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1<!DOCTYPE html>
2<html>
3<body>
4<video id="video" loop></video>
5<script src="../resources/runner.js"></script>
6<script src="resources/canvas_runner.js"></script>
7<script>
8var videoElement = document.getElementById("video");
9var destCanvas2D = document.createElement("canvas");
10var destCtx2D = destCanvas2D.getContext("2d");
11
12function setSize(width, height) {
13    destCanvas2D.width = width;
14    destCanvas2D.height = height;
15}
16
17function addPlayCallback(videoElement) {
18    // This logic makes sure this perf test starts after playing the video.
19    videoElement.addEventListener("canplaythrough", startVideo, true);
20    videoElement.addEventListener("play", startPerfTest, true);
21    videoElement.addEventListener('error', function(ev) {
22        CanvasRunner.logFatalError("\nmp4 codec is not supported on this platform. Received error event:" + ev.target.error.code + "\n");
23    }, false);
24    videoElement.src = "../resources/bear-1280x720.mp4";
25}
26
27function startVideo() {
28    // loop can emit this event again.
29    videoElement.removeEventListener("canplaythrough", startVideo, true);
30    videoElement.play();
31}
32
33function startPerfTest() {
34    CanvasRunner.start({
35        description: "This bench test checks the speed on drawing Video element to HW accelerated Canvas2D(1024x1024).",
36        doRun: doRun,
37        ensureComplete: ensureComplete});
38}
39
40function doRun() {
41    // draw Video
42    destCtx2D.drawImage(videoElement, 0, 0);
43}
44
45function ensureComplete() {
46    // Calling getImageData() is just to flush out the content when
47    // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
48    destCtx2D.getImageData(0, 0, 1, 1);
49}
50
51window.onload = function () {
52    // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated Canvas for a specified size
53    // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
54    // and the dest canvas is HW accelerated Canvas when setting its size to 1024x1024.
55    setSize(1024, 1024);
56    addPlayCallback(videoElement);
57}
58
59</script>
60</body>
61</html>
62