so we don't have to keep
128   //    a rectangle up-to-date as we do different operations.
129   class InternalPaintUpdate {
130    public:
131     InternalPaintUpdate();
132     ~InternalPaintUpdate();
133 
134     // Computes the rect damaged by scrolling within |scroll_rect| by
135     // |scroll_delta|. This rect must be repainted. It is not included in
136     // paint_rects or in the rect returned by GetPaintBounds.
137     Rect GetScrollDamage() const;
138 
139     // Returns the smallest rect containing all paint rects, not including the
140     // scroll damage rect.
141     Rect GetPaintBounds() const;
142 
143     Point scroll_delta;
144     Rect scroll_rect;
145 
146     // Does not include the scroll damage rect.
147     std::vector<Rect> paint_rects;
148   };
149 
150   Rect ScrollPaintRect(const Rect& paint_rect, const Point& amount) const;
151   bool ShouldInvalidateScrollRect(const Rect& rect) const;
152   void InvalidateScrollRect();
153   void CombinePaintRects();
154 
155   InternalPaintUpdate update_;
156 
157   // If the combined area of paint rects contained within the scroll rect grows
158   // too large, then we might as well just treat the scroll rect as a paint
159   // rect. This constant sets the max ratio of paint rect area to scroll rect
160   // area that we will tolerate before downgrading the scroll into a repaint.
161   float max_redundant_paint_to_scroll_area_;
162 
163   // The maximum number of paint rects. If we exceed this limit, then we'll
164   // start combining paint rects (see CombinePaintRects). This limiting can be
165   // important since there is typically some overhead in deciding what to
166   // paint. If your plugin is fast at doing these computations, raise this
167   // threshold, if your plugin is slow, lower it (probably requires some
168   // tuning to find the right value).
169   size_t max_paint_rects_;
170 };
171 
172 }  // namespace pp
173 
174 #endif  // PPAPI_UTILITY_PAINT_AGGREGATOR_H_
175