1 /*
2 * Copyright (C) 2014 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "public/web/WebArrayBufferConverter.h"
33
34 #include "bindings/v8/custom/V8ArrayBufferCustom.h"
35 #include "wtf/ArrayBuffer.h"
36 #include "wtf/PassOwnPtr.h"
37
38 using namespace WebCore;
39
40 namespace blink {
41
toV8Value(WebArrayBuffer * buffer,v8::Handle<v8::Object> creationContext,v8::Isolate * isolate)42 v8::Handle<v8::Value> WebArrayBufferConverter::toV8Value(WebArrayBuffer* buffer, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
43 {
44 if (!buffer)
45 return v8::Handle<v8::Value>();
46 return toV8(*buffer, creationContext, isolate);
47 }
48
createFromV8Value(v8::Handle<v8::Value> value,v8::Isolate * isolate)49 WebArrayBuffer* WebArrayBufferConverter::createFromV8Value(v8::Handle<v8::Value> value, v8::Isolate* isolate)
50 {
51 if (!V8ArrayBuffer::hasInstance(value, isolate))
52 return 0;
53 WTF::ArrayBuffer* buffer = V8ArrayBuffer::toNative(value->ToObject());
54 return new WebArrayBuffer(buffer);
55 }
56
57 } // namespace blink
58
59