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1 /*
2  * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
3  * Copyright (C) 2009 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/ThreadTimers.h"
29 
30 #include "platform/SharedTimer.h"
31 #include "platform/PlatformThreadData.h"
32 #include "platform/Timer.h"
33 #include "platform/TraceEvent.h"
34 #include "wtf/CurrentTime.h"
35 #include "wtf/MainThread.h"
36 
37 using namespace std;
38 
39 namespace WebCore {
40 
41 // Fire timers for this length of time, and then quit to let the run loop process user input events.
42 // 100ms is about a perceptable delay in UI, so use a half of that as a threshold.
43 // This is to prevent UI freeze when there are too many timers or machine performance is low.
44 static const double maxDurationOfFiringTimers = 0.050;
45 
46 // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers
47 // copy to keep the heap and a set of currently firing timers.
48 
mainThreadSharedTimer()49 static MainThreadSharedTimer* mainThreadSharedTimer()
50 {
51     static MainThreadSharedTimer* timer = new MainThreadSharedTimer;
52     return timer;
53 }
54 
ThreadTimers()55 ThreadTimers::ThreadTimers()
56     : m_sharedTimer(0)
57     , m_firingTimers(false)
58     , m_pendingSharedTimerFireTime(0)
59 {
60     if (isMainThread())
61         setSharedTimer(mainThreadSharedTimer());
62 }
63 
64 // A worker thread may initialize SharedTimer after some timers are created.
65 // Also, SharedTimer can be replaced with 0 before all timers are destroyed.
setSharedTimer(SharedTimer * sharedTimer)66 void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer)
67 {
68     if (m_sharedTimer) {
69         m_sharedTimer->setFiredFunction(0);
70         m_sharedTimer->stop();
71         m_pendingSharedTimerFireTime = 0;
72     }
73 
74     m_sharedTimer = sharedTimer;
75 
76     if (sharedTimer) {
77         m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired);
78         updateSharedTimer();
79     }
80 }
81 
updateSharedTimer()82 void ThreadTimers::updateSharedTimer()
83 {
84     if (!m_sharedTimer)
85         return;
86 
87     if (m_firingTimers || m_timerHeap.isEmpty()) {
88         m_pendingSharedTimerFireTime = 0;
89         m_sharedTimer->stop();
90     } else {
91         double nextFireTime = m_timerHeap.first()->m_nextFireTime;
92         double currentMonotonicTime = monotonicallyIncreasingTime();
93         if (m_pendingSharedTimerFireTime) {
94             // No need to restart the timer if both the pending fire time and the new fire time are in the past.
95             if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime)
96                 return;
97         }
98         m_pendingSharedTimerFireTime = nextFireTime;
99         m_sharedTimer->setFireInterval(max(nextFireTime - currentMonotonicTime, 0.0));
100     }
101 }
102 
sharedTimerFired()103 void ThreadTimers::sharedTimerFired()
104 {
105     TRACE_EVENT_SET_SAMPLING_STATE("Blink", "BlinkInternal");
106 
107     // Redirect to non-static method.
108     PlatformThreadData::current().threadTimers().sharedTimerFiredInternal();
109 
110     TRACE_EVENT_SET_SAMPLING_STATE("Blink", "Sleeping");
111 }
112 
sharedTimerFiredInternal()113 void ThreadTimers::sharedTimerFiredInternal()
114 {
115     // Do a re-entrancy check.
116     if (m_firingTimers)
117         return;
118     m_firingTimers = true;
119     m_pendingSharedTimerFireTime = 0;
120 
121     double fireTime = monotonicallyIncreasingTime();
122     double timeToQuit = fireTime + maxDurationOfFiringTimers;
123 
124     while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) {
125         TimerBase& timer = *m_timerHeap.first();
126         timer.m_nextFireTime = 0;
127         timer.m_unalignedNextFireTime = 0;
128         timer.heapDeleteMin();
129 
130         double interval = timer.repeatInterval();
131         timer.setNextFireTime(interval ? fireTime + interval : 0);
132 
133         TRACE_EVENT2("blink", "ThreadTimers::sharedTimerFiredInternal",
134             "src_file", timer.location().fileName(),
135             "src_func", timer.location().functionName());
136 
137         // Once the timer has been fired, it may be deleted, so do nothing else with it after this point.
138         timer.fired();
139 
140         // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit.
141         if (!m_firingTimers || timeToQuit < monotonicallyIncreasingTime())
142             break;
143     }
144 
145     m_firingTimers = false;
146 
147     updateSharedTimer();
148 }
149 
fireTimersInNestedEventLoop()150 void ThreadTimers::fireTimersInNestedEventLoop()
151 {
152     // Reset the reentrancy guard so the timers can fire again.
153     m_firingTimers = false;
154     updateSharedTimer();
155 }
156 
157 } // namespace WebCore
158 
159