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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioNodeInput_h
26 #define AudioNodeInput_h
27 
28 #include "platform/audio/AudioBus.h"
29 #include "modules/webaudio/AudioNode.h"
30 #include "modules/webaudio/AudioSummingJunction.h"
31 #include "wtf/HashSet.h"
32 #include "wtf/Vector.h"
33 
34 namespace WebCore {
35 
36 class AudioNode;
37 class AudioNodeOutput;
38 
39 // An AudioNodeInput represents an input to an AudioNode and can be connected from one or more AudioNodeOutputs.
40 // In the case of multiple connections, the input will act as a unity-gain summing junction, mixing all the outputs.
41 // The number of channels of the input's bus is the maximum of the number of channels of all its connections.
42 
43 class AudioNodeInput FINAL : public AudioSummingJunction {
44 public:
45     explicit AudioNodeInput(AudioNode*);
46 
47     // AudioSummingJunction
canUpdateState()48     virtual bool canUpdateState() OVERRIDE { return !node()->isMarkedForDeletion(); }
49     virtual void didUpdate() OVERRIDE;
50 
51     // Can be called from any thread.
node()52     AudioNode* node() const { return m_node; }
53 
54     // Must be called with the context's graph lock.
55     void connect(AudioNodeOutput*);
56     void disconnect(AudioNodeOutput*);
57 
58     // disable() will take the output out of the active connections list and set aside in a disabled list.
59     // enable() will put the output back into the active connections list.
60     // Must be called with the context's graph lock.
61     void enable(AudioNodeOutput*);
62     void disable(AudioNodeOutput*);
63 
64     // pull() processes all of the AudioNodes connected to us.
65     // In the case of multiple connections it sums the result into an internal summing bus.
66     // In the single connection case, it allows in-place processing where possible using inPlaceBus.
67     // It returns the bus which it rendered into, returning inPlaceBus if in-place processing was performed.
68     // Called from context's audio thread.
69     AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess);
70 
71     // bus() contains the rendered audio after pull() has been called for each time quantum.
72     // Called from context's audio thread.
73     AudioBus* bus();
74 
75     // updateInternalBus() updates m_internalSummingBus appropriately for the number of channels.
76     // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
77     void updateInternalBus();
78 
79     // The number of channels of the connection with the largest number of channels.
80     unsigned numberOfChannels() const;
81 
82 private:
83     AudioNode* m_node;
84 
85     // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will not be processed) by the audio graph rendering.
86     // But, from JavaScript's perspective, these outputs are still connected to us.
87     // Generally, these represent disabled connections from "notes" which have finished playing but are not yet garbage collected.
88     HashSet<AudioNodeOutput*> m_disabledOutputs;
89 
90     // Called from context's audio thread.
91     AudioBus* internalSummingBus();
92     void sumAllConnections(AudioBus* summingBus, size_t framesToProcess);
93 
94     RefPtr<AudioBus> m_internalSummingBus;
95 };
96 
97 } // namespace WebCore
98 
99 #endif // AudioNodeInput_h
100