• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #ifndef Gamepad_h
27 #define Gamepad_h
28 
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "modules/gamepad/GamepadButton.h"
31 #include "modules/gamepad/GamepadCommon.h"
32 #include "platform/heap/Handle.h"
33 #include "public/platform/WebGamepad.h"
34 #include "wtf/RefCounted.h"
35 
36 namespace WebCore {
37 
38 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadCommon, public ScriptWrappable {
39 public:
create()40     static Gamepad* create()
41     {
42         return new Gamepad;
43     }
44     ~Gamepad();
45 
buttons()46     const GamepadButtonVector& buttons() const { return m_buttons; }
47     void setButtons(unsigned count, const blink::WebGamepadButton* data);
48 
49     void trace(Visitor*);
50 
51 private:
52     Gamepad();
53     GamepadButtonVector m_buttons;
54 };
55 
56 } // namespace WebCore
57 
58 #endif // Gamepad_h
59