1<!-- 2Copyright (c) 2012 Cameron Adams. All rights reserved. 3Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4Copyright (C) 2013 Google Inc. All rights reserved. 5 6Redistribution and use in source and binary forms, with or without 7modification, are permitted provided that the following conditions are 8met: 9 * Redistributions of source code must retain the above copyright 10notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12copyright notice, this list of conditions and the following disclaimer 13in the documentation and/or other materials provided with the 14distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16names of its contributors may be used to endorse or promote products 17derived from this software without specific prior written permission. 18 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33--> 34 35<!doctype html> 36<head> 37<title>Benchmark - Balls Animation using CSS Animations</title> 38<style> 39html { 40 height: 100%; 41} 42 43body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49} 50 51span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56} 57</style> 58<script src="../resources/runner.js"></script> 59<script src="resources/framerate.js"></script> 60<script> 61var stageWidth = 600; 62var stageHeight = 600; 63var maxParticles = 2500; 64var minVelocity = 50; 65var maxVelocity = 500; 66var particleRadius = 6; 67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68var animationDuration = 10; 69 70var particles = []; 71var allParticleKeyframes = []; 72 73window.onload = function () { 74 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 75 76 // Create the particles 77 for (var i = 0; i < maxParticles; i++) { 78 generateParticleKeyframes(i); 79 var particle = new Particle(i); 80 particles.push(particle); 81 } 82 for (var i = 0; i < maxParticles; i++) 83 particles[i].start(); 84 85 startTrackingFrameRate(); 86} 87 88function generateParticleKeyframes(index) { 89 allParticleKeyframes[index] = []; 90 91 var angle = Math.PI * 2 * PerfTestRunner.random(); 92 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 93 var x = stageWidth / 2 - particleRadius; 94 var y = stageHeight / 2 - particleRadius; 95 var dx = Math.cos(angle) * velocity; 96 var dy = Math.sin(angle) * velocity; 97 98 function detectCollision(lineX, normalX, lineY, normalY) { 99 var dtx = Infinity; 100 var dty = Infinity; 101 if (dx * normalX < 0) 102 dtx = (lineX - x) / dx; 103 if (dy * normalY < 0) 104 dty = (lineY - y) / dy; 105 var dt = Math.min(dtx, dty); 106 var hitX = (dtx < dty); 107 return { 108 dt: dt, 109 x: hitX ? lineX : x + (dx * dt), 110 y: hitX ? y + (dy * dt) : lineY, 111 dx: hitX ? -dx : dx, 112 dy: hitX ? dy : -dy, 113 }; 114 } 115 116 var t = 0; 117 allParticleKeyframes[index].push(generateKeyframe(0, x, y)); 118 while (t < animationDuration) { 119 var collisionA = detectCollision(0, 1, 0, 1); 120 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 121 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 122 if (t + collision.dt > animationDuration) { 123 var dt = animationDuration - t; 124 t = animationDuration; 125 x += dx * dt; 126 y += dy * dt; 127 } else { 128 t += collision.dt; 129 x = collision.x; 130 y = collision.y; 131 dx = collision.dx; 132 dy = collision.dy; 133 } 134 allParticleKeyframes[index].push(generateKeyframe(t, x, y)); 135 } 136 137 return keyframes; 138} 139 140function generateKeyframe(t, x, y) { 141 return {left: x + "px", top: y + "px", offset: t / animationDuration }; 142} 143 144function Particle(index) 145{ 146 // Create visual element for the particle. 147 var domNode = document.createElement('span'); 148 document.body.appendChild(domNode); 149 150 // Set colour of element. 151 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 152 153 function start() { 154 var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration}); 155 } 156 157 function destroy() 158 { 159 document.body.removeChild(domNode); 160 } 161 162 this.start = start; 163 this.destroy = destroy; 164} 165 166function onCompletedRun() { 167 testRunning = false; 168 stopTrackingFrameRate(); 169 170 for (var i = 0; i < particles.length; i++) 171 particles[i].destroy(); 172 particles = []; 173} 174</script> 175<style id="keyframes"></style> 176</head> 177</html> 178