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1<!--
2Copyright (c) 2012 Cameron Adams. All rights reserved.
3Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4Copyright (C) 2013 Google Inc. All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are
8met:
9    * Redistributions of source code must retain the above copyright
10notice, this list of conditions and the following disclaimer.
11    * Redistributions in binary form must reproduce the above
12copyright notice, this list of conditions and the following disclaimer
13in the documentation and/or other materials provided with the
14distribution.
15    * Neither the name of Code Aurora Forum Inc., Google Inc. nor the
16names of its contributors may be used to endorse or promote products
17derived from this software without specific prior written permission.
18
19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
31This test is based on code written by Cameron Adams and imported from
32  http://themaninblue.com/experiment/AnimationBenchmark/html
33-->
34
35<!doctype html>
36<head>
37<title>Benchmark - Balls Animation using CSS Animations</title>
38<style>
39html {
40    height: 100%;
41}
42
43body {
44    width: 100%;
45    height: 100%;
46    overflow: hidden;
47    margin: 0;
48    padding: 0;
49}
50
51span {
52    position: absolute;
53    width: 12px;
54    height: 12px;
55    border-radius: 6px;
56}
57</style>
58<script src="../resources/runner.js"></script>
59<script src="resources/framerate.js"></script>
60<script>
61var stageWidth = 600;
62var stageHeight = 600;
63var maxParticles = 2500;
64var minVelocity = 50;
65var maxVelocity = 500;
66var particleRadius = 6;
67var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68var animationDuration = 10;
69
70var particles = [];
71var allParticleKeyframes = [];
72
73window.onload = function () {
74    PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'});
75
76    // Create the particles
77    for (var i = 0; i < maxParticles; i++) {
78        generateParticleKeyframes(i);
79        var particle = new Particle(i);
80        particle.start();
81        particles.push(particle);
82    }
83
84    startTrackingFrameRate();
85}
86
87function generateParticleKeyframes(index) {
88    allParticleKeyframes[index] = [];
89
90    var angle = Math.PI * 2 * PerfTestRunner.random();
91    var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random());
92    var x = stageWidth / 2 - particleRadius;
93    var y = stageHeight / 2 - particleRadius;
94    var dx = Math.cos(angle) * velocity;
95    var dy = Math.sin(angle) * velocity;
96
97    function detectCollision(lineX, normalX, lineY, normalY) {
98        var dtx = Infinity;
99        var dty = Infinity;
100        if (dx * normalX < 0)
101            dtx = (lineX - x) / dx;
102        if (dy * normalY < 0)
103            dty = (lineY - y) / dy;
104        var dt = Math.min(dtx, dty);
105        var hitX = (dtx < dty);
106        return {
107            dt: dt,
108            x: hitX ? lineX : x + (dx * dt),
109            y: hitX ? y + (dy * dt) : lineY,
110            dx: hitX ? -dx : dx,
111            dy: hitX ? dy : -dy,
112        };
113    }
114
115    var t = 0;
116    allParticleKeyframes[index].push(generateKeyframe(0, x, y));
117    while (t < animationDuration) {
118        var collisionA = detectCollision(0, 1, 0, 1);
119        var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
120        var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
121        if (t + collision.dt > animationDuration) {
122            var dt = animationDuration - t;
123            t = animationDuration;
124            x += dx * dt;
125            y += dy * dt;
126        } else {
127            t += collision.dt;
128            x = collision.x;
129            y = collision.y;
130            dx = collision.dx;
131            dy = collision.dy;
132        }
133        allParticleKeyframes[index].push(generateKeyframe(t, x, y));
134    }
135
136    return keyframes;
137}
138
139function generateKeyframe(t, x, y) {
140    return {left: x + "px", top: y + "px", offset: t / animationDuration };
141}
142
143function Particle(index)
144{
145    // Create visual element for the particle.
146    var domNode = document.createElement('span');
147    document.body.appendChild(domNode);
148
149    // Set colour of element.
150    domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
151
152    function start() {
153        var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration});
154        player.pause();
155        this.player = player;
156    }
157
158    function destroy()
159    {
160        document.body.removeChild(domNode);
161    }
162
163    this.start = start;
164    this.destroy = destroy;
165}
166
167var start = null;
168
169function advance(timestamp)
170{
171    if (start == null)
172        start = timestamp;
173    for (var x in particles) {
174        particles[x].player.currentTime = (timestamp - start) / 1000;
175    }
176    if (particles.length !== 0)
177        requestAnimationFrame(advance);
178}
179
180requestAnimationFrame(advance);
181
182function onCompletedRun() {
183    testRunning = false;
184    stopTrackingFrameRate();
185
186    for (var i = 0; i < particles.length; i++)
187        particles[i].destroy();
188    particles = [];
189}
190</script>
191<style id="keyframes"></style>
192</head>
193</html>
194