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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "remoting/protocol/connection_to_client.h"
6 
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/message_loop/message_loop_proxy.h"
10 #include "net/base/io_buffer.h"
11 #include "remoting/protocol/clipboard_stub.h"
12 #include "remoting/protocol/host_control_dispatcher.h"
13 #include "remoting/protocol/host_event_dispatcher.h"
14 #include "remoting/protocol/host_stub.h"
15 #include "remoting/protocol/input_stub.h"
16 
17 namespace remoting {
18 namespace protocol {
19 
ConnectionToClient(protocol::Session * session)20 ConnectionToClient::ConnectionToClient(protocol::Session* session)
21     : handler_(NULL),
22       clipboard_stub_(NULL),
23       host_stub_(NULL),
24       input_stub_(NULL),
25       session_(session) {
26   session_->SetEventHandler(this);
27 }
28 
~ConnectionToClient()29 ConnectionToClient::~ConnectionToClient() {
30 }
31 
SetEventHandler(EventHandler * event_handler)32 void ConnectionToClient::SetEventHandler(EventHandler* event_handler) {
33   DCHECK(CalledOnValidThread());
34   handler_ = event_handler;
35 }
36 
session()37 protocol::Session* ConnectionToClient::session() {
38   DCHECK(CalledOnValidThread());
39   return session_.get();
40 }
41 
Disconnect()42 void ConnectionToClient::Disconnect() {
43   DCHECK(CalledOnValidThread());
44 
45   CloseChannels();
46 
47   // This should trigger OnConnectionClosed() event and this object
48   // may be destroyed as the result.
49   session_->Close();
50 }
51 
UpdateSequenceNumber(int64 sequence_number)52 void ConnectionToClient::UpdateSequenceNumber(int64 sequence_number) {
53   DCHECK(CalledOnValidThread());
54   handler_->OnSequenceNumberUpdated(this, sequence_number);
55 }
56 
video_stub()57 VideoStub* ConnectionToClient::video_stub() {
58   DCHECK(CalledOnValidThread());
59   return video_writer_.get();
60 }
61 
audio_stub()62 AudioStub* ConnectionToClient::audio_stub() {
63   DCHECK(CalledOnValidThread());
64   return audio_writer_.get();
65 }
66 
67 // Return pointer to ClientStub.
client_stub()68 ClientStub* ConnectionToClient::client_stub() {
69   DCHECK(CalledOnValidThread());
70   return control_dispatcher_.get();
71 }
72 
set_clipboard_stub(protocol::ClipboardStub * clipboard_stub)73 void ConnectionToClient::set_clipboard_stub(
74     protocol::ClipboardStub* clipboard_stub) {
75   DCHECK(CalledOnValidThread());
76   clipboard_stub_ = clipboard_stub;
77 }
78 
clipboard_stub()79 ClipboardStub* ConnectionToClient::clipboard_stub() {
80   DCHECK(CalledOnValidThread());
81   return clipboard_stub_;
82 }
83 
set_host_stub(protocol::HostStub * host_stub)84 void ConnectionToClient::set_host_stub(protocol::HostStub* host_stub) {
85   DCHECK(CalledOnValidThread());
86   host_stub_ = host_stub;
87 }
88 
host_stub()89 HostStub* ConnectionToClient::host_stub() {
90   DCHECK(CalledOnValidThread());
91   return host_stub_;
92 }
93 
set_input_stub(protocol::InputStub * input_stub)94 void ConnectionToClient::set_input_stub(protocol::InputStub* input_stub) {
95   DCHECK(CalledOnValidThread());
96   input_stub_ = input_stub;
97 }
98 
input_stub()99 InputStub* ConnectionToClient::input_stub() {
100   DCHECK(CalledOnValidThread());
101   return input_stub_;
102 }
103 
OnSessionStateChange(Session::State state)104 void ConnectionToClient::OnSessionStateChange(Session::State state) {
105   DCHECK(CalledOnValidThread());
106 
107   DCHECK(handler_);
108   switch(state) {
109     case Session::INITIALIZING:
110     case Session::CONNECTING:
111     case Session::ACCEPTING:
112     case Session::CONNECTED:
113       // Don't care about these events.
