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1<!--
2Copyright (c) 2012 Cameron Adams. All rights reserved.
3Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4Copyright (C) 2013 Google Inc. All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are
8met:
9    * Redistributions of source code must retain the above copyright
10notice, this list of conditions and the following disclaimer.
11    * Redistributions in binary form must reproduce the above
12copyright notice, this list of conditions and the following disclaimer
13in the documentation and/or other materials provided with the
14distribution.
15    * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16names of its contributors may be used to endorse or promote products
17derived from this software without specific prior written permission.
18
19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31This test is based on code written by Cameron Adams and imported from
32  http://themaninblue.com/experiment/AnimationBenchmark/html
33-->
34
35<!doctype html>
36<head>
37<title>Benchmark - Balls Animation using CSS Animations</title>
38<style>
39html {
40    height: 100%;
41}
42
43body {
44    width: 100%;
45    height: 100%;
46    overflow: hidden;
47    margin: 0;
48    padding: 0;
49}
50
51span {
52    position: absolute;
53    width: 12px;
54    height: 12px;
55    border-radius: 6px;
56}
57</style>
58<script src="../resources/runner.js"></script>
59<script src="resources/framerate.js"></script>
60<script>
61var stageWidth = 600;
62var stageHeight = 600;
63var maxParticles = 2500;
64var minVelocity = 50;
65var maxVelocity = 500;
66var particleRadius = 6;
67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68var animationDuration = 10;
69
70var particles = [];
71var allParticleKeyframes = [];
72
73window.onload = function () {
74    PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'});
75
76    // Create the particles
77    for (var i = 0; i < maxParticles; i++) {
78        generateParticleKeyframes(i);
79        var particle = new Particle(i);
80        particles.push(particle);
81    }
82    for (var i = 0; i < maxParticles; i++)
83        particles[i].start();
84
85    startTrackingFrameRate();
86}
87
88function generateParticleKeyframes(index) {
89    allParticleKeyframes[index] = [];
90
91    var angle = Math.PI * 2 * PerfTestRunner.random();
92    var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random());
93    var x = stageWidth / 2 - particleRadius;
94    var y = stageHeight / 2 - particleRadius;
95    var dx = Math.cos(angle) * velocity;
96    var dy = Math.sin(angle) * velocity;
97
98    function detectCollision(lineX, normalX, lineY, normalY) {
99        var dtx = Infinity;
100        var dty = Infinity;
101        if (dx * normalX < 0)
102            dtx = (lineX - x) / dx;
103        if (dy * normalY < 0)
104            dty = (lineY - y) / dy;
105        var dt = Math.min(dtx, dty);
106        var hitX = (dtx < dty);
107        return {
108            dt: dt,
109            x: hitX ? lineX : x + (dx * dt),
110            y: hitX ? y + (dy * dt) : lineY,
111            dx: hitX ? -dx : dx,
112            dy: hitX ? dy : -dy,
113        };
114    }
115
116    var t = 0;
117    allParticleKeyframes[index].push(generateKeyframe(0, x, y));
118    while (t < animationDuration) {
119        var collisionA = detectCollision(0, 1, 0, 1);
120        var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
121        var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
122        if (t + collision.dt > animationDuration) {
123            var dt = animationDuration - t;
124            t = animationDuration;
125            x += dx * dt;
126            y += dy * dt;
127        } else {
128            t += collision.dt;
129            x = collision.x;
130            y = collision.y;
131            dx = collision.dx;
132            dy = collision.dy;
133        }
134        allParticleKeyframes[index].push(generateKeyframe(t, x, y));
135    }
136
137    return keyframes;
138}
139
140function generateKeyframe(t, x, y) {
141    return {left: x + "px", top: y + "px", offset: t / animationDuration };
142}
143
144function Particle(index)
145{
146    // Create visual element for the particle.
147    var domNode = document.createElement('span');
148    document.body.appendChild(domNode);
149
150    // Set colour of element.
151    domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
152
153    function start() {
154        var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration});
155    }
156
157    function destroy()
158    {
159        document.body.removeChild(domNode);
160    }
161
162    this.start = start;
163    this.destroy = destroy;
164}
165
166function onCompletedRun() {
167    testRunning = false;
168    stopTrackingFrameRate();
169
170    for (var i = 0; i < particles.length; i++)
171        particles[i].destroy();
172    particles = [];
173}
174</script>
175<style id="keyframes"></style>
176</head>
177</html>
178