1<!-- 2Copyright (c) 2012 Cameron Adams. All rights reserved. 3Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4Copyright (C) 2013 Google Inc. All rights reserved. 5 6Redistribution and use in source and binary forms, with or without 7modification, are permitted provided that the following conditions are 8met: 9 * Redistributions of source code must retain the above copyright 10notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12copyright notice, this list of conditions and the following disclaimer 13in the documentation and/or other materials provided with the 14distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16names of its contributors may be used to endorse or promote products 17derived from this software without specific prior written permission. 18 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33--> 34 35<!doctype html> 36<head> 37<title>Benchmark - Balls Animation using CSS Animations</title> 38<style> 39html { 40 height: 100%; 41} 42 43body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49} 50 51span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56} 57</style> 58<script src="../resources/runner.js"></script> 59<script src="resources/framerate.js"></script> 60<script> 61var stageWidth = 600; 62var stageHeight = 600; 63var maxParticles = 2500; 64var minVelocity = 50; 65var maxVelocity = 500; 66var particleRadius = 6; 67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68var animationDuration = 10; 69 70var particles = []; 71var allParticleKeyframes = []; 72 73window.onload = function () { 74 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 75 76 // Create the particles 77 for (var i = 0; i < maxParticles; i++) { 78 generateParticleKeyframes(i); 79 var particle = new Particle(i); 80 particle.start(); 81 particles.push(particle); 82 } 83 84 startTrackingFrameRate(); 85} 86 87function generateParticleKeyframes(index) { 88 allParticleKeyframes[index] = []; 89 90 var angle = Math.PI * 2 * PerfTestRunner.random(); 91 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 92 var x = stageWidth / 2 - particleRadius; 93 var y = stageHeight / 2 - particleRadius; 94 var dx = Math.cos(angle) * velocity; 95 var dy = Math.sin(angle) * velocity; 96 97 function detectCollision(lineX, normalX, lineY, normalY) { 98 var dtx = Infinity; 99 var dty = Infinity; 100 if (dx * normalX < 0) 101 dtx = (lineX - x) / dx; 102 if (dy * normalY < 0) 103 dty = (lineY - y) / dy; 104 var dt = Math.min(dtx, dty); 105 var hitX = (dtx < dty); 106 return { 107 dt: dt, 108 x: hitX ? lineX : x + (dx * dt), 109 y: hitX ? y + (dy * dt) : lineY, 110 dx: hitX ? -dx : dx, 111 dy: hitX ? dy : -dy, 112 }; 113 } 114 115 var t = 0; 116 allParticleKeyframes[index].push(generateKeyframe(0, x, y)); 117 while (t < animationDuration) { 118 var collisionA = detectCollision(0, 1, 0, 1); 119 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 120 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 121 if (t + collision.dt > animationDuration) { 122 var dt = animationDuration - t; 123 t = animationDuration; 124 x += dx * dt; 125 y += dy * dt; 126 } else { 127 t += collision.dt; 128 x = collision.x; 129 y = collision.y; 130 dx = collision.dx; 131 dy = collision.dy; 132 } 133 allParticleKeyframes[index].push(generateKeyframe(t, x, y)); 134 } 135 136 return keyframes; 137} 138 139function generateKeyframe(t, x, y) { 140 return {left: x + "px", top: y + "px", offset: t / animationDuration }; 141} 142 143function Particle(index) 144{ 145 // Create visual element for the particle. 146 var domNode = document.createElement('span'); 147 document.body.appendChild(domNode); 148 149 // Set colour of element. 150 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 151 152 function start() { 153 var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration}); 154 player.pause(); 155 this.player = player; 156 } 157 158 function destroy() 159 { 160 document.body.removeChild(domNode); 161 } 162 163 this.start = start; 164 this.destroy = destroy; 165} 166 167var start = null; 168 169function advance(timestamp) 170{ 171 if (start == null) 172 start = timestamp; 173 for (var x in particles) { 174 particles[x].player.currentTime = (timestamp - start) / 1000; 175 } 176 if (particles.length !== 0) 177 requestAnimationFrame(advance); 178} 179 180requestAnimationFrame(advance); 181 182function onCompletedRun() { 183 testRunning = false; 184 stopTrackingFrameRate(); 185 186 for (var i = 0; i < particles.length; i++) 187 particles[i].destroy(); 188 particles = []; 189} 190</script> 191<style id="keyframes"></style> 192</head> 193</html> 194