114       break;
115     case Session::AUTHENTICATING:
116       handler_->OnConnectionAuthenticating(this);
117       break;
118     case Session::AUTHENTICATED:
119       // Initialize channels.
120       control_dispatcher_.reset(new HostControlDispatcher());
121       control_dispatcher_->Init(
122           session_.get(), session_->config().control_config(),
123           base::Bind(&ConnectionToClient::OnChannelInitialized,
124                      base::Unretained(this)));
125       control_dispatcher_->set_clipboard_stub(clipboard_stub_);
126       control_dispatcher_->set_host_stub(host_stub_);
127 
128       event_dispatcher_.reset(new HostEventDispatcher());
129       event_dispatcher_->Init(
130           session_.get(), session_->config().event_config(),
131           base::Bind(&ConnectionToClient::OnChannelInitialized,
132                      base::Unretained(this)));
133       event_dispatcher_->set_input_stub(input_stub_);
134       event_dispatcher_->set_sequence_number_callback(base::Bind(
135           &ConnectionToClient::UpdateSequenceNumber, base::Unretained(this)));
136 
137       video_writer_ = VideoWriter::Create(session_->config());
138       video_writer_->Init(session_.get(), base::Bind(
139           &ConnectionToClient::OnChannelInitialized, base::Unretained(this)));
140 
141       audio_writer_ = AudioWriter::Create(session_->config());
142       if (audio_writer_.get()) {
143         audio_writer_->Init(
144             session_.get(), session_->config().audio_config(),
145             base::Bind(&ConnectionToClient::OnChannelInitialized,
146                        base::Unretained(this)));
147       }
148 
149       // Notify the handler after initializing the channels, so that
150       // ClientSession can get a client clipboard stub.
151       handler_->OnConnectionAuthenticated(this);
152       break;
153 
154     case Session::CLOSED:
155       Close(OK);
156       break;
157 
158     case Session::FAILED:
159       Close(session_->error());
160       break;
161   }
162 }
163 
OnSessionRouteChange(const std::string & channel_name,const TransportRoute & route)164 void ConnectionToClient::OnSessionRouteChange(
165     const std::string& channel_name,
166     const TransportRoute& route) {
167   handler_->OnRouteChange(this, channel_name, route);
168 }
169 
OnChannelInitialized(bool successful)170 void ConnectionToClient::OnChannelInitialized(bool successful) {
171   DCHECK(CalledOnValidThread());
172 
173   if (!successful) {
174     LOG(ERROR) << "Failed to connect a channel";
175     Close(CHANNEL_CONNECTION_ERROR);
176     return;
177   }
178 
179   NotifyIfChannelsReady();
180 }
181 
NotifyIfChannelsReady()182 void ConnectionToClient::NotifyIfChannelsReady() {
183   DCHECK(CalledOnValidThread());
184 
185   if (!control_dispatcher_.get() || !control_dispatcher_->is_connected())
186     return;
187   if (!event_dispatcher_.get() || !event_dispatcher_->is_connected())
188     return;
189   if (!video_writer_.get() || !video_writer_->is_connected())
190     return;
191   if ((!audio_writer_.get() || !audio_writer_->is_connected()) &&
192       session_->config().is_audio_enabled()) {
193     return;
194   }
195   handler_->OnConnectionChannelsConnected(this);
196 }
197 
Close(ErrorCode error)198 void ConnectionToClient::Close(ErrorCode error) {
199   CloseChannels();
200   handler_->OnConnectionClosed(this, error);
201 }
202 
CloseChannels()203 void ConnectionToClient::CloseChannels() {
204   control_dispatcher_.reset();
205   event_dispatcher_.reset();
206   video_writer_.reset();
207   audio_writer_.reset();
208 }
209 
210 }  // namespace protocol
211 }  // namespace remoting
212