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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/GainNode.h"
30 
31 #include "platform/audio/AudioBus.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "modules/webaudio/AudioNodeOutput.h"
34 
35 namespace WebCore {
36 
GainNode(AudioContext * context,float sampleRate)37 GainNode::GainNode(AudioContext* context, float sampleRate)
38     : AudioNode(context, sampleRate)
39     , m_lastGain(1.0)
40     , m_sampleAccurateGainValues(AudioNode::ProcessingSizeInFrames) // FIXME: can probably share temp buffer in context
41 {
42     ScriptWrappable::init(this);
43     m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
44 
45     addInput(adoptPtr(new AudioNodeInput(this)));
46     addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
47 
48     setNodeType(NodeTypeGain);
49 
50     initialize();
51 }
52 
process(size_t framesToProcess)53 void GainNode::process(size_t framesToProcess)
54 {
55     // FIXME: for some cases there is a nice optimization to avoid processing here, and let the gain change
56     // happen in the summing junction input of the AudioNode we're connected to.
57     // Then we can avoid all of the following:
58 
59     AudioBus* outputBus = output(0)->bus();
60     ASSERT(outputBus);
61 
62     if (!isInitialized() || !input(0)->isConnected())
63         outputBus->zero();
64     else {
65         AudioBus* inputBus = input(0)->bus();
66 
67         if (gain()->hasSampleAccurateValues()) {
68             // Apply sample-accurate gain scaling for precise envelopes, grain windows, etc.
69             ASSERT(framesToProcess <= m_sampleAccurateGainValues.size());
70             if (framesToProcess <= m_sampleAccurateGainValues.size()) {
71                 float* gainValues = m_sampleAccurateGainValues.data();
72                 gain()->calculateSampleAccurateValues(gainValues, framesToProcess);
73                 outputBus->copyWithSampleAccurateGainValuesFrom(*inputBus, gainValues, framesToProcess);
74             }
75         } else {
76             // Apply the gain with de-zippering into the output bus.
77             outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value());
78         }
79     }
80 }
81 
82 // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput
83 //
84 // As soon as we know the channel count of our input, we can lazily initialize.
85 // Sometimes this may be called more than once with different channel counts, in which case we must safely
86 // uninitialize and then re-initialize with the new channel count.
checkNumberOfChannelsForInput(AudioNodeInput * input)87 void GainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
88 {
89     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
90 
91     ASSERT(input && input == this->input(0));
92     if (input != this->input(0))
93         return;
94 
95     unsigned numberOfChannels = input->numberOfChannels();
96 
97     if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
98         // We're already initialized but the channel count has changed.
99         uninitialize();
100     }
101 
102     if (!isInitialized()) {
103         // This will propagate the channel count to any nodes connected further downstream in the graph.
104         output(0)->setNumberOfChannels(numberOfChannels);
105         initialize();
106     }
107 
108     AudioNode::checkNumberOfChannelsForInput(input);
109 }
110 
trace(Visitor * visitor)111 void GainNode::trace(Visitor* visitor)
112 {
113     visitor->trace(m_gain);
114     AudioNode::trace(visitor);
115 }
116 
117 } // namespace WebCore
118 
119 #endif // ENABLE(WEB_AUDIO)
120