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1 /*
2  * Copyright (C) 2014 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "public/web/WebArrayBufferConverter.h"
33 
34 #include "bindings/v8/custom/V8ArrayBufferCustom.h"
35 #include "wtf/ArrayBuffer.h"
36 #include "wtf/PassOwnPtr.h"
37 
38 using namespace WebCore;
39 
40 namespace blink {
41 
toV8Value(WebArrayBuffer * buffer,v8::Handle<v8::Object> creationContext,v8::Isolate * isolate)42 v8::Handle<v8::Value> WebArrayBufferConverter::toV8Value(WebArrayBuffer* buffer, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
43 {
44     if (!buffer)
45         return v8::Handle<v8::Value>();
46     return toV8(*buffer, creationContext, isolate);
47 }
48 
createFromV8Value(v8::Handle<v8::Value> value,v8::Isolate * isolate)49 WebArrayBuffer* WebArrayBufferConverter::createFromV8Value(v8::Handle<v8::Value> value, v8::Isolate* isolate)
50 {
51     if (!V8ArrayBuffer::hasInstance(value, isolate))
52         return 0;
53     WTF::ArrayBuffer* buffer = V8ArrayBuffer::toNative(value->ToObject());
54     return new WebArrayBuffer(buffer);
55 }
56 
57 } // namespace blink
58 
59