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1 //
2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // precompiled.h: Precompiled header file for libGLESv2.
8 
9 #include <GLES3/gl3.h>
10 #include <GLES3/gl3ext.h>
11 #include <GLES2/gl2.h>
12 
13 #include <GLES2/gl2ext.h>
14 
15 #include <EGL/egl.h>
16 
17 #include <assert.h>
18 #include <cstddef>
19 #include <float.h>
20 #include <stdint.h>
21 #include <intrin.h>
22 #include <math.h>
23 #include <stdarg.h>
24 #include <stdlib.h>
25 #include <stdio.h>
26 #include <string.h>
27 
28 #include <algorithm> // for std::min and std::max
29 #include <limits>
30 #include <map>
31 #include <set>
32 #include <sstream>
33 #include <string>
34 #include <unordered_map>
35 #include <vector>
36 
37 #if defined(ANGLE_ENABLE_D3D9)
38 #include <d3d9.h>
39 #include <d3dcompiler.h>
40 #endif // ANGLE_ENABLE_D3D9
41 
42 #if defined(ANGLE_ENABLE_D3D11)
43 #include <d3d10_1.h>
44 #include <d3d11.h>
45 #include <dxgi.h>
46 #include <dxgi1_2.h>
47 #include <d3dcompiler.h>
48 #endif // ANGLE_ENABLE_D3D11
49