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1<!DOCTYPE html>
2<html>
3<body>
4<video id="video" loop></video>
5<script src="../resources/runner.js"></script>
6<script src="resources/canvas_runner.js"></script>
7<script>
8var videoElement = document.getElementById("video");
9var canvas3D = document.createElement('canvas');
10var gl = canvas3D.getContext('experimental-webgl');
11if(!gl)
12    CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
13
14function setSize(width, height) {
15    canvas3D.width = width;
16    canvas3D.height = height;
17}
18
19function addPlayCallback(videoElement) {
20    // This logic makes sure this perf test starts after playing the video.
21    videoElement.addEventListener("canplaythrough", startVideo, true);
22    videoElement.addEventListener("play", startPerfTest, true);
23    videoElement.addEventListener('error', function(ev) {
24        CanvasRunner.logFatalError("\nmp4 codec is not supported on this platform. Received error event:" + ev.target.error.code + "\n");
25    }, false);
26    videoElement.src = "../resources/bear-1280x720.mp4";
27}
28
29function startVideo() {
30    // loop can emit this event again.
31    videoElement.removeEventListener("canplaythrough", startVideo, true);
32    videoElement.play();
33}
34
35function startPerfTest() {
36    CanvasRunner.start({
37        description: "This bench test checks the speed on texImage2D(Video) on Webgl.",
38        preRun: preRun,
39        doRun: doRun,
40        ensureComplete: ensureComplete,
41        postRun: postRun});
42}
43
44var flipYAndPremultipyAlphas =
45  [[ false, false ],
46   [ false, true  ],
47   [ true,  false ],
48   [ true,  true  ]];
49var optionIndex = 0;
50var tex = null;
51
52function preRun() {
53    tex = gl.createTexture();
54    gl.bindTexture(gl.TEXTURE_2D, tex);
55    optionIndex = 0;
56}
57
58function doRun() {
59    var i = optionIndex++ % flipYAndPremultipyAlphas.length;
60    gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipYAndPremultipyAlphas[i][0]);
61    gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, flipYAndPremultipyAlphas[i][1]);
62    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoElement);
63}
64
65function ensureComplete() {
66    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
67}
68
69function postRun() {
70    gl.deleteTexture(tex);
71}
72
73window.onload = function () {
74    setSize(1, 1);
75    addPlayCallback(videoElement);
76}
77
78</script>
79</body>
80</html>
81