• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011, 2012 Google Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef WebSocket_h
32 #define WebSocket_h
33 
34 #include "../platform/WebCommon.h"
35 #include "../platform/WebPrivatePtr.h"
36 #include "../platform/WebString.h"
37 
38 namespace WebCore { class WebSocketChannel; }
39 
40 namespace blink {
41 
42 class WebArrayBuffer;
43 class WebDocument;
44 class WebURL;
45 class WebSocketClient;
46 
47 class WebSocket {
48 public:
49     enum CloseEventCode {
50         CloseEventCodeNotSpecified = -1,
51         CloseEventCodeNormalClosure = 1000,
52         CloseEventCodeGoingAway = 1001,
53         CloseEventCodeProtocolError = 1002,
54         CloseEventCodeUnsupportedData = 1003,
55         CloseEventCodeFrameTooLarge = 1004,
56         CloseEventCodeNoStatusRcvd = 1005,
57         CloseEventCodeAbnormalClosure = 1006,
58         CloseEventCodeInvalidFramePayloadData = 1007,
59         CloseEventCodePolicyViolation = 1008,
60         CloseEventCodeMessageTooBig = 1009,
61         CloseEventCodeMandatoryExt = 1010,
62         CloseEventCodeInternalError = 1011,
63         CloseEventCodeTLSHandshake = 1015,
64         CloseEventCodeMinimumUserDefined = 3000,
65         CloseEventCodeMaximumUserDefined = 4999
66     };
67 
68     enum BinaryType {
69         BinaryTypeBlob = 0,
70         BinaryTypeArrayBuffer = 1
71     };
72 
73     BLINK_EXPORT static WebSocket* create(const WebDocument&, WebSocketClient*);
~WebSocket()74     virtual ~WebSocket() { }
75 
76     // These functions come from binaryType attribute of the WebSocket API
77     // specification. It specifies binary object type for receiving binary
78     // frames representation. Receiving text frames are always mapped to
79     // WebString type regardless of this attribute.
80     // Default type is BinaryTypeBlob. But currently it is not supported.
81     // Set BinaryTypeArrayBuffer here ahead of using binary communication.
82     // See also, The WebSocket API - http://www.w3.org/TR/websockets/ .
83     virtual BinaryType binaryType() const = 0;
84     virtual bool setBinaryType(BinaryType) = 0;
85 
86     virtual void connect(const WebURL&, const WebString& protocol) = 0;
subprotocol()87     virtual WebString subprotocol() { return WebString(); }
extensions()88     virtual WebString extensions() { return WebString(); }
89     virtual bool sendText(const WebString&) = 0;
90     virtual bool sendArrayBuffer(const WebArrayBuffer&) = 0;
bufferedAmount()91     virtual unsigned long bufferedAmount() const { return 0; }
92     virtual void close(int code, const WebString& reason) = 0;
93     virtual void fail(const WebString& reason) = 0;
94     virtual void disconnect() = 0;
95 };
96 
97 } // namespace blink
98 
99 #endif // WebSocket_h
100